Page 45 of 63 FirstFirst ... 35 43 44 45 46 47 55 ... LastLast
Results 441 to 450 of 629
  1. #441
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Honestly most groups that I see fail to clear stuff like Final Steps of Faith is because of veteran players jumping ship after a wipe or two (or even as soon as they load into the instance....) not new players being unable or unwilling to learn.
    This community seems to have a lot of issues with patience.
    I personally blame the easiness of a lot of the 2.X trials making players expect Trial Roulette to be 3 minutes of effort for free tomes and as a result becoming intolerant of anything that takes longer.
    (7)

  2. #442
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Moomba33 View Post
    Honestly most groups that I see fail to clear stuff like Final Steps of Faith is because of veteran players jumping ship after a wipe or two (or even as soon as they load into the instance....) not new players being unable or unwilling to learn.
    This community seems to have a lot of issues with patience.
    I personally blame the easiness of a lot of the 2.X trials making players expect Trial Roulette to be 3 minutes of effort for free tomes and as a result becoming intolerant of anything that takes longer.
    To be fair a large majority of new players refuse to accept advise or overall just ignore every bit of information on the role or the tactic of the fight. Veterans aren't here to play babysitter to people. I don't condone leaving a duty or viciously attacking someone else but when the whole game is easy mode and one fight is "hard" it gets annoying.

    I agree with the easiness of 2.X overall and wish/hope in 4.X we get some more challenging content that makes people aware of whats needed from them.
    (1)

  3. #443
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Sandpark View Post
    @Shurrikhan
    I don't think most here would like combat to slow down to XI levels, I wouldn't mind it either way. I don't want to go back to auto attack, but I also don't like the fast action combat associated with exuberant amounts of button presses especially as more and more skills get added. .
    I woujldnt want to se the slow paced combat of XI but the auto attack style isn't terrible either. I'd much prefer the battle system they had in 1.23 personally but there's a lot of people that would. it was one of the biggest issues players bought up in beta. that the battle system was so lame in comparison to what 1.23 offered. and instead of building on thatthey went for the generic button mashing we have now
    (0)

  4. #444
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Velhart View Post
    That is a shallow way of looking at it. Video games in general are all about memorization if you want to go by that logic. If what you say actually held water, then why is there not more AS8 wins?
    There aren't more A8s wins because they aren't that many raiders first of all. Second that fight is 13 minutes of fail any of these mechanics and you wipe what means you have to 8 people have to memorize then execute each perfectly for 13 minutes to win. So it takes a while.
    As for your dark souls comment you can win that game by memorizing you memorize parry timings when said boss swings which way you have to dodge roll what have you. That whole game series is trial and error but unlike this one every tool is viable. its up to you to make it work some are harder than others and bosses don't do the same thing in the same order every single time you fight them.
    (2)

  5. #445
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by thegreatonemal
    There aren't more A8s wins because they aren't that many raiders first of all. Second that fight is 13 minutes of fail any of these mechanics and you wipe what means you have to 8 people have to memorize then execute each perfectly for 13 minutes to win. So it takes a while.
    Was going to say this, but this guy beat me to it.

    Also, A8S is a poor measuring stick. Take an average group of players and throw them into Thordan Ex with full echo but without prior knowledge of the fight. See how much DPS efficiency actually matters compared to script memorization.

    And yeah, video games by nature are rather shallow measures of skill. They are mostly about memorization, although some require more actual reading/reacting than others.
    (5)
    Last edited by Thayos; 08-11-2016 at 01:34 AM.

  6. #446
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Moomba33 View Post
    Honestly most groups that I see fail to clear stuff like Final Steps of Faith is because of veteran players jumping ship after a wipe or two (or even as soon as they load into the instance....) not new players being unable or unwilling to learn.
    This community seems to have a lot of issues with patience.
    I personally blame the easiness of a lot of the 2.X trials making players expect Trial Roulette to be 3 minutes of effort for free tomes and as a result becoming intolerant of anything that takes longer.
    If I'm doing something and we have wiped 3 or 4 times at the same spot and there has been no progress beyond that point. Why should I stay for the entire time allotted? If there is even small progress, like we made it to the DPS check with only 1 dead person instead of 4, I'll stay.

    I blame the lack of accountability and difficulty in most content, even 3.X, especially the dungeons, more than 2.X trials.
    (2)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  7. #447
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Platinumstorm View Post
    If you want to kill the game, make it more like FFXI.
    That cause players today would have a fit if it ran more like XI. XI you have to work for stuff just wasn't handed to the players so there was no instant gratification. Gear in XIV would practically be handed to players and would get in couple days maybe week or two at most if it wasn't for the lockouts. Would XIV be a mainstream MMO success if it was like XI no but I don't think it would kill the game.
    (3)

  8. #448
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by thegreatonemal View Post
    There aren't more A8s wins because they aren't that many raiders first of all. Second that fight is 13 minutes of fail any of these mechanics and you wipe what means you have to 8 people have to memorize then execute each perfectly for 13 minutes to win. So it takes a while.
    As for your dark souls comment you can win that game by memorizing you memorize parry timings when said boss swings which way you have to dodge roll what have you. That whole game series is trial and error but unlike this one every tool is viable. its up to you to make it work some are harder than others and bosses don't do the same thing in the same order every single time you fight them.
    Which goes right back to my argument there is a difference between simply memorizing something and being skilled enough to execute it. I know where the basketball hoop is, I know you have to throw a basketball in it. The ability to execute it is what makes or breaks it.

    Also, I am going by your logic that a team can beat it simply by memorizing it. Thus, if this was the case, then we should have more raiders in general. We don't, and you honestly think it is only because someone can't memorize what to do next? Anyone can memorize something. Being able to do it and be efficient at your job is a whole different story.

    Honestly, I have forgotten what we were originally arguing about.
    (3)
    Last edited by Velhart; 08-11-2016 at 01:40 AM.

  9. #449
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Velhart View Post
    That is a shallow way of looking at it. Video games in general are all about memorization if you want to go by that logic. If what you say actually held water, then why is there not more AS8 wins?

    I can memorize patterns in Dark Souls, but I am not going to win by that alone. That game is all about execution and trial/error.
    Because there is a difference between one person memorizing and an alliance. There are master samba dancers, and there are average samba dancers. If the dance was a 1-2 step dance then most dancers would probably be ok. But when there is a 10 step dance, it become harder to synchronize especially the larger the group becomes and if they haven't done the dance 100 times or more. It's why the most extreme endgame here is not friendly to pugs or partial duty finders.

    If the dance wasn't so demanding or punishing for players missing a step or two here and there or gave all players counter moves to alleviate missteps then it would be more friendly.
    (1)
    Last edited by Sandpark; 08-11-2016 at 01:43 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  10. #450
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The issue with FFXIV is the core design of content and gear progression, as well as massive overbalancing which is as bad as no balance. Ppl always focus on the slow battle system, World Bosses (HNMS), and long grinds. But those are not what made FFXI Great and the content lasting.

    They should not copy from XI in terms of how the game functioned but take the aspects which were positives of the game itself. FFXIV is one of the most shallow mmos ever made, FFXI was one of the most in-depth mmos ever made. What many people want is that depth and community/guild feeling added to FFXIV.

    To start before posting what I wish the game would take from XI I am going to say this. None of these will happen because Yoshida sees the current model as being best and adding these above would be a complete 180 of the games design philosophies. There are many people who love the current model, which is the WOW model. Battle system is slightly different but progression and core design model are basically the same. There are many who despise the games direction, which is why the vast majority of those who started this game are gone or playing maby 10hrs a week now at most. I have given up on FFXIV becoming by my definition a great mmo, it is just a game to casually play for fun now. Which if that is what you want, a casual mmo to play for fun, FFXIV is great honestly the best mmo out there. But it is not really what I want in a mmo. This is something people still fighting to change the game need to understand. If you hate the games design, just leave or deal with it. Because Yoshida stated many times there is no intention of changing the core design concept of FFXIV.

    Here is what I feel needs to be considered from XI. The things I feel are game breaking issues for me in the current FFXIV.

    1) The game should continue to add new content as it is now, but it SHOULD NOT negate old content. THE ITEM LEVEL SYSTEM SHOULD BE ABOLISHED COMPLETELY! Aka ARR endgame should still be valid today and should still be partially valid next expansion with some gear. (horizontalish growth - A slow replacement of gear and multiple paths and gear sets. Gear needs to be replaced but I would say once every 3yrs not every 3 months)
    2) The Stats in the game for weapons should be linear. Some Armor/Weapons should be Better in X fight or in X party composition. There should be unique stats on gear as well as negative attributes. Example tank Body Give it Physical Defense +5% Magic dmg taken +10%, or give it really high defense with - str and - attack. There should not be an item that is BIS for everything. Honestly SE right now could remove all stats and just have 1 universal stat now called Item Level which effects all attributes and it would not change the game 1 bit, this is bad... really balanced but really bad.
    3) The open world areas need to be at least 2-3xs larger then currently... Heavensward is tons better then ARR but they are still small compared to other titles suck as WoW, FFXI, AA, Aion, and the rest.
    4) Non-Fate Open World Party Leveling should be incorporated. The mentality of only leveling through content is not a good one when it forces fate zergs and mindless quest grinding.
    5) Open world needs danger, meaning mobs the strength of stuff found in Weeping City currently in the open world (not just in fates). If you wonder pointlessly into the wilds solo and under geared, you should get your face stomped into the ground.
    6) Game Needs to have a focus on guilds in terms of ENDGAME progression. Right now guilds have 0 use for anything other then social aspects, this is the main reason why guilds average 10ppl or less in ffxiv and people come and go like it is a revolving door. Yes people who do not join guilds or refuse to should have their progression hindered or just not have access to some content.... THIS IS A MMO, guilds are suppose to be a focal point of endgame.
    7) Game needs to incorporate the same as above with Difficult 15+ person content.
    8) Groups need to be able to enter all content with any size up to max outside duty finder. Content is designed for 8 let them enter with 7 if they want. Or in terms of endgame allow a guild to take 5-30 people if they want just make the content designed for the max and increasingly harder to do as you get less people. (Aka doable with 25 but harder then 30, doable in 20 with good endgame gear, doable with 15 if you have top tier endgame gear)
    9) Remove penalties for running things as a guild. (Aka savage chest penalty).
    10) Incorporate crafting into endgame. There should be crafted gear that rivals Savage drops... now it can be with crafting materials obtained in top tier endgame. But as it stands crafting has no purpose outside vanity.
    11) Due to the above all gathering and crafting jobs have no purpose besides vanity, thus FFXIV has one of the WORST economies in any mmo to date. Gil is literally useless outside playing dress-up and house. So it lacks the drive for many to even make money. If money was involved so much of the old content would still be worthwhile to run for primary progression. The bad economy model is probably 50% of this games issue with lack of valid content.
    12) Remove the 1 job role per class.... SEE ffxi for this one RDM = Healer, Support, Crowd Control, Main Tank, Kiter Depending on the build and fight. (The ability to build jobs and gear to fit certain fights was one of the strengths of FFXI, the key is making it where 1 specific job build is not needed to win but a benefit if you have it)
    13) Add in Crowd control and support. Game is missing 40% of the job types right now.
    14) Remove the scripted fights from everything. I do not like fights where I can start a stop watch and know exactly the second the mob will use an attack everytime.
    15) Remove the 10-14min rage timers from everything or expand it up to a 1hr rage timer. The benefit of better gear should be quicker and easier clearing, DPS checks should be a rare thing not the standard.
    16) Remove Maximum DPS as the only thing to worry about. Bring back hate control, crowd control, mob attack management. AKA DPS should not be the primary focus of fights. A tank should not have unlimited threat.

    Could go on to another 50 points but going to stop.
    (13)

Page 45 of 63 FirstFirst ... 35 43 44 45 46 47 55 ... LastLast