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  1. #101
    Player
    DragoonSantos's Avatar
    Join Date
    Jul 2016
    Location
    Pittsfield, Massachusetts/Gilgamesh, Gridania
    Posts
    97
    Character
    Mhirls Skaters
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    thank you for liking my suggestion
    (0)

  2. #102
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Khalithar View Post
    We'll get at least one tank or one healer guaranteed. Only adding dps would completely destroy queue times.
    To be honest with you, the only way to really balance the game, and it may not even help...but is to make
    SAM, BLU, RDM and every other MOST wanted job as a tank.
    There, we may or may not have an increase of tanks. That's why DRK is a tank.
    Let em put the bad ass edgy job in the fronts lines for everyone.
    Healer queues are as good as DPS right now, for me anyways.
    (2)
    Last edited by Mugiawara; 08-04-2016 at 09:54 AM.

  3. #103
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Fevelle View Post
    Please do explain how they will make a caster who wears light armor and is squishy on the frontline a tank, without completely breaking the characteristics of the Red Mage job like FFXI did.
    Bit of shameless picking your most blatant quote, but traditionally Red Mage has had moderate defences, due to being able to equip Chain or light plate ((Not, admittedly, the heaviest armour.)) and equip swords. It'd still take some work to make them a tank, but Red mages are hardly squishy casters. And by traditional I do mean since FFI.
    (2)

  4. #104
    Player
    Lokier's Avatar
    Join Date
    Dec 2015
    Posts
    641
    Character
    Lokier Ame
    World
    Louisoix
    Main Class
    Ninja Lv 100
    A WHM tank would be kind of interested tbh, you could create magic walls to avoid damage etc... Oh, your weapon could become a sword and shield when in combat.

    (2)

  5. #105
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Think we would see a pure caster tank before a healer tank. Which honestly I am all for, could be like...
    Tank Stance : Can not be interrupted cept by normal means (silence, stun, moving) with increased hate but lower damage
    DPS stance :They can be interrupted but do more damage.

    However, I kinda feel it will be Tank/Dps, I can't imagine them doing 2 dps unless they basically want to buff wait times.

    Quote Originally Posted by Mugiawara View Post
    To be honest with you, the only way to really balance the game, and it may not even help...but is to make
    SAM, BLU, RDM and every other MOST wanted job as a tank.
    While it would boost it for a time and I admit some people have learned to love tanking, putting all jobs as a Tank will not increase it by much. Some people flat out refuse to tank, regardless of which class gets put into it. I mean yeah for awhile we may see amazing times for all classes in DF but eventually it will trickle back down.
    (1)

  6. #106
    Player
    DragoonSantos's Avatar
    Join Date
    Jul 2016
    Location
    Pittsfield, Massachusetts/Gilgamesh, Gridania
    Posts
    97
    Character
    Mhirls Skaters
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Mugiawara View Post
    To be honest with you, the only way to really balance the game, and it may not even help...but is to make
    SAM, BLU, RDM and every other MOST wanted job as a tank.
    There, we may or may not have an increase of tanks. That's why DRK is a tank.
    Let em put the bad ass edgy job in the fronts lines for everyone.
    Healer queues are as good as DPS right now, for me anyways.
    I hope so! we have mad designers why don't they just hire and intern a bunch, wtf
    (0)
    Last edited by DragoonSantos; 08-08-2016 at 12:16 PM.

  7. #107
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Why people insist on shoehorning RDM into a Tank I simply don't get. Sure a little work is all that's needed, but it already fits the wanted sword DPS class/ Job so well.
    https://www.youtube.com/watch?v=1KxjGn30PDA (fight starts @ 44 seconds)

    There have been plenty of in series references to the job that denote just how powerful it can be, stylistically it is one of the most recognizable staple of the series, and again it would give players the much wanted sword DPS.
    (3)
    Last edited by Alacran; 08-08-2016 at 04:06 PM.

  8. #108
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ChazNatlo View Post
    Bit of shameless picking your most blatant quote, but traditionally Red Mage has had moderate defences, due to being able to equip Chain or light plate ((Not, admittedly, the heaviest armour.)) and equip swords. It'd still take some work to make them a tank, but Red mages are hardly squishy casters. And by traditional I do mean since FFI.
    Wearing chain and light plate - aka light armor - is not enough to make a caster a tank. Also, making a quick comparison to FFXIV, where DRGs wear light armor and are squishy, tell me, how would a tank job, geared with similar equips to a DRG, survive a tankbuster? And if I remember right, Red Mages always had lower HP growth than a White Mage (since FFI).

    I'm sure the devs COULD make Red Mage a tank, but just like FFXI did, by completely breaking apart from the Red Mage archetype and making a Mystic Knight by any other name.
    (0)

  9. #109
    Player
    jack891's Avatar
    Join Date
    Nov 2014
    Posts
    133
    Character
    Mirajane Skysong
    World
    Odin
    Main Class
    Lancer Lv 70
    dont really get what all the fuss about SAM/RDM is. i just dont see where they would fit into the balance,variety and lore of the game.
    Personally i would prefer:
    -Blunt damage off-tank to rival warrior, like a viking wielding a hammer (but not called that maybe berserker/ravager/enforcer?)
    -Another pet class, beastmaster would be perfect and if they used whips it would also provide more blunt damage the game needs
    -A caster that uses combos like MNK/DRG with hardly any DoTs, Psychic maybe?
    (1)

  10. #110
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jandor View Post
    I think they'll totally rework the class/job system and we'll get no full jobs but instead be presented with a bunch of sub-jobs that can be used to augment existing jobs, because it neatly solves the problem they have that a whole bunch of classic FF jobs don't really fit into the Tank/Healer/DPS trinity.

    Ok, I don't really think they'll do that, would be neat though IMHO.
    To flesh out this previous post. Because I thought about it a bit since.
    I was thinking mostly of Red Mage tbh, thinking you could equip it over the top of Paladin and you've got a tanky Red Mage casting enspells on its sword, refreshing the healer and doublecasting heals.
    Or equip it over the top of Black Mage and you've got a DPS caster with some support skills and doublecast Flare.
    Or equip it with White Mage and, well you probably get what I'm going for .

    I think they could do the same with Blue Mage as well, "learning" either monster attacks or team mates abilities depending on which role it's attached to, also if going with a copying or mimic theme over the more traditional learning you could have them spreading buffs and such around the party. Seeing that 'raging strikes' buff on the BRD and copying it for themselves for instance.

    You could possibly use such a system to squeeze Thief into the game, taking a bit of inspiration from FFX you could have them focus on using mix to 'create' items that can be used for various effects, with steal being used to stockpile 'reagents' or 'stolen goods' or something. I'm thinking it would be similar in execution to Ninjas Ninjistu.
    So for example you might want to equip it to Monk so you can have a grenade throwing monk that can dish out TP regenerating potions.

    And lastly just for fun as I've given it no real thought, Beastmaster with each job being able to tame a specific complimentary pet. Mostly just so Dragoons can get a Wyvern .

    Anyway, that's my idea. Mostly brought about by seeing all the discussion over Red Mage and knowing that however it ends up being implemented a lot of people will be unhappy. So why not allow people to, in theory at least, create the RDM they want.
    (0)
    Last edited by Jandor; 08-08-2016 at 09:33 PM.

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