There was, Minfilia assigned a Path Companion to the player during the 1.0 main storyline when they joined the predecessor organization to the Scions the Path of the Twelve, and Tataru would take the player to a room where you choose a desired class for them and then were shown various 'preformed' companions in terms of race, gender, appearance and gear (the only things you sadly you could sadly personalize with them was their class and name). That companion would then show up automatically during certain main scenario quests and would participate in related duties - they sadly could not be called at will like we can with our chocobo companions here in ARR (or the Trust npcs/npc Fellow in FFXI either). Sadly they could only be used also during the Path of the Twelve storyline that was basically abandoned at patch 1.18 when Yoshi took over and the game's storyline was re-purposed into the Seventh Umbral Era story as part of the lead up to the game's shutdown and replacement with ARR.
They were also there to serve a gameplay function in that because the player started 1.0 with the Armoury System completely unlocked and could choose to start the game even as a Disciple of the Hand or Land (unlike ARR), naturally the game had to make allowances for this during the storyline for those who wanted to play a more pacifistic role - the Path Companion was one of those ways that a crafter or gatherer could do story quests (in that the Path Companion would do all the fighting automatically and the player's character could stand back out of harm's way if they weren't a melee or mage class).
Either way, I've said it repeatedly that I would love to have the Path Companions back, they weren't just there to fight but actually had personality and actual dialogue in cutscenes (my companion Imarah was rather... sultry and kept making passes at my character, something that I dearly miss in ARR:
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The chocobo companion is satisfactory as a fighter, but it seems like animal abuse every time I summon him to my side, and retainers are definitely not adventurer material (the game actually shouted that in 1.0 when you hired them, that's why they're retainers in the first place!) so I wouldn't trust them at my side - I want an actual trained adventurer like myself helping me, which is what the Path Companions actually were, they were actual adventurers like the player - they even had the Echo as well!
One final point about the Trust system in FFXI that needs to be remembered is that the whole reason it was even added in FFXI in the first place is because FFXI has reached it's Indian Summer and thus between lack of interest in doing anything other than the most recent content, a very low and declining player population and a level cap that is now maxed out at 99, the Trust system was added to allow players to play previous story content without a party (because trying to get a party to do anything like that now is virtually impossible) - this is especially helpful for new players just joining. FFXIV isn't at that stage yet, plus apparently the development team is looking at adding the ability to command a troop of Grand Company soldiers in duties like dungeons in the future (when GC ranks are increased), so this is kind of already planned technically. But I guess we'll see.![]()
@Enkidoh thanks for the Screenshots I would love to see that especially if they interacted with you like that, I know on 11 if you had certain trusts in your party they would have conversations with each other either a simi-romantic chat or insulting chat, it was interesting to say the lest.
The partners or whatever in 1.0, did you have to gear them?
Didn't they say they would like to add controlling troops in the new grand company ranks
trust system is awesome in FFXI because the game is based around parties (doing mission with trusts is awesome u dont need to LFP to do that genkai or AF , or boss ect...) , FFXIV overworld zones ....however is based around 1 player (chocobos are useless or near useless)
now if they add content thinking that every1 is going with 3 trusts (light party) then ok ....
I think that it was almost a year ago(?), YoshiP said something that they were looking at (before Solo & Unsync options were added to Duty Finder I think) is having GC followers that can join you in Dungeons for solo, instead of looking for live players.
Not very confident it's going to happen though.. the dungeon navigation with followers can work. We've had MSQ quest where NPCs follow and fight with us, that AI is practically finished already (Choco AI too). But the boss fights, they may have underestimated how much new AI scripts would be needed or how many boss mechanics would need to be removed to get many bosses playable solo with NPC followers.
I'd appreciate it though if they got it to work, hope for it too
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