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  1. #21
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Warlyx View Post
    trust system is awesome in FFXI because the game is based around parties (doing mission with trusts is awesome u dont need to LFP to do that genkai or AF , or boss ect...) , FFXIV overworld zones ....however is based around 1 player (chocobos are useless or near useless)

    now if they add content thinking that every1 is going with 3 trusts (light party) then ok ....
    The question then becomes "how much access are you giving to the companions?" in an MMORPG. I LOVE the XI Trust system, but that comes from the want for solo content. The only reason it exists is because of that lack of players to form parties. Giving players a means to bypass a need to interact and deal with other players (because of lack of a necessity or to avoid the bad ones) has a noticeable history of removing group needs. The Trust system is an obvious one, but another is something like Garrisons in the current expansion of WoW. While it doesn't involve NPCs joining in you combat (technically), it does involve removing the player from needing groups to get what you want. (Edit: This is referring to the perspective that players willingness to group declines further, not that the group content won't be there.)

    While this is obviously not the case for everyone, and it's clear they wouldn't allow such a feature to work in max level content, it would absolutely hit the mentality of many players to avoid groups or interaction whenever possible. If players are okay with a move that creates different content away from groups/interacting (think if PotD was solo only with an NPC party if wanted), then it'd be fine. I'm certainly okay with it (since it'd essentially make the game more single player friendly with varied content), but I'd imagine that sooner or later, others wouldn't be lol.

    Quote Originally Posted by Xenosan View Post
    I think that it was almost a year ago(?), YoshiP said something that they were looking at (before Solo & Unsync options were added to Duty Finder I think) is having GC followers that can join you in Dungeons for solo, instead of looking for live players.

    Not very confident it's going to happen though.. the dungeon navigation with followers can work. We've had MSQ quest where NPCs follow and fight with us, that AI is practically finished already (Choco AI too). But the boss fights, they may have underestimated how much new AI scripts would be needed or how many boss mechanics would need to be removed to get many bosses playable solo with NPC followers.

    I'd appreciate it though if they got it to work, hope for it too
    My assumption was that it'd be for primarily low level content or select story dungeons. Stuff that really doesn't matter on the mechanics end that couldn't just be brute forced through. That would obviously mean that the few mechanics that are dangerous to us, the players, would have either have an improved AI or not affect NPCs as much (like if the companions had a natural buff that reduces environment/AoE damage taken by 80%). Notably, this is referring to bosses like the last one in Stone Vigil or maybe the ones in AV.
    (1)
    Last edited by Welsper59; 08-04-2016 at 09:29 AM.

  2. #22
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,317
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KitingGenbu View Post
    The partners or whatever in 1.0, did you have to gear them?
    Sadly no. Their appearance, gear and class were locked and could not be changed at all (presumably they had default stats that probably matched the player) - the only way to do so was to go back to the Waking Sands (at that time, it was in the centre of Ul'dah where the Hall of Flames now is) and ask Tataru to assign you a new Companion, where you went through the selection process again. In battle they also fought completely automatically, the player had no control over what they did (their AI did seem to follow what the player did though). Either way, it was a sadly underrated aspect of 1.0 that actually worked and which I miss. ; ;
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #23
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Atoli View Post
    Didn't they say we'll get our companions back somewhere down the line?
    Or was that just wishful thinking?

    Kyleee~
    Come back to me, my boy..
    It's there... somewhere hidden... Along FC primals capture in the open world.
    (0)

  4. #24
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    I don't see that XIV really needs the Trust system? We have Duty Finder, XI does not. Duty Finder takes care of finding us other players and sure there's a queue, but most of the time you'll get there and this game is still more than active enough to be able to ask in linkshells/shout for people to help out for obscure/rare things (like Ifrit story mode etc).

    The only real use for Trust I could see in XIV is for things like fates, but most of the time there's still enough people around to form a small party and chocobos to fill the rest (at least there are on my server).
    (0)

  5. #25
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Rather than this system, I'd prefer it if we got a "Chocobo feather" item like that one kid wore on his hair in Final Fantasy: Ultimate that let's us speak to our Choco companion and understand what he's saying. That should give them the personality and stuff that the people in this thread seem to desire. There are plenty of human "NPCs" in this game, and I'd much rather they expand upon this existing system rather than dumpster it for something from 1.0.
    (1)

  6. #26
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Welsper59 View Post
    My assumption was that it'd be for primarily low level content or select story dungeons. Stuff that really doesn't matter on the mechanics end that couldn't just be brute forced through. That would obviously mean that the few mechanics that are dangerous to us, the players, would have either have an improved AI or not affect NPCs as much (like if the companions had a natural buff that reduces environment/AoE damage taken by 80%). Notably, this is referring to bosses like the last one in Stone Vigil or maybe the ones in AV.
    yeah , a trust system could work for low lvl dungeons and some trials (since there is a lack of ppl doing that and u need to do that dungeons in order to advance the MSQ) , is true that we have DR low lvl and DR trial and new players are put first on queue....but that doesnt stop waiting for hours (that can be true....in some data centers i guess)

    In FFXIV we have tons of content for parties , raids , dungeons , trials , deep dungeon , diadem, pvp ....outside leveling/questing , there is a lack of "solo challenges" Deep dungeon was supposed to be 1 , but going solo is more handicapping than challenging yourself , plus some jobs (dps mostly) have no way to advance bosses are a huge barrier when u have little to no healing , trusts could alleviate this...
    (0)

  7. #27
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    Rather than this system, I'd prefer it if we got a "Chocobo feather" item like that one kid wore on his hair in Final Fantasy: Ultimate that let's us speak to our Choco companion and understand what he's saying. That should give them the personality and stuff that the people in this thread seem to desire. There are plenty of human "NPCs" in this game, and I'd much rather they expand upon this existing system rather than dumpster it for something from 1.0.
    Just so long as your Chocobo companion isn't making lewd passes at the player, like the 1.0 companions did!
    (1)

  8. #28
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I miss my path companion...evil lil caster!

    Correct me if I'm wrong, but I believe when you chose them it would go into a cut scène and you would view various random ones? and they would tell you a bit of a story about each one? Or maybe I'm thinking of something different. They asked various questions of what you'd like. Or maybe that was retainers??
    (0)

  9. #29
    Player
    DarkStaoneDragon's Avatar
    Join Date
    Sep 2013
    Posts
    351
    Character
    Dark Drakon
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I find it interesting that you can chose a voice for your retainer (seems like it was mentioned here already), but of all the times I have called my retainer I've never heard their voice, maybe that could be our trust system? or maybe bring back the 1.0 companions, we can only hope,
    (0)

  10. #30
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    While I did once wonder why they allowed us to select a "voice" for retainers I eventually just figured it was "easyer" for the dev team to use the Character Creator to let us make our Retainers as they were trying to rebuild a game from the ground up and had a lot or preasure with little time for some things that seamed to small to work hard on (like the texture detail on old 2.0 gear, zoom in on old 1st coil gear & compaire the texture detail to 2nd coil gear... not sure if they even cared to fix this when they added the "replica" versions)

    That said I would welcome a NPC, non-bird, ally for open world ( would just make my "new" NPC ally look like a retainer I use class & all just for the lol's if they went that way)
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

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