Page 37 of 84 FirstFirst ... 27 35 36 37 38 39 47 ... LastLast
Results 361 to 370 of 832
  1. #361
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by LineageRazor View Post
    Also, I'd like to have /micon work with pet abilities. I want to know if my pet actions are still on cooldown without having to switch to my pet crosshotbar or use up still more slots on my main hotbar!
    It already does work with pet abilities. I have Swiftcast-Summon macros with one of the pet abilities to prove it, just type in "pet" after the action name.
    (0)

  2. #362
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Of all the...

    Why would you even need to use food or potions while mounted? That's an odd QoL to pick.
    (1)

  3. #363
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Of all the...

    Why would you even need to use food or potions while mounted? That's an odd QoL to pick.
    trying to stay alive? immersion (I mean its not like you Can't eat while on an animal IRL)?
    (0)

  4. #364
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Of all the...

    Why would you even need to use food or potions while mounted? That's an odd QoL to pick.
    It's a big QoL improvement for Gatherers; every second matters when you're chain-chugging cordials and trying to hit multiple timed nodes in an hour.
    (3)

  5. #365
    Community Rep Sicycre's Avatar
    Join Date
    Apr 2016
    Posts
    114
    Hello, everyone!

    Just a couple of updates I'd like to share with all of you:
    Palace of the Dead trap colors
    We've received some reports from players with color blindness to red that mention that they have trouble seeing the revealed traps inside the Palace of the Dead. We plan to make some adjustments to this and once we have an update we'll be sure to follow-up. We truly appreciate your patience!
    Mog Station code entry
    Great news, everyone! We've updated the Mog Station code entry forms to make it easier for users to input codes. Now you'll be able to directly copy and paste codes into the fields even if they have hyphens or spaces in them.
    Thanks for letting us know your feedback concerning these topics!
    (29)
    Aya "Sicycre" Montoya - Community Team

  6. #366
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Looking forward to both changes! I assume the traps will be in another color or maybe get redesigned completely since I think a simple symbol on the floor isn't really enough to deter players from stepping on it.
    (0)

  7. #367
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Looking at a recent post on the FFXIV subreddit, it seems plenty of people are making the assumption that there is an additional 50 slots for key items and that these should be used for normal items. I don't believe this is actually true, and that these spaces (visible only when using the expanded inventory UI) aren't actually usable but rather exist for the sake of UI consistency.

    If this is the case, and those spaces are just graphical, can they be made to look different to the 25 slots that are used by key items? It would go a way to helping players understand the way that the inventory works. It's also a little frustrating to explain this kind of thing to every person who has yet to realise this.
    (3)

  8. #368
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by MilesSaintboroguh View Post
    Looking forward to both changes! I assume the traps will be in another color or maybe get redesigned completely since I think a simple symbol on the floor isn't really enough to deter players from stepping on it.
    It's also tough seeing them in the lava cave section of the Palace since it blends in pretty well with the floor and sometimes the trap symbols will show up on uneven ground so they get obscured.
    (0)

  9. #369
    Player
    One-Punch's Avatar
    Join Date
    Jul 2016
    Posts
    26
    Character
    One Punch
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I would love the option to adjust the size of my buffs and debuffs to anything I want. Currently it is anywhere between microscopic and barely noticeable. I really prefer them to be very large and easy to notice among all the chaos happening during boss battles.
    (0)

  10. #370
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    211
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    it would be nice to have another option in idyllshire for trading in token gear upgrade pieces of equivalent value... i purchased an illuminati taut gobtwine because i ASSUMED it was an armor piece like the rest for my left side, so now i am stuck with this and have nothing to use it for and it sets me behind another week to upgrade my main to i240 pieces. it would help if you don't have clear and concise item turn ins to swap for errors that are not exactly transparent.

    i can't even make a formal complaint in game about this to the GM's
    (0)

Page 37 of 84 FirstFirst ... 27 35 36 37 38 39 47 ... LastLast