Here's the fundamental flaw in your understanding of the pro-dummy arguments.
The point isn't whether or not someone can put out the same amount of damage in the live fight that he can against the dummy.
The point is that he definitely cannot put out that amount of damage in the live fight if he cannot against the dummy.
Discounting damage subsumed by other jobs in a live fight via support abilities (Battle Litany, Trick Attack, etc) that are already accounted for by those individual jobs' unique dummies, your numerical output will go down in a live fight. So if someone can't dish out his expected contribution against a no mechanics, no movement, no danger dummy, he can't contribute enough to the live fight yet.
The chess bit is really reaching. A better chess analogy would be if you had to earn the right to challenge a 2500-rated Grandmaster by first completing an untimed Mate In X puzzle taken from one of his lower rated games. Finding the mate doesn't necessarily mean you'll beat the Grandmaster for realsies, but if you can't find the mate under no constraints then you should have no reasonable expectation of winning a live match with a clock and a chess god sitting across the table from you.
The circuitous bit at the end doesn't make sense. You're describingbut really, 2-4 are already what happen now, because people think it's a waste of time to do 1. Better would be
- Waste three minutes killing dummy.
- Enter live fight in DF.
- Waste more time.
- Have people get pissed at you for wasting time.
or
- Player Xiv can't kill dummy.
- Eight other people who can kill the dummy move on to the live fight and can focus on mechanics rather than trying to determine who's missing universals/basics.
- Nobody's time is wasted because Player Xiv now knows he needs to gear up or practice basics, and the eight people in the live fight get meaningful practice or a win.
- Player Xiv can kill dummy.
- Player Xiv is one of the eight people who move on to the live fight and can focus on mechanics rather than wasting time trying to hide an undeveloped understanding of universals/basics.
- Nobody's time is wasted because the entire session is meaningful practice or a win.
If you're not ready for a fight, that's okay. Gear up, practice, and get ready for it. Entering the live fight needs to be about learning and meeting the specific demands of that particular fight, so that failed damage checks are about adjusting to new mechanics rather than trying to improve damage that was already too low even without the mechanics; one of those two problems is fixable in the live fight, and it's not the latter.
You might call a practice dummy a waste of time or a boring exercise in catering to the elitists, but it wouldn't just increase the value of everyone's play time in the live fight -- it would also make low damage contributions a personal matter rather than a matter that affects seven other people, and if it's a personal matter, there's less finger pointing and more self evaluation.



Reply With Quote



