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  1. #1
    Player

    Join Date
    Jan 2016
    Location
    Chicago IL
    Posts
    384
    I dunno about gating the actual dungeons behind a test dummy, but I will say in my limited experience with the SSS dummy it has helped me improved on my DPS as monk by a million times. I started using it 2 to 3 months ago and since then I've had to change my rotations bit by bit with an ilvl 210 weapon and learned more about how I'm posed to play. Now before I got my lore weapon I had pushed myself to beat the test each day everyday, sometimes all day. I finally was able to beat each test for myself - not ALL the dummies test- but the ones I was failing at 3 months ago I can now beat. The Dummy DOES help, but it only helps if the person in question WANTS it too. I'm now testing my lore weapon and fixing my rotations everyday to make sure I'm always at the top of my game.

    I even bought a dummy to put in my yard to test every morning I log on just to make sure I keep what I learned in practiced. With all that being said tho I only improved because I wanted too. I wanted to not be a bad monk and I'm still not where I want to be. It's seriously gotten to the point my FC yells at me cause I refuse to stop training and my DPS tho improved I still feel is shit. Currently I sit around 1600 for 3 mins on a normal dummy. I need to do another SSS to see where I am otherwise. It's not the greatest by far I still suck, but I want to improve. I said that to say ALOT of players don't do what I do sadly. I don't think putting a dummy before a dungeon would help either. I wouldn't care and would LOVE it. AS I come from a life of fighting games this is normal. But not everyone does and I feel this idea if made would only make more people leave than help. What we need is something to make people WANT to improve and that is on a person to person bases.

    Now does the SSS dummy change if lets say I go on my DRK and try it? I only have done SSS on monk so I have no idea how it works on other classes. So while a good idea, I think it wouldn't work as you want OP as self improvement is on the person, and sadly what I just mentioned what I do isn't the norm.
    (1)
    Last edited by cammi; 07-30-2016 at 04:47 PM.

  2. #2
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    Where are people getting the idea that I proposed gating everything behind it? I meant for it to only be used for hard content IE Savages and Ex trials. You now, things where you have to try. What madman would want a game where you have to pass a DPS check for a cakewalk? This isn't 2.0 anymore, there's no demonwalls
    (3)

  3. #3
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    I would support having to complete the SSS for each trial, extreme trial, normal and savage raids. If lazy players can't beat it and don't intend on practicing and seeking resources in-game/online to improve themselves, then they won't be able to queue for those content that requires more than easy-level of play. People who put in the time to learn their class enough to meet the dps check to me would mean they will be more attentive of learning and handling the mechanics of the duty while maintaining enough dps.

    I think it would be more beneficial if the duty finder is used more for farming since you get access to players from all the severs in the data center rather than using the party finder that only access players on a single server. Farming content would be better if the skill-level of players queuing for the content is higher than what it is now on NA servers where the lazy players don't care and won't improve can queue for the raids. Farm using DF and learn fights using PF. Is that not what the JP players do? It is more efficient that way.

    Using the DF shouldn't be where I go in for a duty as dps and have an A8 normal raid fight hit enrage on one attempt and then mere seconds of hitting enrage again before clearing and you see this for three other dps players where ilvls are at least 220:
    you: 1300-1400
    DPS#2: 700-800
    DPS#3: 500s
    DPS#4: 500s
    (2)
    Last edited by DGladius; 07-31-2016 at 04:57 AM.

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