I'm not disputing DPS checks, however; they already exist, we don't need dummies for that, and we already have dummies. So to be clear, are you supporting a full Dummy check on anything you enter? I can't be the only person on the planet that thinks that sounds like the most lame thing ever.
"Here play this chess game before you can play a chess game to see if you can play chess... ok now you can play chess, by the way, the other chess guys, well.... we thought they could play chess, but they really can't..... they just did really well during the warm up rounds."
Lets break this down, ok... seriously
I beat on dummy, win... "YAY, I can do a fight"
/goes on new job that I play...... not often
"Sorry guys, never done this on tank/melee/caster/heals"
You see the problem here? Do I do this stupid dummy for every single job? or is my single competence check on one job enough to support unlocking it for all? Now we do this times how many fights? Raids? Primals? ... do we go as far as dungeons, or is that ok cuz its casual? Another thread suggests it is not... "Better bring that A game"
People can dance around it all they want, this is what ilvl req is for. You SHOULD be able to beat content... best rotations? Maybe not... but this dummy thing doesn't prove anything either. All it does is prove that you were able to beat on something for a few seconds, no matter how you got there, to get good DPS. It doesn't automatically mean that people will continue, or even meet the dps checks still.. it is just a useless barrier that does nothing, and places everyone right in the position to complain about that system not being "good enough"
I would much rather place my weight behind a complete clone of the fight as a "practice" where you could pick "phases" to work on.
That could be DPS checks, heal checks, tank buster mechanic moments etc... w/e ... dummy though? Thumbs down.



Reply With Quote



