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  1. #51
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rongway View Post
    snip
    I'm not disputing DPS checks, however; they already exist, we don't need dummies for that, and we already have dummies. So to be clear, are you supporting a full Dummy check on anything you enter? I can't be the only person on the planet that thinks that sounds like the most lame thing ever.

    "Here play this chess game before you can play a chess game to see if you can play chess... ok now you can play chess, by the way, the other chess guys, well.... we thought they could play chess, but they really can't..... they just did really well during the warm up rounds."

    Lets break this down, ok... seriously

    I beat on dummy, win... "YAY, I can do a fight"

    /goes on new job that I play...... not often

    "Sorry guys, never done this on tank/melee/caster/heals"

    You see the problem here? Do I do this stupid dummy for every single job? or is my single competence check on one job enough to support unlocking it for all? Now we do this times how many fights? Raids? Primals? ... do we go as far as dungeons, or is that ok cuz its casual? Another thread suggests it is not... "Better bring that A game"

    People can dance around it all they want, this is what ilvl req is for. You SHOULD be able to beat content... best rotations? Maybe not... but this dummy thing doesn't prove anything either. All it does is prove that you were able to beat on something for a few seconds, no matter how you got there, to get good DPS. It doesn't automatically mean that people will continue, or even meet the dps checks still.. it is just a useless barrier that does nothing, and places everyone right in the position to complain about that system not being "good enough"



    I would much rather place my weight behind a complete clone of the fight as a "practice" where you could pick "phases" to work on.

    That could be DPS checks, heal checks, tank buster mechanic moments etc... w/e ... dummy though? Thumbs down.
    (2)
    Last edited by Imoen; 07-29-2016 at 08:43 PM.
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

  2. #52
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Alaltus View Post
    The less of a threat mobs are the more mobs the Tank will pull. If SE went back and dialed up the mobs then mob trains wouldn't be a thing because mob trains would = death.
    Can't up the mobs in a dungeon because the mob trains are because people outgear and out level the dungeon. To upscale mobs would mean a group of undergeared at the required level would = death.
    (3)

  3. #53
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Imoen View Post
    Dummies teach you this how?

    Beat X HP on static object with no mechanics = win = know rotation?

    Sorry not trying to be a jerk, just seriously how does this equate to better play? You promote better rotations ect... a tool tip, or tutorial can do that, a dummy is just a dummy.

    Correct me if I am wrong, you are suggesting a dummy that blows up at a set HP mark based on "dps"? If that is exactly what you are suggesting then how does this differ to any, already present.
    It doesn't guarantee a higher skill ceiling but it does guarantee a minimal skill floor.

    Yes you can try to learn it by doing the content. But it's also possible to get carried by 7 other people. It's also a bit selfish to try out new rotations at the expense of 7 other people who already know theirs.
    (6)

  4. #54
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Critical-Limit View Post
    It doesn't guarantee a higher skill ceiling but it does guarantee a minimal skill floor.
    For that moment, and that moment alone.

    It is a singular experience that isn't guaranteed to last, or manifest any sort of long lasting good play.

    I get the idea behind it, just you end up right back at square one.
    (0)
    Last edited by Imoen; 07-29-2016 at 09:02 PM.
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

  5. #55
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by DragonFlyy View Post
    Can't up the mobs in a dungeon because the mob trains are because people outgear and out level the dungeon. To upscale mobs would mean a group of undergeared at the required level would = death.
    You could counter this with lower sync caps though. I suspect they want people to feel powerful when they get new gear though, which is why they are set higher, there is a sense of gratification gained from going back and "owning" that thing. Granted that is just speculation, but it would make a lot of sense.
    (1)
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

  6. #56
    Player
    Artorias112's Avatar
    Join Date
    Jan 2014
    Posts
    22
    Character
    Artorias Souls
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    "Again like I said, I'm all for teaching new players things. Just I don't see how a "beat on hp" sponge improves that, there is still mechanics / fx / timings etc... happening, those require practice."

    If you consider "DPS Check" is a in game mechanic (which it is) then you could understand where OP is coming from.
    (3)

  7. #57
    Player
    Artorias112's Avatar
    Join Date
    Jan 2014
    Posts
    22
    Character
    Artorias Souls
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    As for what SSS provides is a minimum DPS output for the said fight. And to respond to people questioning how this would help the actual fight (with mechanics) is that meeting SSS proves that you have a basic understanding of the rotation (GCD, OGCD) usage. However this does not guarantee you meeting the dps check the first time you do a fight. But what SSS does is that (same as with everyone) once you are comfortable with the boss mechanics, you will be able to align your abilities and CD usage better to increase your DPS. And for people that have cleared the SSS, it shouldn't be difficult as you know the baseline rotation. As for people that do not pass SSS, then he/she will never be able to make the necessary adjustment to meet the DPS check. This is why the OP is suggesting the SSS requirement.
    (2)

  8. #58
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Artorias112 View Post
    "Again like I said, I'm all for teaching new players things. Just I don't see how a "beat on hp" sponge improves that, there is still mechanics / fx / timings etc... happening, those require practice."

    If you consider "DPS Check" is a in game mechanic (which it is) then you could understand where OP is coming from.
    How far can we take this? I'm curious. So If I beat on something for a little bit, 1 time, and win at some point in time, I'm fit for duty?

    That is so incredibly trusting of you.
    (0)
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

  9. #59
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Imoen View Post
    For that moment, and that moment alone.

    It is a singular experience that isn't guaranteed to last, or manifest any sort of long lasting good play.

    I get the idea behind it, just you end up right back at square one.
    Do you even have a dps job? You basically have like 2-3 rotations depending on situation. Once you learn it you're done. Until either

    1.) dramatic change in skill speed in gear (unlikely)

    2.) new abilities change rotation (probably not til next expansion.

    It's literally no different than learning a combo in a fighting game. You practice on a dummy until you perfect the maximum damage you can out put. Then you use that muscle memory in actual play.
    (3)

  10. #60
    Player
    Artorias112's Avatar
    Join Date
    Jan 2014
    Posts
    22
    Character
    Artorias Souls
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Please see my next post on that.
    (0)

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