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  1. #21
    Player
    Myon88's Avatar
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    Jul 2015
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    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Yeah, I'm aware that technically you can get more raw power with MaMa (and Raths by extension). It's pretty hard to beat MaMa in terms of pure efficiency, since as you said, it's basically a MuMe/33% that you can hold for a few steps (and thus benefit from PbP used first), and it returns cp due to the number of extra steps letting you take a tricks or fit an extra CZ in.

    I was mainly looking at specifically macro based rotations using MuMe since that's what I use the most at this point - although of course the principles behind it would be applicable to any rotation.
    (2)

  2. #22
    Player
    tayler1480's Avatar
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    Nov 2015
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    142
    Character
    Whale Lip
    World
    Ragnarok
    Main Class
    Weaver Lv 100
    Quote Originally Posted by MariaNyan View Post

    [*]1 Star [ ? | ? | 471]



    Although you're slightly off the stat requirements by 2cp (If i'm correct, your actual stats are: 1016/967/426) this seems to be a good alternative as it allows you to craft 1* with all nq mats without food. Can also be used on all crafters without the need to switch brands.



    Could use "Frumentry" (10cp) food if needed which can be bought for 7gil from "Gerulf" in Limsa Lominsa coordinates: X:8.2, Y11.9.

    If you have 1002 or more craftsmanship(tested this in game & 999/1000/1001 wasn't enough but 1002 craftsmanship was) then you could swap around the ingenuity with ingenuity 2 as shown below:

    (0)
    Last edited by tayler1480; 07-18-2016 at 10:22 AM.

  3. #23
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    Oops I missedd your post, and am a bit late to answer, but for one-star macro I pick this anyday (higher CP requierements, WAY less control, WAY less craftsmanship, and one-step faster)

    Credits @ Fince Idris from "Mateus" for the original rotation, craftsmanship-revised by me.

    (0)

  4. #24
    Player
    cgbspender's Avatar
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    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Myon88 View Post
    It's pretty hard to beat MaMa in terms of pure efficiency
    Even though this has been true for months, it's been debatable these days. With Muscle Memory macros, we can easily reach a 90-100% average these days, with 30% faster rotations.

    Efficiency itself comes to being debated when you reach such a high HQ ratio.
    (0)

  5. #25
    Player
    tayler1480's Avatar
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    Nov 2015
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    142
    Character
    Whale Lip
    World
    Ragnarok
    Main Class
    Weaver Lv 100
    Quote Originally Posted by cgbspender View Post
    Oops I missedd your post, and am a bit late to answer, but for one-star macro I pick this anyday (higher CP requierements, WAY less control, WAY less craftsmanship, and one-step faster)

    Credits @ Fince Idris from "Mateus" for the original rotation, craftsmanship-revised by me.

    As you know already the sim isn't 100% accurate but the stats for the rotations in the below screenshots are:

    This is a 1 step faster rotation than the rotation you posted, requiring less stats & less cross class skills:



    This is an even quicker rotation (18 steps) but requires more stats than the rotation you posted but I'm pretty sure the stats on your lowest crafter was a lot higher so could use it:
    You actually have an extra 10 durability left but since this is for a fast rotation I've sacrificed 12-14CP to use a Master's Mend 2 instead of a Waste Not & Master's Mend/Manipulation so it's quicker.



    Here's another alternative which may be nice since you don't need to use food. Is a 21 step rotation though:

    (2)
    Last edited by tayler1480; 07-28-2016 at 08:31 PM.

  6. #26
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
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    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MariaNyan View Post

    [*]Level 60 (Red Scripts) - No Food [ 820 | 810 | 407]



    Why the brand of water? All red scrips may be done with a brand of "something"? Can't it be substituted by other action?
    (0)

  7. #27
    Player
    Myon88's Avatar
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    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    To my knowledge, the different elemental brands are functionally identical when used for progress with the associated name action - so you can substitute them for any of the elements, it's just a placeholder.

    Quote Originally Posted by cgbspender View Post
    Even though this has been true for months, it's been debatable these days. With Muscle Memory macros, we can easily reach a 90-100% average these days, with 30% faster rotations.

    Efficiency itself comes to being debated when you reach such a high HQ ratio.
    You're right, I think the word I was looking for was "Effectiveness" not efficiency. I'm just curious in an academic sense what the most powerful rotation would be in terms of highest chance to HQ something for a single craft. I know there are some exotic rotations for extremely geared people (1000++ craftsmanship/control) that can 100% HQ 2 (maybe even 3?) star with basic touches, but let's assume you have average gear so you're using a 'normal' rotation with hasty touches.

    Like maybe one day you die and at the pearly gates god says "OK [name], show me your crafting chops, and if you NQ this craft I'm not letting you in", which rotation would you bet your life on? That kind of thing.
    (0)
    Last edited by Myon88; 08-24-2016 at 05:04 AM.

  8. #28
    Player
    MariaNyan's Avatar
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    Jul 2015
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    94
    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    I guess its time to talk about crafting-rotations for 4-Stars.
    From my observation there are a few ways to tackle the progress:
    • MuMe+2PbP+4CSII(4 under Ingen)
    • MuMe+1PbP+6CSII(4 under Ingen)
    • MaMa+3PbP+1CSII
    • MaMa+2PbP+3CSII(1 under Ingen)

    MaMa been always the safest/most efficient but longest way. Brands don't seem to give enough progress, specialist options has been excluded so far.

    Let's talk about my favourite one first, MuMe+1PbP+6CSII(4 under Ingen)



    Up to 89% HQ, 10x HT, can be used as a macro. Not sure if there's a better rotation for HT. requires 480CP aka max melded CP. Another Variation is to replace 2 CSII with one PbP, but i haven't found anything so far that could take advantage of that.

    Next up is MaMa+3PbP+1CSII, the safest rotation out of all options, works for every difficult craft, while having the safest options completely ignoring your craftsmanship it also has the lowest HT.



    This is the one i use when starting a completely unknown craft, while testing various stuff like Progress under IngenII. I recommend this for every craft that is barely hitting the min-requirement.

    The next rotation i want to talk about is the variation of rath rotation, the ones that seems to be still king of the efficiency so far.



    Might not be the best alignment of HTs, im pretty sure there are better ones out there, thats the one i came up with while crafting.


    If you guys found anything better than the one posted, feel free to criticize, improve or show your own versions.

    Cheers,
    Maria

    UPDATE:
    Macros don't work atm, working on better ones.
    (1)
    Last edited by MariaNyan; 10-02-2016 at 03:34 AM.

  9. #29
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
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    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    That last one is what I'm using as well, although I wasn't able to fit Innovation there and I used Ingen II - I see that you've got 480cp and used Ingen 1 to save enough for the Innovation. I can't go that route myself as I'm using augmented tools instead of the crafted ones so I'm missing 4cp.


    11.5 hasties (1 unbuffed so I consider it 0.5), with the option to convert it to another CSII if you fail too many flawless synthesis actions.


    This one is the elusive '12 hasty' MaMa sequence I've been (and still am) looking for. As you mentioned, the alignment of hasty touches is the main thing to note, and the key point here is the start of the quality phase which reverses the order of WN2 and SH2 which results in a different kind of hasty touch sequence.

    I believe 12 hasty touches is more or less the maximum we can aim to reach at current CP levels. 70 durability crafts + 40 durability from WN2 + 60 durability from MM2 means we can have 17 durability reducing actions total per craft. 4 synthesis actions (pbp, pbp, CS2, CS2), 1 Bryegots, leaves 12 actions left over for hasty touches. Among other things, this is one reason why it's hard for MuMe to catch up to MaMa in raw quality (MuMe costs 10 durability, MaMa costs no durability so you basically gain 1 extra hasty).

    So you can see that if you want more hasties, you either have to use less synthesis actions, or more durability recovery actions. The latter option doesn't seem possible at current gear levels though.

    I'm not able to use this one myself currently as it needs 477 cp to fit the Innovation at the end, which is 1 more than the 476cp maximum if you don't use crafted primary tools. It has no Ingen either so you'd need to be able to finish the craft in 2 unbuffed CS2's - at those stats it's extremely tight and if you fail any flawless synths at all, chances are you have to sacrifice one hasty for another CS2.
    (1)
    Last edited by Myon88; 10-02-2016 at 04:23 AM.

  10. #30
    Player
    MariaNyan's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    During my tests of MuMe-rotations i found out that the first one doesn't finish, but the ingenuityII finishes early. This means:

    MuMe+1PbP+2CsII+3CsII(under IngenII) is finishing the craft. The numbers to look out for are:

    1014 Craftsmanship results in CsII=142 Progress.
    1014 Craftsmanship results in CsII with IngenI=175 Progress.
    1014 Craftsmanship results in CsII with IngenII=196 Progress.
    1014 Craftsmanship results in Standard Synthesis=177 Progress.
    1014 Craftsmanship results in Standard Synthesis with IngenII=245 Progress.

    (under baked onion soup)
    1042 Craftsmanship results in CsII=146 Progress.
    1042 Craftsmanship results in CsII with IngenI=180 Progress.
    1042 Craftsmanship results in CsII with IngenII=202 Progress.

    This leads into following:
    Only MuMe(MuMe=649 Progress -> 1319 missing Progress)
    1319=9,3 ->10 CsII | Breakpoint is 147 Progress, resulting in ~1050 Craftsmanship
    1319=7,5 ->8 CsII under IngenI | Breakpoint is 178 Progress, resulting in ~1030 Craftsmanship?
    1319=6,7 ->7 CsII under IngenII | Breakpoint is 220 Progress, resulting in ~1100+ Craftsmanship?

    2nd PbP(MuMe+PbP=1084 Progress -> 884 missing Progress.)
    884/142=6,22->7 CsII | Breakpoint is 148 Progress, resulting in ~1055 Craftsmanship?
    884/175=5,05->6 CsII under IngenI | Breakpoint is 177 Progress, resulting in ~1020 Craftsmanship? | Variation unbuffed csII 884-142=742 ->breakpoint 186, resulting in 1070 Craftsmanship?
    884/196=4,4->5 CsII under IngenII | Breakpoint is 211 Progress, resulting in ~1090 Craftsmanship? | Variation unbuffed csII 884-142=742 ->breakpoint 186

    3rd PbP (MuMe+2PbP=1375 Progress -> 593 Progress.)
    593/142=4,2 CsII | Breakpoint is 149, resulting in ~1070 Craftsmanship?
    593/175=3,4 CsII under IngenI | Breakpoint is 198, resulting in too high Craftsmanship(1200?)
    593/196=3,02 CsII under IngenII | Breakpoint is 198, resulting in ~1025 Craftsmanship?

    Methods and Discussion:
    1.MuMe+10csII - not viable
    2.MuMe+8csII(under IngenI) - not viable
    3.MuMe+7csII(under IngenII) - not viable
    4.MuMe+PbP+6csII - viable
    5.MuMe+PbP+5csII(under IngenI) - 24CP to save 1 csII, not viable.
    6.MuMe+PbP+5csII(under IngenII)- 32CP to save 1 csII, not viable.
    7.MuMe+2PbP+5csII - viable
    8.MuMe+2PbP+4csII(under IngenI)- 24CP to save 1 csII, not viable.
    9.MuMe+2PbP+3csII(under IngenII)- 32CP to save 2 csII, might be viable.

    -> comparing each other:
    1.MuMe+PbP+6csII - 8 Steps, 21CP | low cp, seems good
    2.MuMe+2PbP+5csII - 9 Steps, 36CP | Compared to 1 not viable
    3.MuMe+2PbP+1csII+4csII(under IngenII) | 8 Steps, 68CP, slight quality boost - compared to 1 not viable
    4.MuMe+2PbP+3csII(under IngenII) - 6 Steps, 68 CP, slight quality boost | compared to 2 steps for 47CP, but slight quality boost - might be a problem to utilise all 5 IngenuityII correctly
    (0)
    Last edited by MariaNyan; 10-05-2016 at 12:25 AM.

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