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  1. #11
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    Good to know

    regarding the issue with "Ing / Ing2" calculation, I'm starting to think it's actually not exactly the case. I used no Ing/ Ing2 in the one-button lvl 60 macro above, and was still off by 10 craftsmanship.

    I think it's more a glitch in the progress calculation itself than an issue with ING/ING2 specifically.
    (0)

  2. #12
    Player
    MariaNyan's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Here's a rotation that works if you have alot of startingquality(like 4000, 5000). It works the same way as the 3star-hasty-rotation, but has no rng. Also don't worry about the progress, since it has the same requirement as the 3star hasty, ~930craftmanship should finish this and the higher version of it. Also you can add PT into the macro if you feel like it., in case you have more CP you can also replace the standard touch with an advanded touch, it's overkill anyways.









    Macro with PT looks like this:

    Macro 1
    /ac "Muscle Memory" <me> <wait.3>
    /ac "Comfort Zone" <me> <wait.2>
    /ac "Inner Quiet" <me> <wait.2>
    /ac "Steady Hand II" <me> <wait.2>
    /ac "Precise Touch" <me>
    /ac "Basic Touch" <me> <wait.3>
    /ac "Precise Touch" <me>
    /ac "Basic Touch" <me> <wait.3>
    /ac "Precise Touch" <me>
    /ac "Basic Touch" <me> <wait.3>
    /ac "Precise Touch" <me>
    /ac "Basic Touch" <me> <wait.3>
    /ac "Precise Touch" <me>
    /ac "Basic Touch" <me> <wait.3>
    /echo Macro #1 complete <se.1>


    Macro 2
    /ac "Master's Mend II" <me> <wait.3>
    /ac "Steady Hand II" <me> <wait.2>
    /ac "Piece by Piece" <me> <wait.3>
    /ac "Innovation" <me> <wait.2>
    /ac "Precise Touch" <me>
    /ac "Standard Touch" <me> <wait.3>
    /ac "Great Strides" <me> <wait.2>
    /ac "Byregot's Blessing" <me> <wait.3>
    /ac "Ingenuity II" <me> <wait.2>
    /ac "Careful Synthesis II" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>
    /ac "Careful Synthesis II" <me> <wait.3>
    /echo Macro #2 complete <se.14>

    If there's any macro or idea you would like to have, i can see if things are possible.

    Cheers,
    Maria Nyan
    (0)
    Last edited by MariaNyan; 07-15-2016 at 07:54 AM.

  3. #13
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by cgbspender View Post
    Good to know

    regarding the issue with "Ing / Ing2" calculation, I'm starting to think it's actually not exactly the case. I used no Ing/ Ing2 in the one-button lvl 60 macro above, and was still off by 10 craftsmanship.

    I think it's more a glitch in the progress calculation itself than an issue with ING/ING2 specifically.
    At high craftsmanship it overvalues your craftsmanship for how much progress you make. The problem with ING I/II is actually the opposite, it undervalues them.
    (0)

  4. #14
    Player
    MariaNyan's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Added a recommended Melds to the Thread:

    Recommended Melds:
    http://ffxiv.ariyala.com/V0G0

    Those melds are fairly decent and will yield you 1005/1001/426, which is a good number for future patches imo as well as a decent cost/effiency, however if you feel the need to get higher stats/lower stats, feel free to do it.

    Mainhand:
    I choose the i200 over the i190 for several reasons:
    1.It basically costs nothing to get it exept time and redscripts. Given that Materia IV is expensive and you need to pick it up for 8 Classes total, you save 39 (1+4+7+10+17) Materia times 8 Classes, which in my case saves me 32 million. I didn't add the material cost since redscripts kinda cost sth too, but you get the point.
    2.The Difference between a well melded i190 and i200 (Materia IV) is 315/169/0 vs 306/180/4, which results in 11 more control but 9 less craftmanship, which is negligible.
    3.As far as i'm concerned i have yet to encounter a strong macro/rotation that requires the extra 4 CP.

    Mainbody:
    If you have to the time you can pick up the i200 for glamour reasons :P
    Difference in stats are 270/90/4 vs 272/90/4, but you have to get it 8 times.

    Rest:
    Only one viable option imo.

    You guys can feel free to discuss this melding option, i personally have stronger melds because i saw the drop in Materia V prices, but things prob have changed and if you don't have the money, that's probably the way to go.

    Cheers,
    Maria Nyan
    (1)
    Last edited by MariaNyan; 07-15-2016 at 12:29 PM.

  5. #15
    Player
    AishaNymph's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Aisha Nymph
    World
    Bahamut
    Main Class
    Black Mage Lv 70
    Worth to point out while there is no rotation to make use of 480 cp yet
    Base cp430 give you the option to use the cheap HQ bouillabaisse to reach cp 473.
    Saving lot of gils on food if you craft a lot 3***
    (3)

  6. #16
    Player
    MelficeAlmasy's Avatar
    Join Date
    Jun 2016
    Posts
    20
    Character
    Raubahn Extreme
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Quote Originally Posted by MariaNyan View Post
    Added a recommended Melds to the Thread:

    Recommended Melds:
    http://ffxiv.ariyala.com/V0G0

    Those melds are fairly decent and will yield you 1005/1001/426, which is a good number for future patches imo as well as a decent cost/effiency, however if you feel the need to get higher stats/lower stats, feel free to do it.
    I personally melded a little bit more craftmanship and little less control. Otherwise its pretty similar. The reasn behind that is that i wanted 1012 craftmanship without food since i could finiish the top tier crafts with muscle memory 2x rapid under IngII and 2x CSII exactly on the point.
    (0)

  7. #17
    Player
    MelficeAlmasy's Avatar
    Join Date
    Jun 2016
    Posts
    20
    Character
    Raubahn Extreme
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Quote Originally Posted by AishaNymph View Post
    Worth to point out while there is no rotation to make use of 480 cp yet
    Base cp430 give you the option to use the cheap HQ bouillabaisse to reach cp 473.
    Saving lot of gils on food if you craft a lot 3***
    Baked Onion Soup costs nothing to make so i dont see a reason to still use Bouillabaisse.
    (0)

  8. #18
    Player
    MariaNyan's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MelficeAlmasy View Post
    I personally melded a little bit more craftmanship and little less control. Otherwise its pretty similar. The reasn behind that is that i wanted 1012 craftmanship without food since i could finiish the top tier crafts with muscle memory 2x rapid under IngII and 2x CSII exactly on the point.
    i wouldn't exchange 2 rapid synthesis for a safer 4x CSII under IngenII+Mume+PbP, the 10 Durability you potentially save are rng and the potential of loss is bigger, but well everyone on his own.

    Quote Originally Posted by MelficeAlmasy View Post
    Baked Onion Soup costs nothing to make so i dont see a reason to still use Bouillabaisse.
    Yeah baked onion soup is still very cheap, npc mats exept for the knights bread.
    Also Seafoodstew drastically went down on price(on my server 15k each), so food is not rly an issue right now.
    (1)
    Last edited by MariaNyan; 07-16-2016 at 11:42 AM.

  9. #19
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    The sort of metagame behind constructing crafting rotations is quite interesting to me, and I was wondering if anyone else took a more analytical approach toward determining what the optimal rotation for a given situation is.

    Take these macros (found in the OP) for 2-3star using MuMe for example,




    It seems like the 'limit' at current gear levels for a macro like this is 11 touches for 2star and 10 for 3star (since you have to change one hasty to a CSII). They're pretty good (and I use them myself), but I'm never satisfied and I'm always wondering if there's a better rotation hiding out there that allows for 12 or even 13 touches. And it made me curious about what the best approach to take for finding those rotations was.

    The way I see it, crafting rotations are basically constrained by how many durability regeneration skills you're able to fit in, since that combined with the starting durability controls how many touches and synthesis actions you're able to perform.

    In the 2star rotation for example, WN2 (when used efficiently) and MM2 are effectively 100 extra durability in total, which combined with the starting 70 means you have a bank of 17 durability reducing actions total. And you can see that in the rotation these are split into 12 touches (11 + Byregots) and 5 synthesis actions (MuMe, PbP, CSII x 3).

    So basically you can see that the only way to fit extra touches into there would be,
    1. Find a way to complete the item in 4 or less synthesis actions, which hints at the next craftsmanship breakpoint and/or a different approach (brand/name skills, etc)
    2. Use durability regeneration skills that restore 110 or more durability, which becomes a simple addition problem (MM2 + Manip + WN1? for example), which hints at the next CP breakpoint to fit those in
    3. Some combination of the above
    4. And of course, you could find a macro that uses the same number of actions, but somehow combines them more effectively for more quality gains, that's a possibility too

    Anyway, I was just a little interested in the analytical process of proving that a rotation is the most efficient one. Those of you who've been here for some time have no doubt thought about these things.
    (0)
    Last edited by Myon88; 07-16-2016 at 12:55 PM.

  10. 07-16-2016 08:20 PM
    Reason
    bad macro

  11. #20
    Player
    MariaNyan's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Myon88 View Post
    The sort of metagame behind constructing crafting rotations is quite interesting to me, and I was wondering if anyone else took a more analytical approach toward determining what the optimal rotation for a given situation is.
    [...]

    So basically you can see that the only way to fit extra touches into there would be,
    1. Find a way to complete the item in 4 or less synthesis actions, which hints at the next craftsmanship breakpoint and/or a different approach (brand/name skills, etc)
    2. Use durability regeneration skills that restore 110 or more durability, which becomes a simple addition problem (MM2 + Manip + WN1? for example), which hints at the next CP breakpoint to fit those in
    3. Some combination of the above
    4. And of course, you could find a macro that uses the same number of actions, but somehow combines them more effectively for more quality gains, that's a possibility too

    Anyway, I was just a little interested in the analytical process of proving that a rotation is the most efficient one. Those of you who've been here for some time have no doubt thought about these things.
    Actually there are better rotation, however they are not fit to be used as a macro because they would be too time intensive or rng-depended.
    Regarding Progress there are some ways i tested out to be possible:
    1. MaMa is by far the strongest ability, it basically translates into a free PbP or Mume, with no durability nor cpcost(given one Tot or CZ), it actually gains CP combined with ToTs and cpactions like PbP.
    2. I found out that MaMa+3PbP will nearly negate any craftmanship needed to the mininum and will leave the remaining progress to be around 100 or less, which normally translates into a CSII. This is the rotation i use when starting an unknown craft, i just change the CSII into a standard sync, a brand or whatever progress i want to test.
    3. MaMa(free)+2PbP+1 Standard Sync under IngenII is the shortest Durability-rotation i can think of, given that MaMa hit the right amount, which translates into 3 Durability-actions instead of 5 or 6. More craftmanship results into the standard sync into a careful sync and/or more allowances to fail Flawless Sync but normally it should be 4 in combination with IngenII.[MaMa+2PbP+2CSII under IngenII]
    4. The most CP-efficient progress is IngenII+CSII, if you want to rely on even mroe rng you would go IngenII+Rapid Sync.
    5. Brand is basically a stronger and more expensive Standard Sync, which makes it great for crafts you can finish in one or two steps but awful if you need more.

    Regarding Durability:
    1. If the progress you start with an multiple of 10, you NEED to use WN1 or WN2, it basically gives you another free Durability-action on top of the normal one, if you get an uneven number at the end.
    2. Master Mend 2 is the most efficient Durability/CP followed by WN2, Manipulation, WN1 and Master Mend1.



    At the end it makes the rotation ridiculously long or unfit for a macro. Macros will always suffer somewhat since you cant take any ToTs, which results in better effiency, but you don't always need to. The MaMa+2PbP known as raths rotation has been proven the most efficient Rotation so far, but it's unfit for macro, a similiar version and stuff i said now could be seen under this "rotation" with 11 Hastys and 4 Progress-steps. Note that Ingenuity is bugged and it will finished the craft.

    (1)
    Last edited by MariaNyan; 07-16-2016 at 09:16 PM.

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