Quote Originally Posted by Ibi View Post
The first point could be addressed by using a currency-based system of manually spawned, tapped (i.e. only players in the group that spawned it can attack it) mobs.
sure but that's not really an open world monster as described that makes the world more dangerous.

basically that's just harder treasure maps with better/different rewards.

Quote Originally Posted by Lan_Mantear View Post
3. Make the reward be the current tomestone upgrade material or something of similar value. Don't guarantee a 100% drop rate.
i've always been of the opinion that Unhidden Treasure Maps should drop better stuff.