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  1. #21
    Player
    panderin's Avatar
    Join Date
    Apr 2015
    Posts
    139
    Character
    Panderin Venture
    World
    Zalera
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Krazymagic View Post
    I felt that in XI they constantly evolved new kinds of content into end game.
    Used to, LS's (LS's were what FC's are in XI) competed for prominence and prestige in the server.
    I can vividly remember jumping and yelling when I finally won that prized item in XI. This is the trade off.
    There is a reason why XI retained its playerbase for so many years.
    ....thank you, i just...thank you for your essay
    I played for 7 years, i loved it and am hugely sentimental about it, i miss it, but more than anything i miss the people and the interconnectedness even with other ls's trying to grab your mob but there was healthy competition and genuine skill level
    (7)

  2. #22
    Player
    panderin's Avatar
    Join Date
    Apr 2015
    Posts
    139
    Character
    Panderin Venture
    World
    Zalera
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Ibi View Post
    In XIV though, with the vertical gearing structure, it becomes much more challenging to make that work pay off. SE would have to keep readjusting fights (and rewards), item level cap them (but, again, what do you with rewards?), or live with the fact that they're only going to be relevant for 6 months or so, which seems like a poor effort:reward ratio on their part.
    But do you think that maybe if the development team tried to cater a little more to this end they might have a more successful game and not one that had so many people taking breaks? I am not saying do the same thing but why not have a sky/sea but have definite drops, have definite skill sets and make those pieces LITERALLY the BEST for the year maybe? I mean I am being hypothetical ofc but can you see the appeal to the mid-hardcore raider that these would have, a challenge with reward but that gets more people involved? Idk the answer but I am enjoying the discussion
    (3)

  3. #23
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by panderin View Post
    I know...this is going to sound convuluted as hell but I got to thinking/remembering. I played XI in the DAYS OF YORE....aka now I am an old person playing FFXIV. I cannot speak to what has happened to XI just that many people went to WoW b/c OMG XI was too hard!!

    If any old school players remember Dynamis and BCNM's, NM's, HNM's, Sky, Sea and raiding in that game in general....do you think this player base is simply lacking for this type of content.
    I would like to see some more stuff from XI added to XIV but I just don't think it would work and today gaming. If people thought it was too hard back then they will for sure think it too hard now as gamers are pretty much spoonfed in most games now days. Just look at first steps of the faith how people did that and it was just a storyline dungeon.
    (0)

  4. #24
    Player
    panderin's Avatar
    Join Date
    Apr 2015
    Posts
    139
    Character
    Panderin Venture
    World
    Zalera
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Yamimarik View Post
    Now granted I'm all for them implementing ideas from FFXI into a different way for XIV, but not just directly adding in "this or that" content just because it "worked" in FFXI. I'm all for them implementing other ideas from other games so long as it isn't a direct copy/pasta as well!
    I am all for old ideas coming into XIV from previous games reworked and retooled for XIV.
    I totally agree with a lot of your post as well, I don't relish the idea of midnight phone calls and I am in a different phase of my life now...I remember farming the Kraken Club...my GOD i don't want that again. I just would love to see things retooled in a successful way to give people want they want and I think that some of these ideas would be cool and not horrible to implement if they use the space of Diadem to do it even but anyway thanks for the feedback
    (1)

  5. #25
    Player
    panderin's Avatar
    Join Date
    Apr 2015
    Posts
    139
    Character
    Panderin Venture
    World
    Zalera
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Lexia View Post
    I would like to see some more stuff from XI added to XIV but I just don't think it would work and today gaming. If people thought it was too hard back then they will for sure think it too hard now as gamers are pretty much spoonfed in most games now days. Just look at first steps of the faith how people did that and it was just a storyline dungeon.
    Not like XI HARDCORE, that would never work and I definitely know that....I used to think that dev team was a bunch of sadists if i'm honest, but I do think that there is a playerbase that might be hungry for some of this type of content, but more the core idea. Like needing many people for one enemy, having a strategy for spawning monsters or dungeons (it felt like we were getting somewhere with Acropolis, and Diadem but then like someone in Dev derped it). Having to rely on others outside your direct static. I guess more open world is what I am thinking of
    (2)

  6. #26
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    It would be nice if we could form an alliance anywhere....or get an actual raid formation as opposed to this 8 man x3 tethered team. Even the drops in 24 man are treated like 8 man drops but only in a bigger area. "But fighting over drops would just be worse if the raid was in one format." Say hello to individualized loot? At least wow got smart enough to jump on that bandwagon in pandaria raids and all of WoD
    (3)
    Last edited by KitingGenbu; 07-26-2016 at 04:56 AM.

  7. #27
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by panderin View Post
    I apologize, I guess I don't know what you mean by this, can you explain?
    Sorry I mean Se has caps on lore,scrips etc. I don't need to be in a group of players that tell me I am 23rd in line for X drop. The limits that are in place at the moment are annoying and not needed. If SE just increased lore to 2000 same as ESO that alone would keep a lot of players busy each update.
    (0)

  8. #28
    Player
    DroFrehter's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    99
    Character
    Dro Frehter
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Favorite in game experience for me in XI was running through Zi'Tah for the first time on the way to sky with my linkshell. The zone was awesome and the music was incredible. Then running around in Sky and Despot popped and killed us all. Glorious.
    (4)

  9. #29
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    My favorite experience in XI was not getting past lvl 20 and being stuck in the dunes.
    (5)

  10. #30
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    I agree this game needs more midcore content. I also played and loved FFXI.

    One problem is the super simple character "builds" in FFXIV. There are only a certain number of different ways you can put critical hit rate, determination, and skill/spellspeed on gear. I think that between lore, weeping city, Alexander normal mode, and crafted gear the devs pretty much have that covered.

    One personal, huge difference I've noticed about myself is that In FFXI, I was always working ON or TOWARD something. In this game, I try to get content DONE and OVER WITH for the week.
    (4)

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