Quote Originally Posted by SendohJin View Post
open world monsters have 2 big problems
1) if the rewards are good enough they'll get swarmed by players
2) if the rewards are not good enough, you won't have enough people to kill it
1. Let it be a timed or force spawn.
2. Allow only 1 party or an alliance to claim it, preventing all others from engaging it. This will promote competition. Give something for players to be excited about.
3. Make the reward be the current tomestone upgrade material or something of similar value. Don't guarantee a 100% drop rate.