This can only end in heated disagreement!
Whatever the case, they're concentrating on the job system next, the UI after that, then the area redesign. From what I've observed. I dunno, we'll see in the upcoming months.





This can only end in heated disagreement!
Whatever the case, they're concentrating on the job system next, the UI after that, then the area redesign. From what I've observed. I dunno, we'll see in the upcoming months.



I think this is pretty accurate and is the best way to go about it imo, the zone redesign is the last issue which needs fixing, as boring as they are they work and thats all that matters at this stage.
Job system will add a bit of flavour to the battle system (hopefully)
User Interface and server optimsation is sorely lacking.
You don't redesign one aspect of a much larger system, its like building ontop of a crapp foundation.UI redesign is not important.
The UI Team should be focusing on ONLY the Linkshell Stuff right now, it shouldnt be taking so long and its been too long. If you're including LS Management in UI redesign then fairenough, but LS specific stuff needs to be sorted, its so frustrating. I'm sick of the amount of linkshells that retire daily...
You say Linkshell management is most important, I disagree and say that party search is more important, and Im sure others would disagree with both, fact remains you have to have a working base system which includes servers that are fast and optimised for the user interface to work properly.
Last edited by Jinko; 10-09-2011 at 01:59 AM.


Don't need changes to the quest bubble cause they only let you do quest when you are the right lvl to complete them...



I highly doubt UI team has anything to do with server structure. Thought it would give a valid reason why the most common and easiest to create system in any MMO is taking so long. Split focus.You don't redesign one aspect of a much larger system, its like building ontop of a crapp foundation.
You say Linkshell management is most important, I disagree and say that party search is more important, and Im sure others would disagree with both, fact remains you have to have a working base system which includes servers that are fast and optimised for the user interface to work properly.
Also you can shout and get a PT and at least there is a system there that works but no body uses it. You cannot kick someone if they are offline, no way around it but binning the LS and starting over. You cannot kick someone who is hiding and abusing LS other than to hope he leaves or bin the LS.
At least Searching has options and a working but unfriendly tool, where as LS has nothing other than the option of binning and starting over.



Well one is heavily dependant on the other, you are no doubt right that the UI team aren't the same team as the server team but if you are sending system calls back and forth between the user and the server you have to design it with the new server changes in mind.I highly doubt UI team has anything to do with server structure. Thought it would give a valid reason why the most common and easiest to create system in any MMO is taking so long. Split focus.
Also you can shout and get a PT and at least there is a system there that works but no body uses it. You cannot kick someone if they are offline, no way around it but binning the LS and starting over. You cannot kick someone who is hiding and abusing LS other than to hope he leaves or bin the LS.
At least Searching has options and a working but unfriendly tool, where as LS has nothing other than the option of binning and starting over.
I completely see the validity of both these points, but I feel like Jinkos argument is probably more pertinent to the idea of necessity. Just like some one said the environments work, although bland--so do Linkshells. I feel a working party search feature would aid players more at the moment. It would make grouping so much more accessible, especially new players--who I hate to say are the target audience at this point. SE wants to get more people into the game and having an easy way to group with others would be a great way to get new players started and meeting people, which is the whole point of an MMO at the end of the day.I highly doubt UI team has anything to do with server structure. Thought it would give a valid reason why the most common and easiest to create system in any MMO is taking so long. Split focus.
Also you can shout and get a PT and at least there is a system there that works but no body uses it. You cannot kick someone if they are offline, no way around it but binning the LS and starting over. You cannot kick someone who is hiding and abusing LS other than to hope he leaves or bin the LS.
At least Searching has options and a working but unfriendly tool, where as LS has nothing other than the option of binning and starting over.



Well if more want Search system then that obviously is the more important one as its more demanded, and I always think that higher demand should be prioritized as it will make the masses happy. I just dislike that there is at least some option/subsidy for the party feature where as LS has nothing right now.I completely see the validity of both these points, but I feel like Jinkos argument is probably more pertinent to the idea of necessity. Just like some one said the environments work, although bland--so do Linkshells. I feel a working party search feature would aid players more at the moment. It would make grouping so much more accessible, especially new players--who I hate to say are the target audience at this point. SE wants to get more people into the game and having an easy way to group with others would be a great way to get new players started and meeting people, which is the whole point of an MMO at the end of the day.
But if I look at it at a programming stand point, the party system needs a lot less work it would seem as they've at least got it half working and know exactly how to proceed when they mentioned doing something similar to XI, so hopefully it will not be a long, long task, and we may even see both PT search and LS fixes within the next major patch.
@Munba I hope so!
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