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  1. #1
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by viion View Post
    UI redesign is not important.

    The UI Team should be focusing on ONLY the Linkshell Stuff right now, it shouldnt be taking so long and its been too long. If you're including LS Management in UI redesign then fairenough, but LS specific stuff needs to be sorted, its so frustrating. I'm sick of the amount of linkshells that retire daily...
    LS Stuff should be in 1.20 from what i got in the LIVE event.
    (0)

  2. #2
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Party search/seeking party system.

    The one now is like standing outside in an empty parking lot outside a nightclub (that is only allowing people who have been members for at least a year inside) while asking people who walk by entering said nightclub if they want to go to the new McDonalds across the street.
    (2)

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thawed View Post
    but at the moment I am trying to point out issues that need to be handled with expediency. So here are a few that I've noticed:
    - Zone Redesign
    This can't be done quickly. It's going to get done but it can't be expedited without sacrificing something else.

    Mob variation, many of the mobs are almost identical besides a name tag, this makes the game feel mundane
    Not only is this common in FF games, it's common in most MMOs to the point that you're guaranteed the next kill quest will just be a stronger version of what you killed at the start of your career. The only variation found would just be aesthetic changes in the base model, e.g the high level Boar has bigger tusks and spikes than the low level one.

    Return of unique AIs for mobs, Coblyn following you, mobs running away, etc.
    Not going to happen, people complained about this too much.

    More mobility in combat
    You can move just fine in Combat. This isn't an action game, remember that. A lot of clunkiness comes from the fact the interface is serverside and unoptimized.
    (2)

  4. #4
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Jennestia View Post
    You can move just fine in Combat. This isn't an action game, remember that. A lot of clunkiness comes from the fact the interface is serverside and unoptimized.
    It most certainly is closer to one than anything else.

    EDIT: And yeah, I am sure the UI team is involved with, for example, deciding where to apply server/client checks. Like when it comes to allocating stats, why is there a server check each time you change one stat instead of having just one server check when you click "apply changes"? They are very much intertwined!
    (0)
    Last edited by Betelgeuzah; 10-09-2011 at 02:10 AM.

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    972
    The only thing random about the crafting system is the way making HQ stuff works. IMO it's allllmost perfect.
    (1)

  6. #6
    Player

    Join Date
    Jul 2011
    Posts
    22
    I think it still relies on chance way too much, you can excel in one making an HQ item and then completely botch the next one using the exact same tactic.
    (0)

  7. #7
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Am I the only person who loves FFXIV's UI? I've always felt it was utterly fantastic - it clutters as little of my screen as possible, looks clean, and gives me easy access to what I need.

    I'll personally take this over this mess (or even this or this) any day.
    (0)

  8. #8
    Player

    Join Date
    Apr 2011
    Posts
    11
    Quote Originally Posted by Dreamer View Post
    Am I the only person who loves FFXIV's UI? I've always felt it was utterly fantastic - it clutters as little of my screen as possible, looks clean, and gives me easy access to what I need.

    I'll personally take this over this mess (or even this or this) any day.
    Not really a fair comparison. WoW has a pretty clean interface by default too, the only difference is it supports mods that let a player have as much information as they need. There's nothing wrong with choice.
    (0)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dreamer View Post
    Am I the only person who loves FFXIV's UI? I've always felt it was utterly fantastic - it clutters as little of my screen as possible, looks clean, and gives me easy access to what I need.

    I'll personally take this over this mess (or even this or this) any day.
    I don't think anyone wants a WoW style clutterfest, and its not about look as much design and functionality.

    You are right FF14's UI does look nice, but it is clunky, slow and lacks the standard functions of most other MMO's out there, LS management and Party search all fall under user interface btw, as do memorable skill sets which we should be getting in 1.19a.
    (0)

  10. #10
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Yeh it is clean and nice but I hate the buttons, the Alpha ones were so much nicer, and there are some changes I'd make, such as the blue Hue and the noise'd background I prefer flat.
    (0)

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