to the better for all? or to the better for something that suits only ur feelings and needs? :P
Hopefully Alexander Savage 9+ drops ilvl 300 gear that constantly farts sparkles and makes the Tim Allen grunt every time I unsheathe my weapon so everyone knows what a badass hardcore raider I am.
Gear is not content.
Besides, even if all tomestone items were removed, casual players can enjoy some of the end game content without tackling super hard stuff. Easy mode is specifically designed to be that. You even get the same armor models as the savage raid. Giving out the same item level gear like they always have is stupid, though. In 2.x, actually seeing the fights and cutscenes in person was almost enough of a reward, but now that you see all that stuff within 2 hours of the servers coming up on patch day something has got to change. Raids need actual rewards.
Well, for the record, unless you're part of the dev team I wasn't calling you stupid. I wasn't even really calling them stupid, only their raid reward structure. Delete away, though.
FFXIV has no horizontal progression content, or for that matter, "midcore" content.
Everything is either a dumbed down insanely long and terribly designed grind (last example of this being PotD) or is "hardcore" content in the form of Savage content. The the patching goes like: "Hardcore patch, so the hardcore crowd doesn`t stop feeling like special snowflakes and they leave cause there is no content" and then "Casual patch, so we don`t scare the casuals with anything harder than repeteating dungeons or farming stuff while they watch anime".
If you are somewhere between these groups, being said, someone that can play between 2 to 6 hours a day, you either can`t "commit enough" for hardcore playing in most cases and the "casual content" is basically just endless torture.
Horizontal progression is needed. Something more aside extreme/savage or their alternatives, borefest endless and worthless grinds is needed.
But again, this game already served its purpose, probably SE isn`t supporting the dev team properly anymore, the game already paid for itself well, time to send that money to other stuff, probably XVII Online is already being funded by our subscriptions.
So does Lord of Verminion, another piece of failed content. And PvP.
Personally, I'm not a big fan of trying to keep design failures alive with subsidies. The consensus about Savage seems to be:"SE, you'll need to bribe me harder to put up with this shite." and frankly, I wonder why even create "this shite" in the first place then. Seems pretty pointless to create content nobody actually wants and then bribing people into it.
I don't agree with all you've said, but I "liked" it for the wording. Special snowflakes indeed! While watching anime, so accurate lol.FFXIV has no horizontal progression content, or for that matter, "midcore" content.
Everything is either a dumbed down insanely long and terribly designed grind (last example of this being PotD) or is "hardcore" content in the form of Savage content. The the patching goes like: "Hardcore patch, so the hardcore crowd doesn`t stop feeling like special snowflakes and they leave cause there is no content" and then "Casual patch, so we don`t scare the casuals with anything harder than repeteating dungeons or farming stuff while they watch anime".
As for with what I disagree: I think SE is still putting massive effort into the game, it's just hard to see what goes on behind closed doors. More horizontals would be welcome, but it can't be as easy as throwing something together. Corporations have electric bills to. More support will bring more content. Help SE by buying that mount you saw on the mogstation and you'll help them with the next patch!
Last edited by Drkdays; 07-24-2016 at 08:59 PM.
Well, they should make better raids and (I think) go back to a difficulty level that's closer to coil, but they should also add some actual rewards to them.So does Lord of Verminion, another piece of failed content. And PvP.
Personally, I'm not a big fan of trying to keep design failures alive with subsidies. The consensus about Savage seems to be:"SE, you'll need to bribe me harder to put up with this shite." and frankly, I wonder why even create "this shite" in the first place then. Seems pretty pointless to create content nobody actually wants and then bribing people into it.
The irony in this statement is awesome. You dont need to have higher gear level to do the lower gear level content, you just dont want people who put a lot of time in effort to have anything "better" than you because for some reason someone having better items makes someone else feel unspecial.
First and foremost they need to make raids more accessible - one of the biggest detriments is organizing people. WoW veterans who managed a guild back in Classic during the 40 man raid time will laugh at the notion, but it seems a huge problem to schedule people in a static.
That said, I think the hardest content should be solo content, with content becoming increasingly easier the more people are involved. The whole team jump rope design of raids pretty much forces statics, because you need to have people accountable and you really, really want reliable people - and that gets harder the more people you need.
As for rewards, I think the best equipment currently in the game should suffice, even if it's only temporary. The point of difficulty levels is to entertain people of various skill levels and talents, not to create bragging rights and fuel people's egos.
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