Or try to make the game better by criticizing it.Where would we be if people always just shut their mouth and moved on without trying to change something to the better?@Exidrial
If you don't like FFXIV endgame then don't play it.
But you should know that not everyone is hardcore player who can play 24/7 all the time and there is players who are not good as those hardcore players, that those hardest raids are too difficult to them.
Even i never able completed The Binding Coil of Bahamut floor 5 back in patch 2.0-2.57 even with 7 experienced players because it was way too hard for me and i probably never try alexander savage raids when i really don't like doing really hard content.
So it's actually good thing have other way get ilvl 240 gear (even mostly they are not good as those ilvl 240 raid gear) that even casual and non-hardcore players can enjoy part of the endgame content without doing really hard content that they never able complete.
Yeah sucks that somebody who has less time than someone else has worse stuff.Whats your point?
to the better for all? or to the better for something that suits only ur feelings and needs? :P
Gear is not content.
Besides, even if all tomestone items were removed, casual players can enjoy some of the end game content without tackling super hard stuff. Easy mode is specifically designed to be that. You even get the same armor models as the savage raid. Giving out the same item level gear like they always have is stupid, though. In 2.x, actually seeing the fights and cutscenes in person was almost enough of a reward, but now that you see all that stuff within 2 hours of the servers coming up on patch day something has got to change. Raids need actual rewards.
So does Lord of Verminion, another piece of failed content. And PvP.
Personally, I'm not a big fan of trying to keep design failures alive with subsidies. The consensus about Savage seems to be:"SE, you'll need to bribe me harder to put up with this shite." and frankly, I wonder why even create "this shite" in the first place then. Seems pretty pointless to create content nobody actually wants and then bribing people into it.
Well, they should make better raids and (I think) go back to a difficulty level that's closer to coil, but they should also add some actual rewards to them.So does Lord of Verminion, another piece of failed content. And PvP.
Personally, I'm not a big fan of trying to keep design failures alive with subsidies. The consensus about Savage seems to be:"SE, you'll need to bribe me harder to put up with this shite." and frankly, I wonder why even create "this shite" in the first place then. Seems pretty pointless to create content nobody actually wants and then bribing people into it.
First and foremost they need to make raids more accessible - one of the biggest detriments is organizing people. WoW veterans who managed a guild back in Classic during the 40 man raid time will laugh at the notion, but it seems a huge problem to schedule people in a static.
That said, I think the hardest content should be solo content, with content becoming increasingly easier the more people are involved. The whole team jump rope design of raids pretty much forces statics, because you need to have people accountable and you really, really want reliable people - and that gets harder the more people you need.
As for rewards, I think the best equipment currently in the game should suffice, even if it's only temporary. The point of difficulty levels is to entertain people of various skill levels and talents, not to create bragging rights and fuel people's egos.
No, I used to run multiple 40 man raids and it was easier to do that in wow than it was to build a stable 8 man static in FFXIV.First and foremost they need to make raids more accessible - one of the biggest detriments is organizing people. WoW veterans who managed a guild back in Classic during the 40 man raid time will laugh at the notion, but it seems a huge problem to schedule people in a static.
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