Many times soloing becomes simply impossible based on simple fact that mobs spawn randomly in any level range what is designated to current 1x to 10x floor, so i had multiple times where on floor 11, 21 mob spawns 12 level higher then yours right next to you, a wipe is given, theres nothing you can do, no pomanders to exploit. That alone is shortsight of programming and implementation. Very fact that healer class is first to solo this type of content or almost all content that is in the game was soloable on healer class given patience proves that trinity type system in general is THE most shitties system ever sought in rpg gaming history. Crutch that healer has become in designing difficulty of content is so damn stupifying that my hate for healer class will never fade as their sole purpose is to double human error in resource managment called hitpoints. Given the trend why not even implement class that does not do damage at all but is sole manapoint generator for healers, that way atleast idiocy of healer being omnipotent class in rpg setting will go away.