Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 67
  1. #31
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    I actually quite enjoyed POTD, It seems my FC did too, we were all in TS listening to each other run it for hours on end and overall just laughing about it, Enjoy the little things guys. It's a game, I'm excited to see more from this..
    (5)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  2. #32
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    I'm liking this concept and hope SE adds more floors in future updates. A "Fatal Labyrinth"-type concept is more than welcome for me.
    (1)

  3. #33
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Soloed the first ten floors today on my drk, was alot of fun and hope to challenge as many floors solo as i can. >:O
    (2)

  4. #34
    Player
    Sakuraluna's Avatar
    Join Date
    May 2014
    Posts
    1,771
    Character
    Malfoy Fleurentine
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Can't wait to get back on and try it again tonight. Feels so much like nyzul isle in XI.
    (1)


    ___Malfoy __/thefleurentine.tumblr.com
    because diamonds are forever, as is dust.
    ~ . S A R G A T A N A S . ~
    __________

  5. #35
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Joe_Schmoe View Post
    some kind of trap detection that doesn't require Whatevers-of-sight/safety would help
    I wonder if they could balance something like that around class / job unique passives. Ie: sounds like a rogue / ninja ability. The question then becomes how do the jobs then balance, what do the other jobs offer that would keep the one job from being preferred by default.
    (1)

  6. #36
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I had fun with it yesterday. I would have liked to be able to have saved my level independently of the party I was with. We got to level 30 before one in our party needed to go to bed. I hope we can pick up where we left off later today. Overall it's fun and given there is a 235 level weapon in the mix the content isn't going away anytime soon.

    I'm not sure how much I personally want to grind this for a weapon given I have relics on my main and one on an alt that need upgrading to 240.
    (0)
    Last edited by LaylaTsarra; 07-20-2016 at 09:46 PM.

  7. #37
    Player
    Joe_Schmoe's Avatar
    Join Date
    Dec 2015
    Location
    Mistakenly Ul'dah
    Posts
    294
    Character
    Joe Schmoe
    World
    Hyperion
    Main Class
    Warrior Lv 80
    Quote Originally Posted by aesteval View Post
    I wonder if they could balance something like that around class / job unique passives. Ie: sounds like a rogue / ninja ability. The question then becomes how do the jobs then balance, what do the other jobs offer that would keep the one job from being preferred by default.
    I actually posted something like this in the Deep Dungeon suggestions thread (I forget the exact name). Some of your abilities could be altered when inside. Like the Awareness ability could also be used to discover traps and extra treasure chests but it also triggers a 5 minute cooldown. Maybe have rogues/ninjas be able to passively detect them when they're in stealth. It might seem OP at first, but they're only moving at 50% speed and you only got 1 hour to do 10 floors, so that balances out. The way monsters work inside the Deep Dungeon could also be its balance. Monsters aren't linked together, so you can fight just 1 at a time, which you wouldn't really need a defensive CD for, so those abilities could be put to different use.
    (0)
    Last edited by Joe_Schmoe; 07-20-2016 at 09:49 PM. Reason: Brainstorms

  8. #38
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by aesteval View Post
    I wonder if they could balance something like that around class / job unique passives. Ie: sounds like a rogue / ninja ability. The question then becomes how do the jobs then balance, what do the other jobs offer that would keep the one job from being preferred by default.
    One way around it is instead of making random mob floors make floors based on mob type undead etc. Then give classes a skill that strengthens them to kill certain mobs i.e Dark gets bonus damage for hitting undead. Add mechanics like this floor is strong to blunt damage/slashing or this floor is strong to magical damage. This way it still keeps all classes relevant.
    (0)
    Last edited by Masekase_Hurricane; 07-20-2016 at 09:49 PM.

  9. #39
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    It is one of the best features in the game now. I complete it 2 times, one with a fixed party ,and other with random PPL. I will try a solo challengue someday... Waiting for more floors in 3.4!

    PD: I love the Manticore. That trasnformation is Op as hell.
    (4)
    Last edited by Xlantaa; 07-20-2016 at 10:00 PM.

  10. #40
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    One way around it is instead of making random mob floors make floors based on mob type undead etc. Then give classes a skill that strengthens them to kill certain mobs i.e Dark gets bonus damage for hitting undead. Add mechanics like this floor is strong to blunt damage/slashing or this floor is strong to magical damage. This way it still keeps all classes relevant.
    PLD and WHM boost vs undead. ;-) I get what you're saying and am mildly heckling.

    Seems like ideas like the examples would be best suited for having a group required. Nothing wrong with making a preformed party consider their composition. I wonder if it may do too much to hinder the prospect of solo play though (but maybe that should be a slightly detached variation on the dungeon.
    (0)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast