This was a lot of fun. I've ran it with matched group only with weird grouping results which adds a lot of fun to the randomness. I've only made it to floor 20 twice. Gonna try to finish it tomorrow and also attempt Solo and see how far I can get.
This was a lot of fun. I've ran it with matched group only with weird grouping results which adds a lot of fun to the randomness. I've only made it to floor 20 twice. Gonna try to finish it tomorrow and also attempt Solo and see how far I can get.
It really was a lot of fun and very rich lorwise.
I admit now i see it 50 floors is not so much, but we have still a lot to do than just the story. They will add more floors after.
Pitty some ppl feel disapointed, well at least we can all agreed taht is better than diadem.
Just did the first 10 floors by myself and man did I forget low level Bard is um. something else...
Anyway
It was tons of fun, I thought. My first run I died at floor 7 since my sister started speaking with me and I ran into a bunch of wasps. Oops.
I got it the next time through of course... took about 40 minutes?
Love it~
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ホイホイ Commissions ==> http://goo.gl/RwVnHZ
Clearly, the best Final Fantasy character is Locke Cole.
Glamour is TRUE ENDGAME
Heavy shot ALL THE THINGS!Just did the first 10 floors by myself and man did I forget low level Bard is um. something else...
Anyway
It was tons of fun, I thought. My first run I died at floor 7 since my sister started speaking with me and I ran into a bunch of wasps. Oops.
I got it the next time through of course... took about 40 minutes?
Love it~
But seriously, I've been soloing on my BRD, and managed to get up to floor 21 so far. Had a run peter out at floor 11. Derping along, doing my thing... And mimic. Crap. GG.
The Current Deep Dungeon certainly feels like it has a good foundation. The first 50 floors were perhaps a bit too easy and repetitive, but that was what we were told to expect by SE. Its an introduction to new content that, that had its moments. The item system is fun, it encourages communication in parties as you share the inventory and there are variety of effects the items had. This gave you options on how to deal with each floor and their wave of monsters.
Its still incomplete but promising and I would like to see a bit more variety in the mechanics of each room. Instead of just fighting a bunch of monsters in every room SE could add in rooms with puzzles you have to solve, or rooms filled with traps that you have to navigate carefully around, or hell even a long hallway where you gotta run Indiana Jones style away from a giant ass boulder. There's a lot of cool options available for SE to really spice up the future updates of Deep dungeon and I'm looking forward to them.
Group of us in the FC just did the first 20 floors. Had a blast! Meeting to do more tomorrow night.
It looks fun if you play with dps class without soul stone because you can heal yourself.
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ホイホイ Commissions ==> http://goo.gl/RwVnHZ
Clearly, the best Final Fantasy character is Locke Cole.
Glamour is TRUE ENDGAME
Did one run through today, ended up with with quite a few lore tomestones, it's a nice alternative to ex roulette.
It felt like a 2.5 hours lasting tamtara run, covered with some annoying traps and without any boss mechanics or something else challenging
the only thing that sometimes changed was the bgm, but with bad luck you'll end up with the snowcloak song half of the time
I somehow had higher expectations of that
it could be fun if it would look less repetitive and would be less of a mindless hack & slay, thats atleast how I feel about it
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