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  1. #71
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kitano123 View Post
    I dont expect SE to make any changes to its half-baked formula they'll abandon it just like the did with chocobo racing/lord of vermillion/diadem.
    They will not. They said they are adding 50 floors in 3.4 and like 100 in 3.45.

    Unless something terrible happens that makes them cancel everything, I highly doubt they will drop it..
    (1)

  2. #72
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Kitano123 View Post
    Is chocobo racing fun now? No. How long ago did they get released?

    It's all too little too late.
    I find it pretty fun. It's my favorite part of the challenge log and every once in a while I play some matchs even after filling the challenge. It's just not the type of grindy content, nor it should be. It's a mini game where I can spend some time. I would be surprised if people decided to stay their whole day at chocobo racing. It's just not the type of content that actually makes sense to do it through months of gameplay because you'll eventually get tired. Doesn't make it less fun.

    As for the deep dungeon, while I don't think that it's this terrible thing and certainly do not agree with all the drama about it in the forums, OP post has a very good point. I believe that Deep Dungeon can be so much more, and have way more interesting fights. But for now? It's okay, and fun. I don't have high hopes for extremely-complex puzzles or anything like that, but something less face rolling already would be amazing, and it would fit pretty well in the later floors. The adventure itself, when made with friends and slowly is very refreshing.
    I think that my favorite part was seeing so many people at Quarrymil today making parties. Kinda reminded of my time in an old MMO without a duty finder or party finder system. Of couse, that sucked, but it made me very nostalgic. I can only hope that SE makes it better along the way.
    (4)
    Last edited by Melorie; 07-20-2016 at 04:01 PM.

  3. #73
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Just completed floor 50 the first time. I halfway liked it. I had the most fun with a group that was trying to go as fast as possible, avoiding monsters when they could but getting all the chests. I also like the rare super strong NPCs that can show up. Some of the traps can make for interesting situations. I also like how it almost feels like a full adventure.

    The problem is that's all there is to it. On top of that, it was designed for a group of level 17s with no class composition requirements. WHY does every new piece of content have to be made for someone who hasn't played the game or hasn't played in months? Level 17s and newbies have enough stuff to do. These players haven't learned any dungeon or game mechanics so you end up with content that requires no knowledge of game mechanics. That's bad and boring. Additionally, this place negates your gear - just another sign that there's no point in gearing up or picking your stats in this game.

    How to fix it:

    STEAL FROM GOOD GAMES. Add random events and objectives to floors. Here's some suggestions I thought of in 5 minutes:

    Oh no, a Tonberry is chasing you (this one is from your good game, ARR around 2.0) so you have to move quickly through this floor.
    A mysterious merchant has appeared who will let you trade 2 pomanders (stop it loc team) for one.
    Certain monsters on a floor have had their stats turned way up. They have a black aura.
    Cultists are summoning a boss on this floor. Get to them and kill them before they succeed.
    You found a magic lamp with a genie inside who will grant you a wish. Choose wisely (+weapon, +armor, +exp, +gil, or a massive buff for the next floor)
    This floor has no map and is shrouded in darkness. Stick together and make your way to the exit.
    This floor's exit is behind a caved in wall. You need to lure bombs to the wall to destroy it.
    A treasure goblin appeared. Where have I seen this one before?
    There are 4 switches that you need to stand on at the same time. Split up and go do it.
    A miniboss appeared. Kill it.

    The second thing is to GO NUTS WITH ITEMS. You don't get this stuff outside of deep dungeon, so use this place to test new stats and effects. You opened a silver chest. +1 weapon level and BONUS!!! your weaponskills sometimes go off twice. Your spells sometimes cost no MP. You have a fireball proc. XXXX weaponskill is AOE. Whatever. The haste floors are fun. Do more stuff like that.

    Finally, make it harder. Level 60s should be able to handle some basic dungeon requirements. For starters, all of the telegraphed moves in there right now should be instant. Next, a healer should be required at the bare minimum. A tank should be present. Monsters should actually hit decently hard and it should encourage you to pay attention to your surroundings and what you're fighting. A cyclops should be dealt with differently than a morbol, etc. Also these bosses are seriously a joke for the amount of pomander stuff we have available.

    Stop designing stuff for four level 17 lancers to go in and win because it makes it extremely boring for anyone who has been playing the game for more than a month.
    (18)
    Last edited by Brannigan; 07-20-2016 at 04:13 PM.

  4. #74
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Brannigan View Post
    .
    I think you missed the part where this particular batch of floors will be for newbies and that they're adding 150 lv60 floors...

    Be patient ._.
    (7)

  5. #75
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Did you guys try to solo it? It seems like you're complaining because you went the easy way with a good comp, and since it was easy that way, yo got bored.

    Trying to solo it with any job makes it fun and challenging, or even duoing. I got to floor 37 yesterday soloing it, and I'll repeat it today cuz I messed up a bit the leveling part.


    Also, remember we only got 50 floors, and we're supposed to get 200 floors.
    (2)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  6. #76
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Quote Originally Posted by LDR View Post
    Went in solo SCH


    was Ok, seeing how much i could handle was a thing to me so i was enjoying it somewhat

    and then a slime exploded on floor 16, oh well

    bit annoying to have several levels of progress shafted but i conceeded the point of learning the enemy

    and then i get to floor 18 and open a chest that exploded and 1shot me

    im now disheartened by this and dont really want to continue to be honest.
    i understand the risks of going in solo but i figured [and by reading im sorta correct] that going solo is the only way to make this a challenge (going into a room with 3 enemies and triggering a 4mob spawn trap? GOOD TIMES) but if there are 1shot (or close to it) traps like these chests?
    that just remove this as a viable option as something to do for some people
    There aren't one-shot traps/chests, you just weren't full HP.
    When you're fighting a mob you shouldn't run everywhere because there's a chance you'll trigger a trap. And you should never open a chest while fighting because it could be a mimic/bomb, and remember to open every single chest only hen you're full HP.
    (1)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  7. #77
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Wait for 2.X the game is young, WoW used to be like this too, wait for 3.X the expansion just came out, wait for Diadem revamp, the Diadem just came out, wait for 51+ floor, The Deep Dungeon just came out, yeah sure.
    Lets grind 50 faceroll floors while waiting for 150 others that are going to be exactly the same. Kill x mobs with slightly more HP, finish boss with 3 AoEs and 1 mechanic, rinse and repeat 10 times to get a mount and 2 minions.
    And to go solo? Well, if I wanted to play solo I would probably play Dark Souls and not a MMO. Also the difficulty of going solo lies in HP bags which can "maybe" result in not finishing on time and the fact that some jobs (AST for example) lack DPS. Maybe when (or if) there is a solo leaderboard then it might be a worthwhile.

    DON'T get me wrong here, I am actually finishing my 3rd round of Deep Dungeon and I am having fun BUT I don't believe anything is going to change or that 51+ floors are going to be different, they aren't.

    Dayuuum, I am actually going to save quote of my post so I can throw it at your faces when 3.4X arrives.

    Quote Originally Posted by Brannigan View Post
    No. Why are they designing this for newbies at this stage in the game's life? A level 17 has like 40 dungeons to go through before hitting max level and hasn't experienced even five percent of the game's content. Must they gimp every single new event and piece of content for the sake of new players at the expense of the old?
    AMEN. If they want to keep new players, they should prolly do something about the 100 fetch quests between 2.X and 3.0 instead of dedicating the only hyped content since Diadem and LotV to newbies.
    (9)
    Last edited by StrejdaTom; 07-20-2016 at 06:23 PM.

  8. #78
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Magic-Mal View Post
    I think you missed the part where this particular batch of floors will be for newbies and that they're adding 150 lv60 floors...

    Be patient ._.
    No. Why are they designing this for newbies at this stage in the game's life? A level 17 has like 40 dungeons to go through before hitting max level and hasn't experienced even five percent of the game's content. Must they gimp every single new event and piece of content for the sake of new players at the expense of the old?
    (11)

  9. #79
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    I would love to see in the DD some mechanics from other FF that have you use your brain, like the Trials in FF10 for example or puzzle jumps but i think it's just me dreaming, people will never accept such things
    (3)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  10. #80
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by ChocoFeru View Post
    Did you guys try to solo it? It seems like you're complaining because you went the easy way with a good comp, and since it was easy that way, yo got bored.

    Trying to solo it with any job makes it fun and challenging
    It's a challenge? Don't know dude, go as scholar, summoner or warrior and there is no challenge what so ever at least for the first 40 floors. Going with a group at least you have some entertainment. Where else besides WC you see a bunch of morons running into every shit and die 2 seconds later?

    Quote Originally Posted by ChocoFeru View Post
    There aren't one-shot traps/chests, you just weren't full HP.
    Actually there is, lvl 11 - 20 has those lvl 23 palace slimes. You need to kill them before they cast/explode and if not, you are 1 shot even with full hp. Now there is a couple of tricks so, if you go as scholar you could have the fairy tank the slime and stand out of range, so that if it's explodes only your fairy dies.

    Anymore advice you would love to share with us?
    (4)

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