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  1. #81
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Raim View Post
    I know people hate the whole 'carrot on a stick mentality' but the longevity of this system and its content are based around providing incentives.
    I think they did good in the incentive department, theres 2 minions and a mount that give people incentive to run it at least 16 times... But I just feel it's a bit too easy, especially since it rewards lvl 235 weapons. It's easier than the regular dungeons we have now.I think this would have been a good opportunity to give ppl more endgame stuff to do besides grinding tomes and savage (which no1 does). Just kind of feels like a missed opportunity. I know there are more floors coming that are suppose to be more challenging, but god knows how long till that happens. And doesn't nullify the fact you will have to beat the 50-100 easy floors to get to the hard ones

    The content itself is decent imo.
    (1)
    Last edited by Whocareswhatmynameis; 07-20-2016 at 06:56 AM.

  2. #82
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Icepick823 View Post
    It's barely like Nyzul. The only only thing they have in common is random layout. That's it. Bosses in Nyzul were harder. There were more challenges and objectives. Here, it's just kill a bunch of mobs. Rinse and repeat. Deep dungeon isn't bad, but it's lacking. Honestly, I'm getting real tired of "story" content being so easy. Just stop it. It doesn't need to be savage difficulty, but there's no reason why this couldn't be a challenge.
    Was Nyzul soloable?
    How I see the difficulty in PofD:
    4 man party - easy mode (if you just want to rush through it)
    solo - challenge (have to think about how to pull, have potions ready to use, have to use the pomandes more often)

    Don't know how it is with 2 man
    (1)
    Last edited by Felis; 07-20-2016 at 06:29 AM.

  3. #83
    Player
    Draginhikari's Avatar
    Join Date
    Apr 2015
    Posts
    129
    Character
    Kari Azuresol
    World
    Excalibur
    Main Class
    Paladin Lv 80
    To be fair, much of Nyzul's time required had less to do with the difficulty of the content then the restrictive time restraints between time you could actually do it. Often times even with a good team it was extremely possible to get nailed to the floor by a bad set of RNG elements where you ended up with order lamps on multiple floors in a row.
    (5)

  4. #84
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Felis View Post
    Was Nyzul soloable?
    How I see the difficulty in PofD:
    4 man party - easy mode
    solo - challenge

    Don't know how it is with 2 man
    I found it changelling with 2. The first 20 level were kinda facerolling, but The dificulty spiked at the start of 21 floor. We had to be more carefull and nearly ran out of time. I miss auto res...
    (0)

  5. #85
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    My problem with palace of the dead is it has fallen into the same problem as diadem, it has some interesting ideas but they didn't add any variety to objectives, once again it's just kill all enemies and move on.

    In ffxi each floor of nyzul isle had a different objective, like a puzzle where you had to activate lamps in a sequence, or kill a specific enemy or kill a mini boss or bonus objectives like avoid being spotted by certain enemies, there could also be notorious monsters on random floors and if you killed them they dropped a chest with a special weapon inside.

    Stuff like this could easily have been used, like having a wanted target appear on random floors that 100% drops a blue chest. This is better than diadem but once again I think they missed an opportunity to make it better.
    (6)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  6. #86
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    My complaints are that you gain levels so quickly and the floors are too short and very straight forward...I mean if you're going to do this type of content why not look at XI and see how it was implemented and improve on its design...
    (0)

  7. #87
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Allistar View Post
    My complaints are that you gain levels so quickly and the floors are too short and very straight forward...I mean if you're going to do this type of content why not look at XI and see how it was implemented and improve on its design...
    How many floors had Nyzul?
    (0)

  8. #88
    Player
    Draginhikari's Avatar
    Join Date
    Apr 2015
    Posts
    129
    Character
    Kari Azuresol
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Allistar View Post
    My complaints are that you gain levels so quickly and the floors are too short and very straight forward...I mean if you're going to do this type of content why not look at XI and see how it was implemented and improve on its design...
    Honestly I think people are overselling Nyzul Isle to be a better designed event then it actually was.
    (3)

  9. #89
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fuma View Post
    How's the exp in there? Is it comparable to just leveling a job in dungeons or considerably less?
    As a level 56 1-10 gives 270k exp with the 50% exp boost from it being an alt-job.
    (0)

  10. #90
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Did whole thing twice. Kill, kill, kill, repeat. At least in Diadem you could be watching TV during that (or mind your own business). Same concept, challenging or not. Nothing new, nothing interesting. I guess SE FFXIV team just isn't capable of creating involving content.

    For me it was "make or break". So I wish best luck to all who is staying.
    (1)

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