Quote Originally Posted by Fouluryu View Post
This thread was only created by two reasons. Either wasn't invited to experience the advantage of exp chaining or feels the need to express getting Lv 50 is some sort of relic sign on FFXIV.

It's not an exploit because the system is working as intended. When having a low level player in a high level players in a party it will mean that the first kill will be high exp for the low rank and low exp for the high level party. When chaining, both high/low players are rewarded with a set of amount of exp appropriate for the level. Example: 900 for a R20 and 560-680 to a R45 player.

People feel the need to complain to make the game a competition.
Or perhaps it's a legitimate concern. It's not a concern for you, so you can dismiss it as such. Not a very good argument, but, unfortunately, a popular one. Leveling should mean something. I don't play MMO's to be at the level cap and participating in endgame within a week. The best developers in the world can't churn out enough content to sustain something like that.

The journey should be just as interesting as the end goal. That journey is completely marginalized by a system like this. Another term for it would be a sense of progression. Either way, I don't think it's good design to allow players to get to 50 in less than a week. As much as this community hates World of Warcraft, the leveling in this game just became easier and more pointless than WoW.

We'll have to see what the developers think of it, but I can't imagine they're okay with people racing to endgame only to have very few activities to participate in. How exactly will that help SE's cause?