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  1. #51
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Wander's Minuet Wander's Minuet Wander's Minuet Wander's Minuet

    I can't say it enough times but that skill just doesn't belong on Bard. It doesn't fit. It doesn't work with the class traits or skills. I have enough trouble fighting the boss and latency I don't need to fight my job mechanics as well.
    (4)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  2. #52
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    I'd remove Luminiferous Aether and make Royal Road give you 5% of your max mana. It'd make getting bad cards feel better, and it'd separate WHM and AST a bit more.
    (0)

  3. #53
    Player
    rjspencer4's Avatar
    Join Date
    Jan 2015
    Location
    Mac Anu
    Posts
    335
    Character
    Despair Senpai
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    I would remove the parry requirement from reprisal.
    (1)

  4. #54
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    Just... Elemental Damage in general. In most Final Fantasy titles you'd expect the Fire enemy to have a weakness to water while tanking fire damage like... it was made of fire or something. Dragoons are supposed to be expert dragon-slayers, but their lances and spears aren't actually any better suited against winged beasts. I get that this makes balancing classes a lot simpler and you're never going to be stuck in a situation where you're shunned from the undead dungeon because you're a dark knight, but I also feel like it takes a strategic element out of the series.

    Beyond that, I hate how absolutely reliant we are in this game in having a healer. It's kind of hard to feel very powerful when any dungeon monster can lay you flat because you simply can't take them down fast enough. I'd prefer the dps to be a bit tankier and the tanks to be a bit dps-er.
    (3)
    Last edited by Warkupo; 07-19-2016 at 02:07 PM.

  5. #55
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ametrine View Post
    I was fully expectimg Dia to return in some form with HW, verses even bigger rocks.

    If I were to change something, I would allow AST to change stances in combat. I was locked into Noct with a SCH co-healer in a Levi trial the other day, and muscle memory fought me in trying not to break the Scholar's superior shielding. It's frustrating for both parties as I can't pull my own weight as I'm missing two healing skills because our tanks were too eager.
    To be honest, Arcanist still seems as good a choice for Dia as White Mage. In XIV 1.0 it was classified as Astral damage, rather than Holy. Umbral spells and light/dark neutral magics like Ruin have since been absorbed into the Unaspected category, so I'd have assumed the same would be done with Dia.

    There are honestly quite a few changes I'd like to see to shielding systems in general, but I'm not sure what changes short of something universal would really aid with Noct shielding. You can't replace a larger shield anyways, I thought? Or does Nocturnal Field automatically override Galvanized regardless of the remaining barrier? I haven't had a chance/reason to test it yet, seeing as I always go Diurnal unless greater max eHP is needed. It's usually card overrides that annoy me.

    On topic:
    Skill and Spell Speed changed to Haste, which increases Attack Speed, DoT damage, mana regained from MP-regenerating abilities.
    Several abilities now scale with the GCD, including Cleric Stance, Defiance, Deliverance, Transpose, Wanderer's Minuet, Gauss Barrel, Geirskogul, Grit, and Darkside.
    The TP refresh now ticks at 50 TP per GCD. TP bonus effects reduced by 20% and increase the TP refreshed by each affected player's TP tick.

    Monk:
    - Meditation recast now scales with GCD.

    Bard:
    - Wanderer's Minuet locked-in duration reduced from 15 seconds to 10 or 7.5 seconds, scaling with Haste (always 4 or 3 GCDs). [A few more modifications I'd like to make to it, but this would help immensely.]

    Machinist:
    - Same, for starters. Would like to differentiate them a lot more eventually.

    Astrologian:
    - Can no longer replace a card of greater weight (remaining seconds * <% potency>). Weight is determined at 1 point per remaining second at base strength, modified by potency modifiers (1.5 per second for Enhanced, .5 per second for Expanded).
    - OR: Each player may carry up to two card buffs at a time.
    (0)

  6. #56
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Main class is drk, the one thing I would change is the stance with the great sword. I can't stand it.
    (0)

  7. #57
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kahnom View Post
    Change Mnk's Meditation from weaponskill to Ogcd.
    That would mean we're putting out a Forbidden Chakra every 5 GCDs... Apart from when unable to weave it in atop other oGCDs due to clipping, that's about an extra 60 potency per second. Overpowered much?

    You'd be hitting the same button literally every GCD to play optimally. I don't envy that key's lifespan, nor the gameplay style that would create.
    (1)

  8. #58
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    ASTRO - (after my post on the rng card mechanism, you know what's coming )

    Get rid of the card rng gimmick. Selection of a class's abilities should in no way be reliant on rng. This is extremely poor.
    Then they introduce rng mitigation - to mitigate the rng they introduced......Just what?
    Abandon this ill-thought through gimmick, replace with intentional ability selections

    Oh, and refrain in future from just copy/pasting a list of skills from the whm and calling it a new class.
    (2)
    Last edited by Teraluna; 07-19-2016 at 05:34 PM.

  9. #59
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I would remove Cleric Stance. Yes, i am THAT kind of healer xP
    (2)

  10. 07-19-2016 05:30 PM

  11. #60
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Bard. I agree with wanderers minuet. Hate the bow mage feel which is why I do play it anymore.

    Ninja. Nothing terribly huge here all I'd do is make shukuchi a teleport style move kinda like aethereal manipulation would then avoid dots when you move through them like blm does.

    Paladin. Simply make mitigation more important and impactfull on fights. But that's more of a content change than a class change. Content needs to move away from dps checks and more towards mitigation / healer checks.
    (3)

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