SMN: More Egis, more utility for said Egis.
BLM: More mobility please! (but also like the above suggestion that Thunder actually look like a lightning strike)
SMN: More Egis, more utility for said Egis.
BLM: More mobility please! (but also like the above suggestion that Thunder actually look like a lightning strike)
better position tracking while doing jumps
This is how Thunder spells looked like for BLMs in 1.0. I miss these animations
https://youtu.be/0FUvQQ5__Nk?t=20m6s
For Mch, perhaps getting some of our skills to not share a cd with each other? I wouldn't mind our stun/silence getting half potency for that either.
I think some time last month she had a thread complaining about the cards on Ast explaining her reasoning, though not many agreed with her.
SCH: summon III ; Offensive pet.
Those are terrible IMO. Thunder3/Cloud procs are way cooler now.This is how Thunder spells looked like for BLMs in 1.0. I miss these animations
https://youtu.be/0FUvQQ5__Nk?t=20m6s
Yeah I noticed. Those spells was an earlier iteration of the game. But I cant find the video showcasing the newer designs that was in patch 1.23 etc. Those looked much more lightning strikey
But tbh, all i want is that they swap places. Fire and Thunder. Fire is DOT, and Thunder is the main nuke spellI prefer thunder element and find fire pretty dull hehe
I also do not want to go back to the combat system of 1.0, the Heavensward rotation is pretty awesomeJust please Yoshida, make thunder the main nuke
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It will never look as cool like this: End of Era Cinematic Blackmage Thunderstrike
- Queen of Heal 2022 -
I main BRD and I, actually, don't hate WM. It took getting used to, but I only moved, in 2.0, when I really needed to. If I could change it, though, I'd have SE take an ability that WoW's Hunters had, before it was removed from the game. The ability was called "Sniper Training". If the Hunter stood still for 6 seconds, they would gain the Sniper Training buff and begin dealing more damage.
Once the Hunter started moving, they'd lose the buff, until they stopped for 6 seconds, again. More damage while stationary, but still able to run and gun.
Obviously it would have to be tweaked, a bit, but I think it'd be a nice change and it makes sense. You'd, obviously have better aim and damage, while your standing still.
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