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  1. #61
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Have real skills on my NIN, cause 2 or 3 skills of the NIN post 50 are kinda useless.
    (0)

  2. #62
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Machinist:

    - Add Selfheal or some kind of healing/shield turret
    - Let us place 2 turrets at the same time
    - Gauss Barrel Glamour (Silencer or something)
    - Give us 2 guns (just for style)
    - Change Gauss Barrel: While you re standing, every skill have a reduced cooldown (like rapid fire)
    - Change Rapid Fire: Reset cooldown for one skill
    (1)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  3. #63
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    HEALER LB for brd...
    (0)

  4. #64
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    For Blackmages I would make these changes that I think would make me utterly happy

    Make Thunder our main nuke spell, and Fire can be the DOT. The crackling of thunder is so much cooler than the whosh of fire. Instead of Astral Fire, call it Shock Spike or something
    Make Flare deal AOE damage around the caster himself, with a chance of putting a Burn/Scorch DOT in addition of the normal fire DOT.
    Bring back Burst to replace Fire4/Thunder4, with a small chance it can spark to other nearby enemies dealing damage.
    Remove Surecast and bring back Sanguine Rite, giving amount of MP back when hit by enemy attack/aoe, also cannot have its spells interrupted while Sanguine Rite is active. Lasting 10-15secs

    Change Freeze to deal moderate Ice damage, while also reduce our Enmity, have it be the same CD as Quelling Strikes
    Bring back Excruciate: Gradually increases magic critical rate. Effect fades upon landing a critical hit.
    Bring back names like Thundara, Thundaga, Fira, Firaga etc
    (2)

  5. #65
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I would give AST either:
    ~An oGCD AoE Heal
    or
    ~Think of a way to close the gap between Noct!AST and SCH, in terms of Off-Healer
    (0)

  6. #66
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,799
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    On NIN, replace Shukuchi and Hyoton (I think, the AOE ice spell?) with something much more useful.

    Give bard a stun move and not just a 1 second silence.

    Give MCH a healing ability!
    (0)

  7. #67
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    It would be linked to the addition of elemental damages but i would love to have elemental barrier as white mage, like in FF10

    Real buffs / debuffs on the Bard who's just an archer atm
    (1)
    Last edited by Celef; 07-20-2016 at 12:02 AM.
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  8. #68
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Change the appearance of BLM-thunder-skills to let look like a real lightning-strike ^^.
    (1)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  9. #69
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Teraluna View Post
    Get rid of the card rng gimmick. Selection of a class's abilities should in no way be reliant on rng. This is extremely poor.
    Then they introduce rng mitigation - to mitigate the rng they introduced......Just what?
    Abandon this ill-thought through gimmick, replace with intentional ability selections

    Oh, and refrain in future from just copy/pasting a list of skills from the whm and calling it a new class.
    And you'll fix this by removing one of three unique components it actually has (and to large degree a second - buff extension)?
    Archer and Machinist are remain reliant on RNG. That's okay too though?

    I think I get what you're going for, but I'm just not seeing expounded enough here to make sense. You could reduce RNG reliance in a way that suits you better on Astro—on any class—and/or revise the Sects and Aspected Benefic to feel unique, but instead you swat off the Astrologian hat and call it a day? I don't mean to be harassing, but you've clearly got something you want, so if you've got the time, go for it. I can't imagine anyone would dislike a post for some added length if it actually gets the job done.

    The healing job has always been largely about and has gotten its excitement from chance elements. It enlarges urgency (via crit chance and AA timing), it creates decision points, when working closely with tanks it magnifies and details risks. Yes, those 6x Bole feel like shit when all you want to do is alternate Ewer/Spire and Balance/Arrow, but couldn't that have every bit as much to do with how useful those individual cards are across a multitude of situations, or inventively you're able to deal with what's been dealt? At that point the job starts seeing a lot more synergy with and influence from its unique components. It affects playstyle, even where it may otherwise remain in the shadow of WHM and SCH precursor skills.
    (1)

  10. #70
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    This requires a minor change to Monk... but...

    Delirium now causes -10% magic vulnerability and -10% intelligence. The intelligence portion doesn't stack with Monk's. Dragon Kick is split into two debuffs like Miasma, one is -10% blunt resistance, the other is -10% intelligence.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

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