Quote Originally Posted by Enkidoh View Post
The trouble is, the way the game's lore has been written practically preempts having male miqo'te of either clan as having major staring roles in the storyline - they're stated as being usually independently minded, transient and idle, if not downright lazy (this is why the ACN Guildmaster keeps going AWOL, wanderlust is in his blood).

Male Sunseekers especially are regarded as usually only being interested in trying to gain breeding rights with the women of their tribe (to become the nuhn), and male Moonkeepers are worse, taking a leaf out of their mithra cousins' book from FFXI where they're not even allowed out of the house and basically become househusbands for their family (this is why the only male Moonkeeper npcs you see are usually bandits who have violated the usual gender role for their kind and are acting independently). In fact, this was used as the reason why male miqo'te were not playable in version 1.0 - because there was so few of them and they lived independent, sedentary lifestyles.
This isn't the case at all though. The Postmoogle quests reveal that Male Moonkeepers aren't -allowed- to stay with their families. They're only allowed to return, briefly, -with gifts-, once in a GREAT while. Years. The family is the domain of the females, the males aren't allowed any say in it.


That said, exploring that cultural abuse of the male gender would make an interesting story to revolve around a character. Both Sunseeker and Moonkeeper cultures promote it, with Sunseekers being driven from a young age to fight one another to become Nuhn, and Moonkeepers not even getting a name.