Quote Originally Posted by Lambdafish View Post
To me clemency is fine as is, it's an emergency tool, or an activator for divine veil (which is always easy to execute during ultimate moves as an example). This is especially apparent in PVP which I love doing as PLD, acting as a support class to keep your party alive with extra heals, SS, divine veil, cover and access to the best stun in the game, a silence and a pacify is a very robust toolkit for a support class which IMO is a preferred choice to WAR DPS in that situation.
Clemency is garbage with no practical use in raids; and it's purely to do with the cast time. What SE should do is make it instant, cannot target self, and give it a CD; keep the mana cost, which is ~30% of your bar. You can still use it to activate Divine Veil, it heals the target and yourself already. Speaking of Divine Veil, the heal activation part is outright stupid. It's just an unnecessary middle man that prevents clutch shields from a PLD, even in a coordinated group because now you're dealing with PLD ping + healer ping as you try to time a shield. It's an asinine idea.

Cover should be ALL damage, not just physical. The idea of Cover is that the PLD steps in and takes damage for another player. There's no sense in making it only physical damage.
Shield Strike shouldn't have a CD longer than 5s. Sheltron should definitely reset that CD.

Flash needs an overhaul. It's the single most boring ability in the game. No damage, is completely unaffected by buffs, and why the hell is PLD a light bulb for AoE pulls? It's pure ineptitude that this skill still exists as it is.