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  1. #21
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Voltyblast View Post
    In my opinion it is worth doing it: a lot of major mechanics require the player to use all of their skills, but with this constant limitation while synch will always limit their abilities, without learning any proper rotations.
    You say it's 'worth doing it', but you seem to not see any of the downsides.

    A BLM or THM can already have 80-100% of the tanks hate in low level. Now they get double Flare.
    Sooo... not only Flare has to be nerfed, every command has to be nerfed, depending on two parameters: your level (toolkit) and the content.
    While now only your gears have to be nerfed depending on 1 parameter, the content (which has to stay, too).

    What happens to people, who are not comfoertble with lvl60 rotation, if they get Sastasha and a full lvl60 rotation is nerfed down to match a lvl17 rotation:
    A fire4 would do less than fire1 now (since leylines, etc) and fire1 would do next to nothing.
    They will do abysmal little damage, if they don't do a proper rotation.

    A SMNs toolkit has to be nerfed that all DoTs spread on all enemies + painflares + deathflares match the dps you can do with 1-2 DoTs (no bane) + ruin.
    Lol, so Bio, Bio2, Miasma, Painflare, Deathflare, Ruin3 get all nerfed to 20 potency?!


    Soooo... That was dps skills, what about healing/tanking?
    In fact you can already see what happens: A SCH can use one lvl 30 ability regardless lvl sync. And it is OP and unbalanced like nothing else: fairy.

    ______________________

    To illustrate that:
    This is right now the 'table'/'function' for every job, when it comes down to synching (numbers made up):


    With your idea, you need a table or a function which gives you something likes this:


    You need for every class a seperate table/function + the one above still.

    (Too lazy to make a right looking table with two keys -.- and mixed up Totorak and Tamtara xD)
    (3)
    Last edited by Neophyte; 07-16-2016 at 09:55 PM.

  2. #22
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Neophyte View Post
    Snip
    I didn't say it would be easy, but it would be worth giving it a shot. Plus it's not really fun doing low level dungeons for that reason: you are constantly locked on the best skills. And again, why other games can do this just fine, but this can't? Not to sound silly or cocky but the game isn't what I'd call complex: most jobs have just one or two rotations at best, repeated ad nauseam. Tanks usually have one!
    Heck, SWTOR does it really well and Wow's (worst game ever yadda yadda, insert your joke here if you care) time event is also very fun, especially because those heroics are harder than the usual ones and I had a lot of fun remember the old tactics, while still having all of my talents. They're not as hard but still fun to do.

    So...yeah, there would be downsides but, to be perfectly honest on this, it's not my job figuring and solving these issues: I could say to give the classes a % damage nerf or something like that but I'm not a programmer. I'm not saying that they're lazy or whatever, but the usual response someone gets for this is the canonical "then program this game yourself". However considering that I'm a customer and I want to support the company I'm following, I'm just giving my take. If they don't care about this, so will I: I'm not losing sleep over it.
    Still, considering that we already have gear synch when doing fates and item level limit on certain dungeons, the possibilities are there if they actually bother to give it a try (yes it still locks skills I know, but there's a lot of synch in this game). But if it's fine for them and most of the players then I don't see this changing in the near future.

    Although if we had, it would make those old levelling dungeons less boring...just sayin'
    (1)
    Last edited by Voltyblast; 07-16-2016 at 09:37 PM.

  3. #23
    Player
    MayleeMorningstar's Avatar
    Join Date
    Apr 2016
    Posts
    25
    Character
    Maylee Morningstar
    World
    Cerberus
    Main Class
    Astrologian Lv 70
    I really don't like this idea at all. If you sign up for leveling roulette as a 60, you're there to help players as they level and learn their abilities. CDs and AoE abilities would change these too much, even with reduced potency. There's no way you can make it so that a WHM spamming holy on a big group in Sastasha doesn't do more than aero and stone spam.
    (1)

  4. #24
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Voltyblast View Post
    Although if we had, it would make those old levelling dungeons less boring...just sayin'
    I do not agree with this either. Using your same level 60 rotations in old content does not make it less boring, if anything it would make it more boring because you would not have to adapt to the restrictions. The restriction forces a change in play style which means doing something different and that makes it more interesting. Maybe you think would be less boring because might clear it quicker, less time to clear equal less time bored...but that won't be the case because all the higher level skills will be extremely nerfed and massively altered for balancing to counter the additional threat generation vs a potential low level tank and the limitations of a potential low level healer in the group. It will end up taking roughly the same amount of time.
    (6)
    Last edited by Snugglebutt; 07-16-2016 at 09:52 PM.

  5. #25
    Player
    AutoWhit's Avatar
    Join Date
    Aug 2013
    Location
    Kugane
    Posts
    153
    Character
    Gahz Rilla
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I like the way its done now. Makes everything continue to feel relevant.
    (1)

  6. #26
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Syncing it works just fine, and Neophyte explained just fine why change will not work. I feel only one silly thing there - if I go whm to low lvl dungeon, I can't use stoneskin because of lvl sync, but if I go as other class, and I have SS cross-classed into my 1-st slot, I can use it. And it has an easy fix - disable crossclassed skills too if their level is higher than yours.

    P.S. SS is just an example, same goes for all crossclassed skills.
    (1)

  7. #27
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    They aren't likely to do this anytime soon. Firstly, it would take an incredibly complex system to work properly: not only would the full level 60 rotation of each class need to have all of its potencies, durations, and extra traits adjusted so that they would be equivalent in DPS (or HPS or Enmity per Second) to someone at level (with the reduced rotation) for a given dungeon, but the system would also need to account for the level 58 rotation, the level 56, one, the level 54 one, and on down the line. That's an extremely high number of variables, something that would require a lot of processing power to handle automatically.

    Secondly, and more importantly: this would go a long way toward ruining the learning experience for newer players. The primary reason speed pulls aren't done in most low level dungeon is due to a lack of tanking and healing cooldowns. If level 60s could suddenly run Sastasha normal with their full suite of various cooldowns, large pulls would potentially become the norm as they are in higher level dungeons. Imagine a new CNJ stepping into their first dungeon as a healer and getting a tank who begins to mass pull because he's level 60 and doesn't realize he has a non-synched healer—that wouldn't be a good environment for the new healer to become comfortable with his class.

    Thirdly, it would also create a lot of strangeness: a Rogue with only Spinning Edge and Gust Slash would end up doing more damage with those attacks than a Ninja with the full rotation because their overall damage output would need to remain the same. As mentioned above, a 60 BLM's Fire 4 would probably need to do less than a level 15 THM's Fire 1, and so on.

    In the end, Level Sync'd content is actually a small fraction of what's available to do at level 60, and there's very little that requires folks to do it outside of Anima/Zodiac questlines. The only Roulettes with generally significant syncs (below level 50) are Leveling, Guildhest, and Mentor—none of which are particularly rewarding for max level characters (Leveling Roulette's tomestone bonus is the same as a run of Antitower at present, for instance—if you need tomes and don't like being Synced, there's no real reason to do Leveling).
    (2)

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