Not to mention WHMs Holy spamming everything.
Not to mention WHMs Holy spamming everything.
The only way they could do this is by lowering the potency of all our attacks to competent the low level content, otherwise any geared DPS would rob hate within seconds from a new tank. In fact, I just did A Thousand Maws last yesterday and despite the tank doing fairly well as a new player, if I popped Internal Release alongside ID spamming, I was dangerously close to stealing hate every pull (and did a few times). A full four tier combo would basically make me the tank.
Level 60 tanks struggle to keep aggro when I play BLM. I can't imagine a poor noob tank who already struggles to keep aggro against a normal blm using fire 1 trying to be MT against fire 4, which is 100 potency stronger(180 vs 280). I ALREADY end up as MT 90% of the time if I BLM low level dungeons, with Flare & Fire 4 I may as well have queued as a tank w/o any armor on bc it's the same thing.
I don't like syncing but it's done for balancing reasons. Tanking low level is also a major pain as it is now.
As other people have mentioned, the only way for it to to even be applicable would be lowering the potency of all such skills which is probably more work than it's worth. It would cause a lot of balancing issues for low level players vs high level ones in the same instance. In the end, it simply is not a viable thing to do I think especially since do not need those other skills to clear the content.
I do think it's possible: in other games they allow you to use all of your cap talents and skills but with reduced potency and damage, so I can see this being possible...but it depends if they think it's worth or not (or just lazyness)
Synching down is the only way I can enjoy Bard nowadays so it's a big no thanks from me.
Sometimes it's relaxing to use low level rotations of any job, not just Bard. It prevents people from speed running low level dungeons when they don't have all their defensive cooldowns and healing buffs.
Last edited by Reinha; 07-16-2016 at 07:41 PM.
Graphics
MSQ
Viper
I wouldn't say it is lazy to not do it, more like it's not worth doing. The only real benefit would be so people would not have to adjust their end game rotations, a lack of desire to adapt because if such occurred and if SE did it then by the end of the vast amount of balancing adjustments and potency changes you wouldn't clear it that much faster. Certainly not anywhere near as fast as simply going in unsync'd. It is a vast amount of work that would need to be done on SE's end for something that has hardly any benefit, especially since can already go in unsync'd mode if wanted access to all your skills and such.
Last edited by Snugglebutt; 07-16-2016 at 07:40 PM.
In my opinion it is worth doing it: a lot of major mechanics require the player to use all of their skills, but with this constant limitation while synch will always limit their abilities, without learning any proper rotations.
Let me put this way: I levelled my dragoon with only level roulettes (back in ARR) so I was constantly struggling with the skills, but I never had the chance to use the high level ones until I reached 50: when I was capped It was much harder to understand what to do, because i never had the chance to practice. Unless you level constantly with your current class (I did with warrior) then you don't have problems, but usually you use most of the skills in dungeons anyway. Having the chance of bringing all skills at once, albeit with lower potency, would be hugely beneficial.
If not, then I guess all I can say is, "Enjoy your 1-2" combos. But I will say this again: other games do this fairly well, so while it's a big deal it might be worth trying.
I cry every time when I don't have my favorite moves as a Scholar.
But if we did have them in lower level dungeons, it might make things way too easy and they wouldn't want that.
Also less duration for those skills which have no potency. And less procentual effects.
So Greased Lightning I will have in Sastasha the full duration and speed buff, but Greased Lightning II will have less duration and speed buff than Greased Lightning I
In short the skills still have to get nerved down in a way that a player not synched down is not in disadvantage. And then a lv 60 rotation will be possible, but weaker than a rotation of the right level.
Last edited by Felis; 07-16-2016 at 08:36 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.