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  1. #1
    Player
    Voltyblast's Avatar
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    Aug 2014
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    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I do think it's possible: in other games they allow you to use all of your cap talents and skills but with reduced potency and damage, so I can see this being possible...but it depends if they think it's worth or not (or just lazyness)
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  2. #2
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    Quote Originally Posted by Voltyblast View Post
    I do think it's possible: in other games they allow you to use all of your cap talents and skills but with reduced potency and damage, so I can see this being possible...but it depends if they think it's worth or not (or just lazyness)
    I wouldn't say it is lazy to not do it, more like it's not worth doing. The only real benefit would be so people would not have to adjust their end game rotations, a lack of desire to adapt because if such occurred and if SE did it then by the end of the vast amount of balancing adjustments and potency changes you wouldn't clear it that much faster. Certainly not anywhere near as fast as simply going in unsync'd. It is a vast amount of work that would need to be done on SE's end for something that has hardly any benefit, especially since can already go in unsync'd mode if wanted access to all your skills and such.
    (1)
    Last edited by Snugglebutt; 07-16-2016 at 07:40 PM.

  3. #3
    Player
    Voltyblast's Avatar
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    Aug 2014
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    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Snugglebutt View Post
    I wouldn't say it is lazy to not do it, more like it's not worth doing.
    In my opinion it is worth doing it: a lot of major mechanics require the player to use all of their skills, but with this constant limitation while synch will always limit their abilities, without learning any proper rotations.

    Let me put this way: I levelled my dragoon with only level roulettes (back in ARR) so I was constantly struggling with the skills, but I never had the chance to use the high level ones until I reached 50: when I was capped It was much harder to understand what to do, because i never had the chance to practice. Unless you level constantly with your current class (I did with warrior) then you don't have problems, but usually you use most of the skills in dungeons anyway. Having the chance of bringing all skills at once, albeit with lower potency, would be hugely beneficial.

    If not, then I guess all I can say is, "Enjoy your 1-2" combos. But I will say this again: other games do this fairly well, so while it's a big deal it might be worth trying.
    (1)

  4. #4
    Player
    Neophyte's Avatar
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    May 2015
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    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Voltyblast View Post
    In my opinion it is worth doing it: a lot of major mechanics require the player to use all of their skills, but with this constant limitation while synch will always limit their abilities, without learning any proper rotations.
    You say it's 'worth doing it', but you seem to not see any of the downsides.

    A BLM or THM can already have 80-100% of the tanks hate in low level. Now they get double Flare.
    Sooo... not only Flare has to be nerfed, every command has to be nerfed, depending on two parameters: your level (toolkit) and the content.
    While now only your gears have to be nerfed depending on 1 parameter, the content (which has to stay, too).

    What happens to people, who are not comfoertble with lvl60 rotation, if they get Sastasha and a full lvl60 rotation is nerfed down to match a lvl17 rotation:
    A fire4 would do less than fire1 now (since leylines, etc) and fire1 would do next to nothing.
    They will do abysmal little damage, if they don't do a proper rotation.

    A SMNs toolkit has to be nerfed that all DoTs spread on all enemies + painflares + deathflares match the dps you can do with 1-2 DoTs (no bane) + ruin.
    Lol, so Bio, Bio2, Miasma, Painflare, Deathflare, Ruin3 get all nerfed to 20 potency?!


    Soooo... That was dps skills, what about healing/tanking?
    In fact you can already see what happens: A SCH can use one lvl 30 ability regardless lvl sync. And it is OP and unbalanced like nothing else: fairy.

    ______________________

    To illustrate that:
    This is right now the 'table'/'function' for every job, when it comes down to synching (numbers made up):


    With your idea, you need a table or a function which gives you something likes this:


    You need for every class a seperate table/function + the one above still.

    (Too lazy to make a right looking table with two keys -.- and mixed up Totorak and Tamtara xD)
    (3)
    Last edited by Neophyte; 07-16-2016 at 09:55 PM.

  5. #5
    Player
    Voltyblast's Avatar
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    Aug 2014
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    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Neophyte View Post
    Snip
    I didn't say it would be easy, but it would be worth giving it a shot. Plus it's not really fun doing low level dungeons for that reason: you are constantly locked on the best skills. And again, why other games can do this just fine, but this can't? Not to sound silly or cocky but the game isn't what I'd call complex: most jobs have just one or two rotations at best, repeated ad nauseam. Tanks usually have one!
    Heck, SWTOR does it really well and Wow's (worst game ever yadda yadda, insert your joke here if you care) time event is also very fun, especially because those heroics are harder than the usual ones and I had a lot of fun remember the old tactics, while still having all of my talents. They're not as hard but still fun to do.

    So...yeah, there would be downsides but, to be perfectly honest on this, it's not my job figuring and solving these issues: I could say to give the classes a % damage nerf or something like that but I'm not a programmer. I'm not saying that they're lazy or whatever, but the usual response someone gets for this is the canonical "then program this game yourself". However considering that I'm a customer and I want to support the company I'm following, I'm just giving my take. If they don't care about this, so will I: I'm not losing sleep over it.
    Still, considering that we already have gear synch when doing fates and item level limit on certain dungeons, the possibilities are there if they actually bother to give it a try (yes it still locks skills I know, but there's a lot of synch in this game). But if it's fine for them and most of the players then I don't see this changing in the near future.

    Although if we had, it would make those old levelling dungeons less boring...just sayin'
    (1)
    Last edited by Voltyblast; 07-16-2016 at 09:37 PM.

  6. #6
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    Quote Originally Posted by Voltyblast View Post
    Although if we had, it would make those old levelling dungeons less boring...just sayin'
    I do not agree with this either. Using your same level 60 rotations in old content does not make it less boring, if anything it would make it more boring because you would not have to adapt to the restrictions. The restriction forces a change in play style which means doing something different and that makes it more interesting. Maybe you think would be less boring because might clear it quicker, less time to clear equal less time bored...but that won't be the case because all the higher level skills will be extremely nerfed and massively altered for balancing to counter the additional threat generation vs a potential low level tank and the limitations of a potential low level healer in the group. It will end up taking roughly the same amount of time.
    (6)
    Last edited by Snugglebutt; 07-16-2016 at 09:52 PM.