Quote Originally Posted by Greydor View Post
All too often, people throw out the excuse of "PS3 limitations" when asked why certain features don't exist in the game or why changes can't be made. Examples include:

- We can't have more inventory because of PS3 limitations
- We can't wear two hats because of PS3 limitations
- Balmung exists because of PS3 limitations
- PS3 limitations are the reason we can't seperate Balmung into it's own server away from everyone else

So, has the developer given a list of any actual PS3 limitations? Has anything been confirmed to be missing/unchangeable due to PS3 limitation that aren't heresay?

EDIT: Rephrasing to clarify. What I'm asking is what total game additions/changes cannot be made due to the PS3 being the limiting factor. In other words, what are PC/PS4 players missing out on because the PS3 flat-out couldn't handle it?
Very large zones might be an issue due to memory limitations. Solo PS3 games resolve this by streaming data overlays as players move around to give the impression of a larger field. In an MMORPG there are many external data factors due to the online interactive nature of the game that make that more difficult.

Large scale battles are a problem on PS3 because it cannot render the same number of players, NPCs and monsters, as well as other objects as PCs/Mac or PS4. This would be the largest limitation I can think of in fact. The game is client server after all, so the client can scale to the platform.

Quote Originally Posted by MugenMugetsu View Post
Hmmm. Well first and foremost we can start with High Definition textures. These will take up more RAM for the game to process visually along with character models etc. .
That is not a PS3 limitation, that is an SE decision. they could easily create a high definition texture pack for high end PCs and even have the textures scale depending on platform, and have the PS3 continue to use the existing textures as the default base resolution. It's pretty well false to call this a PS3 limitation.