Sony is not going to let you change a Playstation license to a PC license.I wonder if they're expanding on that. Last time the upgrade program was specifically for going to PS4 because that was the whole reason why they had it, because the PS4 version was just released.
This time, if it's because of dropping PS3 support, it really should be a PS3 to *any* other supported platform upgrade. Just beacuse someone has been on the PS3 version doesn't mean they have access to a PS4 (or want one). They should be able to take their pick of transferring their game to PS4, PC, or Mac. It really wouldn't be fair if they limited it to the same PS3->PS4 upgrade program they did before.
Sony doesn't have any say over what PC licences SE gives out. The console licences are registered though them so that the PSN can be used to download the game, but it's SE who decides what licences to give out.
The upgrade program (as it existed last time) was simply that SE would give a free copy of the PS4 version to anyone who wanted to give up their PS3 version. This time everyone will have to give up their PS3 versions, and SE can give whatever free copies (or anything else) in exchange they decide to offer.
The GPU, the CPU, and to a greater extent, the RAM.
512 whole MB there, like woah.
Most games use up to 4+ GB of RAM.
Last edited by Averax; 10-18-2016 at 06:39 AM.
Apparently, turning on focus targeting while simultaneously targeting something else, on top of everything normally shown, is too much UI data for the PS3 to handle at once. The solution is to drop other UI elements off (such as the EXP bar and server clock).
Same happens while in a FATE on PS3. When the blurb and progress of a FATE shows up, your regular quests vanish from your screen, verses PS4 and PC just bumping them down to show both.
How bad will the drop of PS3 affect people with medium gaming notebooks, equiped with cards like 860M? Will I still be able to play without FPS drops or should I upgrade ASAP for Stormblood?
You may need to as SB is going to require higher minimum requirements.
What those are, we still don't know.
Having now read through the topic entirely.... clearly Kosmos992k knows their stuff more than anyone else. xD
But for me, not having that kind of knowledge, i'm just curious to know where the 'limitations' vs 'casual friendly super love' line is defined.
I get that this game is not and will never aim to be 'the great' FFXI,
but lets take PotD for example.
The first 50 floors are OK, but kinda bleh meh?
4 or 5 rooms per floor? Why not 20?
No real 'stuff' to speak of. Hidden rooms, walls? Variable sizes?
The place really shouldn't have a timer to begin with, or have one that is much longer.
Floors that have 100 rooms and no map so you can get hopelessly lost?
Just.... MORE, you know? Than... it is...
For all my love of this game, there's so much lost potential in areas like not having at least 6 or 8 elements associated with battles for strengths and weaknesses or stuff like skillchains and all that. ... and maybe it'll never be a game with the balls to go there,
fact is i've played every other (major) MMO released in the last, i dunno, since 2008ish? and i didn't like any of them all that much or near as much as i like FFXIV. Perhaps there will just never be another FFXI or truly great MMO like it.
But i'd love to know in which areas they've been held back on developing actual STUFF not like the usual cyclical, i dunno, PotD first 50 floors kind of thing, and how much dropping the PS3 will make future content shine a bit more with genuine innovation or at the VERY least, complexity... and maybe complexity is the key word.
Last edited by NefarioCall; 10-18-2016 at 03:32 PM.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
PotD was done with the idea that each set of 10 floors would take you around as much time as it takes to clear a typical dungeon. That's why floors were 4-8 rooms in size (prior to 3.4) and are now 3-whatever (haven't done it floor 21+ post patch). Its to cater to those who want to get in, get those ten floors done with minimal killing, and move on to something else.
That despite the obvious (to me, at least) fact that plowing through, rather than sneaking through, results in more Silver Coffers and in characters strong enough to handle later floors. Ever seen a 54 tank try to tank level 60 mobs, on floor 41, without a healer? He'd have been fine if he's tried to keep his level up and entered 41 at 58 or higher, and tried single pulling. As it was, he could not even tank *one* mob. Anecdotal, yes - but no less true for being such.
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