[INCLUDES SPOILERS!] Following the threads responding to 3.4 on both the Gamefaqs and here just made me think.. "Hey I should make a review about 3.4! Since there's so much hate floating". So I'll do exactly that!
Main Story Quests:
By far my favorite part of this patch. It was.. surprisingly lengthy. I tried doing it all in one sitting and wore myself out at final quest.. Which is a plus I say. The WoD battle was quite great imo. However.. I didn't feel any sense of danger in that fight. Maybe my gear was too strong I don't know.
VAs are something that really helps me feel into the game so I enjoyed every cutscenes with voices. The cutscenes were also very well-done I think. The new animations and such. I liked how there was a massive amount of character development here. From the WoDs, Urianger, Alisae etc. They all had their chances to shine. I DO however feel the end of the WoD was premature..
I LOVED the Titan battle edit. That was really cool and a nice new trick by the devs. Very unique.
The MSQ's sheer length is why I like it. It kept me interested for a good while and was longer than all other patch MSQ.
Dungeons:
I will split to Pros and Cons for this..
Pros- Visual effects on point as always. I like the music from these two dungeons alot and the new boss themes were a very nice surprise. I think both of these dungeons are more fun than the 3.3 set. Especially Hullbreaker(good god..). I loved all of the interesting new mechanics in the dungeons. Mainly in Xelphatol. Like the balloons getting soldiers, the.. zipline(?), elevator(been awhile since we got one xD), and lastly I liked all of the boss fights. Very well made and fun.
Cons- Sigh* here we go. Is it just me? Or are the dungeons this patch extremely easy?! I was able to complete these dungeons before the 20min mark. For a new dungeon that's ridiculous imo. The enemies are so weak it's extraordinary. It's like they come with marshmallow swords to try and kill you. Why are enemies hitting tanks for only 400-600dmg? What is this??? Hitting healers for barely over 1,000. These enemies are so weak a PLD could probably win solo with Clemency. The only things that are a threat are bosses but they use stale marshmallows instead.
Both of these dungeons are larger than the 3.X counterparts but they are filled with NOTHING. Xelphatol is a huge dungeon... of running. These dungeons were cool.. but this difficulty is insane. A blind guy in a neck brace and no arms can beat these with his toes.
Other- Anyone else notice the new dungeon format? Before the last boss there seems to be minibosses now. Which aren't really bosses at all.. This started with 3.3 btw.
Alexander Creator:
Pros- I honestly love every bit of Creator. The fights are great and unique. The new mechanics are NEAT. The gear ain't bad. The Devs listened to the raiders somewhat and made the savage gear kinda unique. Savage gear differs from normal. Creator is just good. A from me.
Cons- However, it would've been an A+ if it had the love that Coil 12 and 13 got. Unless I just haven't seen it yet(have not successfully beat Alexander yet), there are no CGI cinematics or VAs in Alex. I was hoping for it. Disappointed in that. And also the story.. with it being so easy to complete the story carries so much less weight thsn Coil for me..
[Have yet to do Sophia]
[Have yet to unlock Squadrons]
QoL Features
The massive amount of QoL changes are VERY welcomed. Too many to list here but it's great. The Devs do listen to their audience and I am happy so many changes made it in. This includes apartments and aquariums etc. No cons here
Wondrous Tails
Pros- Khloe
Cons- The RNG. Otherwise, a great new feature.
Set-Up Of Patch:
This section is my special one.. I see people say stuff all the time about patches. "The Devs are very predictable. I know what will be released 1 year from now. It'll be the same." "Devs don't listen to feedback". "Devs will never stray from the same format".
I have to say.. this patch has a TON of changes to the format. First off, Snowcloak(Hard) here. People swore up and down that it'll be here because the Devs are predictable. Second, crafted weapons. That's completely new to progression. Sophia weapons, they are NOT i250 as some doomsayers were chanting both here and other sites. The Savage gear is NOT 100% the same as NM Alex gear. Although it was expected to be. The Expert dungeons for some reason give 50 tomes not 40 lol. That's new. PotD will be added in 3.45. We have not gotten any thing like that during 3.X. What I mean is PotD, a CATCH-UP content, will either give gear or weapons for progression alongside the Relic will be released in an EVEN numbered patch. That's new. And finally, believe it or not. 3.4 is a very large patch it just is.
Verdict:
I give... 8/10 or 8.5/10. I've played since 2.3 and I think this is one of the best and largest patch yet, honestly. The dungeon difficulty drags the score down though. They are way too easy. Too stinkin' easy.. Overall though the content is great, the story is good and chunky, tons of QoL changes, lots of signs of the Devs listening to the player base, and it kinda restores hope in my eyes actually. They're changing things up. Slightly, but they are. Makes me look forward to the next updates and the features that leave PS3 out gives me hope that they are dropping PS3 for 4.0 which will be a godsend.
Well if you read all this.. you're a boss! That is all!