Quote Originally Posted by RiceisNice View Post

Fundamental changes can work provided it makes sense, fits the fantasy, and adds more to the identity of the job rather than taking away from it. Take WoW's hunter for example, going into Cataclysm they removed mana bars for them entirely and gave them something akin to TP. Instead of doing skills to dump mana until you hit 0, you'd focus jump to empty out your resource (which takes 2-3 shots, compared to 40+ previously, which is incredibly motonoious) and instead alternate between focus dumping and using a focus regen skill that has a cast time (you have to stay stationary). It didn't change the core foundation of hunter's gameplay of using weaponskills and optimizing their resource use, but made it much more faster paced and rewarded good play. Compared to say, straight up getting rid of all the disease abilities from SCH, ruin becomes broil, and physic becomes aldo. You take away their DoTs and baked in scholar theme'd abilities in place of it;s standing spells, but now you're just a WHM but with shields and lower healing potencies. Or Wanderer's Minuet. Honestly speaking, "it's a lot of work" should never be an excuse to not implement something, espesically when we're looking at an expansion.
Had a thought the other day for Dragoon to change out its MP bar with a Blood of the Dragon bar. Same essential mechanic as BotD, only your bar (much more visible than a small buff icon) represents how much BotD time is left.