Yes lets not just stop there; Jobs are a massive waste of resources and players only really play the 'best' ones anyway so from now on there should only be healer, tank and dps so no one can be excluded! Yay for everyone! /endsarcasm.They are not and nor should they add specs or skill trees etc... People would find which specs or trees that worked best and are the most optimize, and people without said skills or specs would be insta kicked from parties and the GMs wouldn't do anything about it, because of the playstyle clause they have already stated is the TOS. Most games that had skill trees have done away with them, because of cookie cutter specs.
Must be nice to live in wonderful land, I live in the real world. Where people only want to excel, and don't want to waste their time. Because I always see PF Parties looking for noobs who don't know how to play their class right, so let's add some skill trees or specs where about 60-70% of the skills would either be based for solo play or just plain worthless. Yes I get where your coming from, I totally agree with ya now. /endsarcasm.
"Right. So, if we did something like add mode A and mode B for dragoon, eventually people on the internet would examine them and choose which one was stronger. Then, when we created new content, the content would have to be based on whatever was strongest. There would be a lot of discussion about the job states like "that job is too strong" or "that job is too weak" and people would always choose what they felt was best. That's not to say a skill system like that would be negative, but the armoury system itself already allows you to play all of the different jobs. Since we already have that system in place, I'm not expecting that we'll make branches for jobs for the time being."
- Yoshi P's official stance on skill trees, January 2016
https://www.bluegartr.com/threads/12...tions-requests
Don't be buttmad that you don't get your way ¯\_(ツ)_/¯
My personal opinion is that the job system in itself IS the skill tree system, we get the choice of which playstyle we want to play and would rather they put the resources towards a new job than a skill-tree system, the SCH/SMN problem is enough of a reason to go away from it.
Last edited by Lambdafish; 07-11-2016 at 01:03 PM.
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