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  1. #1
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Some seem to forget the boss or monster having limited lifepoints!
    If one member doing awesome DPS then one other can NOT do high DPS because the monster is already dead or skipping phase or whatever...
    If all doing 1k in savage its the "norm" but when you have one doing 1500 then there must be an other just doing 500... you get the idea?
    There can be a lot reasons for "one" to do more damage than others (AST buff as example) but i recently seeing that happen a lot, special if ilvl 240 players are pairing in dungeons with ilvl 220 players...

    I just like to say: the so called "weak" or (as you like to call them: afk) player, may do all right and still cant compare because the other one have taken some of his damage...
    One Example from experience: BLM casting while MNK is killing the target before cast finished -> MNK getting all the honour for DPS and BLM is kicked for being lazy...
    (Sidenote: I know some who said they do it on purpose and have fun when BLM could not cast, gives them an edge of thrill)
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #2
    Player
    Normalizer's Avatar
    Join Date
    Aug 2014
    Posts
    170
    Character
    Esmond Rainer
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Yukiko View Post
    snip
    Your post is kinda funny though. Beside missing 1 spell won't bring a BLM dps from 1000 to 500 :P Any BLM know how to play it will either change target first, or use instant cast. So a weak/lazy DPS will still be a weak/lazy DPS even if all other dps doing nothing let them kill the add alone :P

    Also why it's partially true that 1 very high dps can affect other dps, it will only happens if the monster is nearly one-hitted or the phase change happened too quick that it screw up the "normal" rotation, this, can mostly happen in unsync content only.
    (6)

  3. #3
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Yukiko View Post
    If all doing 1k in savage its the "norm" but when you have one doing 1500 then there must be an other just doing 500... you get the idea?
    Uhm. No. They can do both 1500 and the mob dies faster.

    When one is doing more, the other "can" do less. but thats not a "must".

    Quote Originally Posted by Normalizer View Post
    this, can mostly happen in unsync content only.
    Its also happening in current content. With the current gear we get more and more in trouble to get cooldowns ready for some DPS checks in Midas savage and have to reorganize our strategy.
    (5)
    Last edited by KarstenS; 07-07-2016 at 07:28 PM.

  4. #4
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Yukiko View Post
    I just like to say: the so called "weak" or (as you like to call them: afk) player, may do all right and still cant compare because the other one have taken some of his damage...
    One Example from experience: BLM casting while MNK is killing the target before cast finished -> MNK getting all the honour for DPS and BLM is kicked for being lazy...
    (Sidenote: I know some who said they do it on purpose and have fun when BLM could not cast, gives them an edge of thrill)
    That's weird and doesn't make sense.
    In a real situation, They're both hitting the target at the same time. So they would be hitting 1000 DPS for whatever time it takes the target to die.

    In your MNK and BLM comparison.
    The only difference there is the way their damage is done, The MNK damages in small hits while the BLM does a big hit in the end of a cast.
    So yes, If the MNK is strong enough to kill the target before the BLM finishes the cast, then the MNK will have a bigger DPS than the BLM simply because the BLM had 0 DPS.
    But in savage and current raid content that will never happen. As there is ample time for both to do DPS.

    One question though, what mob in a dungeon dies to a MNK before a BLM finishes their cast if they started at the same time?
    (0)

  5. #5
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by KarstenS View Post
    snip
    Quote Originally Posted by hagare View Post
    snip
    Maybe i should do some videos...
    Still, i am not here to prove anything, just saying how it is.

    I am not talking from "Momentum", but "real" Fights till the end. (Savage as example)
    (0)
    Last edited by Yukiko; 07-09-2016 at 02:09 AM.

  6. #6
    Player
    hagare's Avatar
    Join Date
    Oct 2014
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    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Yukiko View Post
    Maybe i should do some videos...
    Still, i am not here to prove anything, just saying how it is.

    I am not talking from "Momentum", but "real" Fights till the end. (Savage as example)
    sigh........
    you might be confusing damage done with damage per second.
    (4)

  7. #7
    Player
    Jekyll's Avatar
    Join Date
    May 2012
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    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Yukiko View Post
    Maybe i should do some videos...
    Still, i am not here to prove anything, just saying how it is.

    I am not talking from "Momentum", but "real" Fights till the end.
    Your point is not being misunderstood. Total damage in the end will be slightly different depending on DPS contribution.
    There is a finite amount and certain DPS classes with slightly higher encounter ceilings will make up a larger percentage on that.

    However, that doesn't exclude the fact that there are such things as low and high dps thresholds for each class/job.

    Whether looking at total damage or a fraction of it (damage per second), the result is the same. Low damage (DPS or total) is typically a result of a bad rotation, bad mechanic handling, or a sad combination of the two.
    (0)
    Last edited by Jekyll; 07-09-2016 at 02:40 AM.

  8. #8
    Player
    KarstenS's Avatar
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    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Yukiko View Post
    Quote Originally Posted by KarstenS View Post
    Back to the above example: both can do 1000dps, 1500 dps or 2000 dps, which would result in both doing 500k absolute damage out of the 1kk lifepool, till the mob is dead. Its just the amount of time, which would be different.
    Maybe i should do some videos...
    Still, i am not here to prove anything, just saying how it is.

    I am not talking from "Momentum", but "real" Fights till the end. (Savage as example)
    Maybe you should take some math lessons?

    The "enemy" has a fixed amount of life points. The more DPS you have, the faster this number is getting to 0.

    If what you wrote here...

    Quote Originally Posted by Yukiko View Post
    If one member doing awesome DPS then one other can NOT do high DPS because the monster is already dead or skipping phase or whatever...
    If all doing 1k in savage its the "norm" but when you have one doing 1500 then there must be an other just doing 500...
    ... would be true, the following should be impossible.

    vs.

    The left one was our very first A5S kill and the right one our latest. As you see: (nearly) everyone is dealing alot more DPS in the right one.

    (The third last line is the limit break).

    The left fight took 8 mins 32 secs. The right one 6 mins 34 secs. Thats the difference you get out of more DPS.

    Then look into the left column in the picture. This is the fixed amount of damage damage dealt (not DPS]. The right one is DPS. When you add the numbers in the left column together, in both cases you will have the same number as the result. But thats the amount of damage dealt, not the damage over time.

    Quote Originally Posted by MaikoRaines View Post
    I don't have, nor do I want to join a static because I don't have the time committed to getting on at certain hours due to my career and the fact that my marriage comes before a game and I don't like people raging out and yelling at others because of a wipe or something dumb like that.
    You don't need a static for this fight. But when you want to get things like ex primals faster, you need friends, a good free company or some linkshells. PF will be always the longest way as there are to many leechers joining.
    (4)
    Last edited by KarstenS; 07-11-2016 at 07:36 AM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #9
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Yukiko View Post
    Some seem to forget the boss or monster having limited lifepoints!
    If one member doing awesome DPS then one other can NOT do high DPS because the monster is already dead or skipping phase or whatever...
    If one member is doing awesome DPS then ALL the party members are doing MORE DPS than they would have been doing otherwise.

    It might seem ironical at first, but this is how it is - The longer the fight the bigger dps loss due to mistakes/reaction time/CDs etc.


    Edit:

    Btw. The DPS checks are not the issue in Nidhogg Ex. People screwing up mechanics and getting debuffs or eating orbs while having the blue chain are making it seem like the dps checks are the issue.

    It requires many mistakes/bad dps players in the group to fail those checks.
    (3)
    Last edited by Archaell; 07-11-2016 at 04:21 PM.
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

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