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  1. #1
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,842
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Not excessive at all -- if you think the adds are bad, you're really going to struggle with fang and claw!

    That being said though, I know my DPS is not the best and I'm actively looking for ways to improve too.
    (0)

  2. #2
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Stormfur View Post
    Not excessive at all -- if you think the adds are bad, you're really going to struggle with fang and claw!

    That being said though, I know my DPS is not the best and I'm actively looking for ways to improve too.
    Actually Fang and Claw are more dependent on doing mechanics, not raw DPS numbers. As long as reds are eating damage and blues aren't, you're getting to towers. the biggest problems I have seen there is healers refusing to stoneskin the blue stack point player and players mixing up their tether colors.
    (0)

  3. #3
    Player
    Vele's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Vele Aeolus
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Souljacker View Post
    the biggest problems I have seen there is healers refusing to stoneskin the blue stack point player
    And why should we? They're not going to die unless they're low on health. If you believe the fang doesn't get healed when a blue tethered person receives no damage from a hit, or the hp the fang recovers is proportional to the damage taken, then you are incorrect. I crit adlo's the eye of the tyrant target because I thought that too... they took 0 damage, they still had galvanize even, but the fang still recovered a set % of hp. It's healed whenever a blue tethered person takes a hit, not when they take damage.
    (2)

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