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  1. #21
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by MiniPrinny View Post
    Dark Dance's Dark Arts effect should be an auto-parry.
    No thanks... I value that evasion, especially when stacked with Dark Arts Dark Passenger, far too much... I get why a 100% Parry chance is better, since you can use it as a guaranteed 20% mitigation on a tank buster and then follow it up with a 10% damage reduction, but... I just really love the synergy between Dark Dance and Dark Passenger on large groups of mobs...

    Ideally, I'd like them to implement IXs AP system and let us adjust the effect of traits that way... Then we can have the best of both worlds... "Enhanced Dark Dance" could function like Sheltron and give you one guaranteed Parry, then we can set that for boss fights where it shines, while trash pulls benefit more from the current effect so you can remove it for that... Shame this game apparently isn't allowed any degree of customization...

    Quote Originally Posted by Xlantaa View Post
    - Allow the activation of Blood weapon on Grit. No sense lock it.
    That'd really cheapen Dark Knight IMO... That makes MP recovery far too easy and removes any sense of risk involved from playing it in a MP intensive fashion... While main tanking you'd just be able to spam Dark Arts constantly with no real worry, I really don't think that's how Dark Knight is meant to be played... If you spam Dark Arts a lot, there is meant to be some risk involved, and that risk is dropping Grit to access Blood Weapon... Perhaps my only issue with that is the MP cost on Grit being so steep...
    (2)
    Last edited by Nalien; 07-03-2016 at 01:37 AM.

  2. #22
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nalien View Post
    Ideally, I'd like them to implement IXs AP system and let us adjust the effect of traits that way...
    I agree, IX's magic stones system is basically perfect for an MMORPG. You get X magic stones and you can change the stones on the fly whenever you're in a sanctuary or out of combat. If you're not in a sanctuary, you get slapped with the standard punishment that we have now for changing cross-class abilities.

    Additional thoughts on Dark Knight: Blood Weapon being usable in Grit would be nice, if they removed Blood Pact and made Blood Weapon proc on magical attacks. Another side thought, is that Dark Knight could be buffed incredibly by gaining Rogue as a cross-class over Marauder. Marauder is nice, it gives Dark Knight Mercy Stroke and Blood Bath, but I feel that Dark Knight would be better served with access to Shade Shift, Assassinate, Goad, and Death Blossom. If you're worried about Assassinate's power, it could be fixed by increasing its base recast to 90s and having the trait All Fours reduce it to the 40s it has currently. Shade Shift and Goad would just be so good on a tank, and would match Dark Knight's style. Assassinate and Death Blossom, likewise, aren't too far fetched, since we already know Dark Knights "fight like men possessed" and that they "[show] no sign of pain." Additionally, we see numerous times, both through the Job's animations and the lore that Dark Knights, through their magic, practically ignore the weight of their weapons, it wouldn't be hard to imagine a Dark Knight leaping into the air to rain conjured knives or to plunge (pun intended) their sword into the enemy's skull.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  3. #23
    Player
    Mugly's Avatar
    Join Date
    Nov 2014
    Posts
    9
    Character
    Mugly Vali
    World
    Balmung
    Main Class
    Marauder Lv 60
    In addition to the comments about DRK so far, I think it's important to address tank stats in general. This probably isn't something they'll change anytime soon but the VIT change was nice, but also a bandage at best.

    Parry is a garbage stat. It needs reworking, badly, especially if they're going to keep trying to force tanks to take parry by putting it on so many pieces. It does virtually nothing, and what it does do is basically pointless in the context of how tanking works in FFXIV. Additionally, splitting tank damage between VIT and STR causes some weird issues when it comes to melding options. It's not ideal.
    (0)

  4. #24
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Those saying Bard is overbuffed really don't understand the current metagame of endgame is (where it's the most important to see the changes) and how good Machinist still is. The Bard buffs were necessary, and they're sitting in a good spot again.
    (0)

  5. #25
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    Reduce the CD on duality and dwad. make my nin life slightly easier. and maybe a overall ninja buff to our damage :3
    (0)

  6. #26
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Xlantaa View Post

    DARK KNIGHT
    - Allow the activation of Blood weapon on Grit. No sense lock it.
    - Allow the Soul Eater HP drain also without Grit. It is not OP, at all.
    - Increase the amount of MP recover by Syphon Strike, at least in Dark Side mode. It is very low. To make a idea, having 0 MP you need 7-8 Syphon Strike to recover the full MP. If you have Dark Side up draining Mp, the amount increase. Or, alternatively, make Critical Hits affect also the MP recover. If you land a critical, recover double MP.
    - For the love of god, fix Parry. If you don't want add Samurai as Parry tank, make then DRK be a Parry tank. Even adding a magic parry >.> <.<
    - Make Grit OGC, like Warrior stances.

    PALADIN
    - Make Sword Oath and Shield Oath OGC too.
    - Make Sword Oath +10% damage or whatever isntead of double autoattack.
    -blood weapon is a tool to recover MP in OT like blood price is the tool to recover MP in MT nothing more nothing less DRK are designe to control they MP and both tools have they own purpose

    -soul eater without grit recover HP is very op outside of grit, that only make DRK not need heals at all in OT and make more DRK tank outside grit and all whe know SE want tanks tanking in tank mode, tanks need more incentive to tank in grit/shlield/defiance not less.

    -shipon i agree with that, i dont have any problem but a little increse of MP recover dont hurt anyone but DRK dont really need it.

    -parry whas announced go to have a revamp in 3.5-4.0

    -oGD, nope just nope, stop trying to become PLD and DRK to a WAR, i remember you defiance is just the worst tank stance compared to grit and shield oath, the only benefic WARS have is the oGD in they stance bcs they dont get any instant benefit when pop defiance and they have 2 sets of skills unable to use at the same time, WAR need that fluency, DRK and PLD dont, they can use every skill in in any mode, except blood weapon.
    (0)
    Last edited by shao32; 07-03-2016 at 06:26 AM.

  7. #27
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by MiniPrinny View Post
    Another side thought, is that Dark Knight could be buffed incredibly by gaining Rogue as a cross-class over Marauder. Marauder is nice, it gives Dark Knight Mercy Stroke and Blood Bath, but I feel that Dark Knight would be better served with access to Shade Shift, Assassinate, Goad, and Death Blossom.
    Well, personally I'd have opted for Lancer, but that stems from pre-Blood Weapon/TP adjustments and PvP more than anything... Feint would be some nice utility in PvP, and I'd have died for Invigorate before they adjusted TP costs and had Blood Weapon reduce them further... Keel Flurry is obviously quite appropriate for Dark Knight as well, and Blood for Blood strikes me as very Dark Knight... Then again, so does Bloodbath... The lack of a En-Drain and Drain Spikes for Dark Knight is disappointing, though they could perhaps slap those onto Blood Price/Blood Weapon with Dark Arts... If we get more skills using Dark Arts though, we definitely will require better MP recovery...

    Really though, I wish they'd change the cross-class system in general anyway... I would much rather have Job quests unlock unique versions of existing cross-class skills... I wouldn't even limit it to our current selection, I'd love it if we had access to far more skills to set in those 5 slots, such that it's actually worth thinking about what to set... I'd quite like it to be fairly situational to reward smart players, if I know a fight is coming up where I don't need "Provoke", I can set something different, for example... Since they'd all also be unique Job skills, they can also tie into Job mechanics; Rather than Ninja having Second Wind and Invigorate, for example, perhaps it has one skill that does both, with weaker effects and on a shorter cooldown, with the venom determining whether it restores HP or TP... Dark Knights unique version of Convalescence could be more powerful but for a shorter duration (perfect for Walking Dead) and have a Dark Arts effect that boosts the drain on Abyssal Drain/Souleater... If we're also not limited to the existing options, it would be quite nice to see Dark Knight get something like Convert, although if we're making it more unique to Dark Knight, I'd opt for either a Meditate style GCD for Dark Knight to use to sacrifice HP for MP in downtime, or a skill that makes your next Dark Arts cost HP instead of MP...

    I actually think that would be a better direction to take skill for 4.0 than Lv70 and 5 additional skills... Not looking forward to more skill bloat...
    (0)
    Last edited by Nalien; 07-03-2016 at 06:35 AM.

  8. #28
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Dragoon
    Do something about Feint being useless in anything except open-world content

    Whitemage
    1. Rethink Protect, Stoneskin and Stoneskin2. They do not add to "skilful play" of the job when they are things to cast before a pull. And to WHM, stoneskin1 is a bit useless during battle given we have other tools to help us.
    2. Rethink WHM DPS spells. Stone1 and 2 become redundant when you get 3. Aero1,2,3 are just DOT stackers. Fluid Aura I've never needed for its purpose only its free damage. I would like "something" to happen by playing my DPS right. Something like triggering Quake, Tornado or Flood.

    Blackmage
    Give Blackmages some party utility by letting party members also benefit from Ley Lines!
    (0)

  9. #29
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xlantaa View Post
    MONK
    - Meditation as OGC, to be able charge chakra in middle of combos.
    - Perfect Balance CD is too high. Should be reduced.
    Do the first 2 form skills, the 3 mediations, use the 3rd fom skill to refresh lightning grease, again the first 2 form skill and then the last 2 meditations
    (0)

  10. #30
    Player
    Marcu18's Avatar
    Join Date
    Jun 2014
    Posts
    144
    Character
    Yusei Max
    World
    Famfrit
    Main Class
    Conjurer Lv 90
    I 2nd that Dissipation needs a change immediately, Sacred soil needs a buff and Dreadwyrm Trance could last from 10 second to 20 seconds.
    (0)

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