Wow. My apologies on the math, I was honestly unaware that Skill Speed didn't effect auto-attack rate, this may be due to me playing only Dark Knight, Bard, and Ninja as far as Disciples of War are concerned, which means that above level 50, for the most part, skill speed is either ignored in the case of Dark Knight, functions like spell speed in the case of Bard, or is welcome, but not needed in the case of Ninja. So I am a tad unfamiliar with the stat's functioning.
Regardless, while Sword Oath is boring, I think it is fine as is, especially if it is a better increase than a simple damage boost as it is. Now, if we ditch the PS3 for 4.0, I think we could do the stance gaining some new, permanent visual effects, such as the blade glowing with holy energy or making the auto-attacks having a visual flair.
While the difference between Warrior and Paladin is large, the difference also exists between Warrior and Dark Knight. It is perhaps more egregious due to the ease at which Warrior can, even while actively tanking, swap between their stances, since currently, both are considered high damage options for tanking. On a personal basis, even comparing my Warrior (i230 weapon) and Dark Knight (i240 weapon), Warrior is more offensively powerful without stance dancing while tanking. And while my Dark Knight starts higher, it ends up averaging slightly lower the longer a fight goes on. There is a big enough difference in equipment that it shouldn't be happening at all, if anything, my Dark Knight should be on top. Honestly, the removal of Blood Price to gain Blood Weapon would be a much welcome gain, especially if we consider the strengths of Warrior as a tank when compared to Dark Knight.



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