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  1. #1
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by ThirdChild_ZKI View Post
    It's a bit early to speak on exactly how well Deep Dungeons/PotD will be received
    That's where you /endthread
    (4)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alistaire View Post
    That's where you /endthread
    ^

    I'm personally setting myself up for another Diadem. Worst case, I saw it coming. Best case I'll be positively surprised.
    (0)

  3. #3
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Zojha View Post
    ^

    I'm personally setting myself up for another Diadem. Worst case, I saw it coming. Best case I'll be positively surprised.
    The particular problem with the diadem was the group requirement. The content itself was boring and poorly implemented, yes, but that was exacerbated by the group entry requirement since as fewer people queued for it the queues got longer and even fewer people bothered. Since the Deep Dungeon seems to be soloable to some extent I have a feeling it will maintain relevance even if the community largely rejects it.
    (1)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alberel View Post
    The content itself was boring and poorly implemented, yes [...]
    That's pretty much what I mean with low expectations.

    Frankly, I expect maybe 10-20 pre-set rooms to be randomly put together for the first 50-100 floors over and over so that after doing the first 10 floors, you constantly get the feeling you've been here before. The early stages of Warframe were a lot like that, like a permanent deja vu. I expect traps to be very obvious and easily circumvented after seeing them once, I expect mobs to be not much different than your average open world mob except with alternating skins and I expect the progression to be based on luck with random chest pops, making it either a cakewalk or impossible depending on what you find (or what you bring with you).
    (0)

  5. #5
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Zojha View Post
    That's pretty much what I mean with low expectations.

    Frankly, I expect maybe 10-20 pre-set rooms to be randomly put together for the first 50-100 floors over and over so that after doing the first 10 floors, you constantly get the feeling you've been here before. The early stages of Warframe were a lot like that, like a permanent deja vu. I expect traps to be very obvious and easily circumvented after seeing them once, I expect mobs to be not much different than your average open world mob except with alternating skins and I expect the progression to be based on luck with random chest pops, making it either a cakewalk or impossible depending on what you find (or what you bring with you).
    Well apparently the tileset changes as you get deeper (at a guess, every 10 floors after each boss) so I'm inclined to believe there'll be a little more variety than you expect. I do agree with your general sentiment though.
    (0)