Because boosting the first attack will end if far higher DPS than just spamming it. Technically, the first attack of each combo is also the most powerful one, if you don't count the combo bonus.
That's the same idea here.
I always presume samurai always good at parrying attack and inflict few but solid strike, so who knows? Maybe its a tank class who focus in stuff like parry or deflect? A skill like paladin shelltron but block xx% damage, If success certain skill can be used With 100% crit chance? Or maybe 100% more emmity?
It could work, "parry and counter" tank class sound interesting since it require high awarness and reflect to play.
Last edited by gumas; 06-22-2016 at 02:49 AM.
All the wow stuff need to stay away thy need to focus on the game n the title of the game if u try to make FF Into Wow soon or later something bad will happen thn we will be back to where FF14 started off thy should keep sam the way it was in FF 11 just but in a different direction like thy done monk because skillchain was in FF14 thy need to find a way to bring it back into game other thn changing the game to Wow just to pull wow ppl to FF if wow player Don't like the game oh well u still hve a big plus just look at FF11 still going ppl would join FF14 if there favor jobs was on FF14 but till tht day come FF11 WILL STAY UP
How is this supposed to be comprehensible, let alone relevant to the class mechanic idea the thread's actually about?All the wow stuff need to stay away thy need to focus on the game n the title of the game if u try to make FF Into Wow soon or later something bad will happen thn we will be back to where FF14 started off thy should keep sam the way it was in FF 11 just but in a different direction like thy done monk because skillchain was in FF14 thy need to find a way to bring it back into game other thn changing the game to Wow just to pull wow ppl to FF if wow player Don't like the game oh well u still hve a big plus just look at FF11 still going ppl would join FF14 if there favor jobs was on FF14 but till tht day come FF11 WILL STAY UP
There's been nearly as much variance in certain specs of WoW as there has been between the 1.23 and 3.3 versions of Monk. "Like WoW" is about as exact as "like a kind of thing."
(And to clarify, there were not Skill-Chains in FFXIV. There was merely Battle Regimen. It did not offer typal combos. It was essentially a timing assist system with relatively flat bonuses, varying only by sequential normal attacks (later auto-attacks) and weaponskills/spells, offering reduced enemy defense, fatigue, stronger sequential weaponskills/spells, and improved cross-class skill effectiveness.)
A system like this would not make the game more like WoW. Nor until you can point out whatever combat concepts are distinctly and uniquely XIV and are ideal for XIV player interest and XIV's broader goals, would its relation to any other MMO have any significance.
First, what does WOW have to do with this ?
Second, FFXIV 1.0 bombed because it did everything differently, and people cryed because it was too much
No, they "shouldn't". FFXI only has one concept of SAM among all other FF games, and each one is very unique.
Ya thy where but FF11 sam is 78% Of wat everyone wants i asking around everyday on sever an duty Q ppl keep saying i would lvl the sam From FF11 more thn anything same go for every other job which u see everyday smn <--<<
Sure it's not 77%? I find it hard to belive it to be 78%.
Also why does 2 different games need to have similar concept on classes/jobs? Why does this game's samurai have to be like the samurai in other game? Why does this game have to get all the players of the other game by the same developer? What difference it does if ff11 players keep playing ff11 instead of them joining ff14? Other than even less housing slots toward each player playing ff14.
I feel like samurai should be about really spikey dmg and tp management. A bit like a melee version of blm. You have certain stances and comboes that deal less damage but replenish your tp and then you have stances and comboes that deal massive dmg but the actions are more in the range of 100-200 tp instead of the normal 50-80tp. Positonals would be only for certain few skills so that you can concentrate on the stances and your tp more closely, no oGCD tp regen skill like invigorate/goad. Or if there is it would be say 600tp on 3min CD (assuming your heaviest hitting combo takes 200-200-200 for 1-2-3 = 600tp, which gives some advanced burst cababilities. TP regen comboes could be 20-50 tp costing and maybe even include the only DoTs of the class in these skills in x stance. GCD would be 2.5 if not even higher, depending how it would affect gameplay flow/passive tp regen or other things.
Just something I feel like sam could be about to change from the playstyle of other melees
(Don't have any idea how sam plays on other ff games and frankly don't really care as it's just my take on how it feels like it should play in my opinion)
Lol really really now u gone to nerd world
U know wat dev u decide because ppl on forum will mess FF14 up if thy could
Nothing you just said made any sense. By removing the combo bonus and just boosting the first attack you are still going to be stuck spamming the first attack, which last I checked is basically machinist play without the rng of abilites. By not having the combo bonus you are adding in an extremely boring gameplay where people would spam one button.
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