Quote Originally Posted by Shurrikhan View Post
Pretty much what I'd be hoping for, if in more rigid terms.

Any open sequence of moves we can get that build up an attack sounds good to me. No more locked combos, please.

That said, I'd prefer that each move affect all other moves to some degree, not just a specific one.
Now that I think of it, it's a gameplay very close to the Assassin from Diablo 2 with charge skills and finishing moves.