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  1. #1
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Granyala View Post
    Ofc everything else seems mindless from our raiding Ivory towers. (excluding high end PvP, which is actually A LOT harder than raiding)
    I like the PvP in this game now that you bring it up, however everytime they release a new mode it kills the previous ones, this has been happening since the very first content patch, and that's something they still they didn't realize, which is: everytime they release something they kill pretty much everything that exists.

    This is a big flaw in design in my opinion, and to make things worse they removed the ilvl restriction that PvP gear had, they killed rank grinding, once again casuals are at it.

    I just wish they would stop "casualising" everything because that's what's been happening, i'm seriously suffering from an huge burnout, sadly i can't take GW2 anymore either, same for Black Desert, Blade & Soul and others, this is the game i love and want to keep playing, but it's been very disappointing what they have been doing, i could write more flaws than the ones i wrote here: http://forum.square-enix.com/ffxiv/t...=1#post3749119

    There's been very few design changes that were good since 2.0, i'm glad they introduced tokens to Savage, the first SIX weeks i didn't get anything out of A5S thank god i got the tokens for the damn belt, on top of that to get i230 Lore it would require 7 weeks, SEVEN, unless i got the item from Savage.

    Two things i'll never understand about raids in this game and it's drops:

    - Savage still locked on content, why only lift the restriction when new Savage tier comes? Pretty much nobody is going to bother with it because they will be busy with the new ilvl.
    - 24 Man Raid gear is 10 ilvls bellow the cap, and has a weekly limit, can't be upgraded or dyed. What.

    ^For the 24 man raid they should just add the stats that are not a combination of what already exists in Lore and Savage, for example, let's say Savage chest is Crit+SS, and Lore is Acc+DET, there's still more possible combination of stats, why not make the 24 Man raid item i240 and the stats CRIT+DET for example?

    Yes it would probably be bis, so what? It's still one per week. The next content update will make it obsolete, why make it i230, not dyable and not upgradeable? I don't get it.

    ._.
    (1)
    Last edited by RobbieH; 06-23-2016 at 03:43 AM. Reason: typo

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RobbieH View Post
    The next content update will make it obsolete, why make it i230, not dyable and not upgradeable? I don't get it.
    ._.
    I think they view Mhach gear as a catch-up measure to speed people along until they get either lore 230s which they can upgrade or until they get savage raid loot.
    Same is probably true with the Nidhogg weapons, though these are in a bit of an awkward position, considering you have to clear extreme mode to get them.

    Quote Originally Posted by zosia
    There is no gap, By the time most raiders are close to being 240, welfare city comes out and everyone can be 240 in a matter of weeks. There is only an illusion of any gap and it's at the raider's expense.
    But that is not a problem with the rewards themselves.
    It's a problem with horrible raid loot RNG and lockouts.

    This can easily be fixed by increasing the speed at which raiders gain loot, so they they are 240 by the time "welfare city" hits the streets.
    BTW, at one piece of gear a week it takes 3 months to upgrade to 240.
    (0)
    Last edited by Granyala; 06-23-2016 at 02:57 AM.

  3. #3
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Granyala View Post
    I think they view Mhach gear as a catch-up measure to speed people along until they get either lore 230s which they can upgrade or until they get savage raid loot.
    Same is probably true with the Nidhogg weapons, though these are in a bit of an awkward position, considering you have to clear extreme mode to get them.

    But that is not a problem with the rewards themselves.
    It's a problem with horrible raid loot RNG and lockouts.

    This can easily be fixed by increasing the speed at which raiders gain loot, so they they are 240 by the time "welfare city" hits the streets.
    BTW, at one piece of gear a week it takes 3 months to upgrade to 240.
    You do know hunts are still a thing right? It does not take long to accumulate a bunch of seals, esp if hunts are unpopular on your server. It's quite common for A's just to be roaming around on my sever.
    (0)

  4. #4
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by zosia View Post
    You do know hunts are still a thing right?
    Never cared about them.
    Found them to be as ridiculously boring as Diadem.

    I do chuckle about chat outrage when s/o pulls early though.
    Quote Originally Posted by zosia View Post
    I am not against catch up gear. I am against catch up gear while the raid tier is current.
    If you can't manage to get 4 bosses on farmstatus after 3 MONTHS, it is NOT the casuals problem and you probably need the Lore 240s in order to down the remaining bosses at all.

    If you downed the bosses and don't get the loot, the problem is not the item level, the problem is retarded loot RNG.
    I'd expect my raid of 8 people to be decently geared after raiding a place for 3 months.

    BTW: if it were up to me, Mythic and Savage rewards would be unique cosmetic stuff only in order to curb the power creep a bit.
    (0)
    Last edited by Granyala; 06-23-2016 at 03:34 AM.

  5. #5
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Granyala View Post
    Never cared about them.
    Found them to be as ridiculously boring as Diadem.

    I do chuckle about chat outrage when s/o pulls early though.

    If you can't manage to get 4 bosses on farmstatus after 3 MONTHS, it is NOT the casuals problem and you probably need the Lore 240s in order to down the remaining bosses at all.
    Yes, for the world first and server first statics. But are you going to argue that every raid static should have all four floors down within three months to be properly rewarded? Any static stuck on a8s, a fight many consider to be harder than a4s, should have their rewards invalidated before they can even manage to get a kill? Please, between irl stuff, scheduling, and replacements, the average raid team is lucky to have reached A8S. You seem to be speaking from ignorance.
    (0)
    Last edited by zosia; 06-23-2016 at 03:44 AM.

  6. #6
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by zosia View Post
    Yes, for the world first and server first statics. But are you going to argue that every raid static should have all four floors down within three months to be properly rewarded?
    If you can't down 4 bosses in 3 months, I have to break the news to you: Your raiders aren't savage material.
    In WoW a Tier with 10+ bosses typically lasts 6 months and Mythic is pretty much the same difficulty as savage.

    Please, between irl stuff, scheduling, and replacements, the average raid team is lucky to have reach A8S. You seem to be speaking from ignorance.
    I raided 3 nights a week @ 3hrs in a guild that did NOT manage to clear mythic in time to the next patch (we got around 1/3rd to half way trough). I know what it feels like.

    We weren't mythic material.
    Simple, objective truth and we had to accept that the patches and reward cycle moved faster than we could.

    Edit:
    Come to think of it: you are actually LUCKY. In WoW, when a new patch and Raid Tier is deployed, the old one gets abandoned immediately, because it is rendered irrelevant.
    Thus I have not seen many a mythic boss, because guilds immediately get busy in the new raid.
    Here you have the luxury of getting a leg up on those missing 240 slots (essentially a mild encounter nerf over time by increasing your raids item level) and getting 3 additional months to shoot for a clear.

    Ofc if you only raid for "them bluez" I can see how you may lose interest. To me, gear was always mainly a tool. The actual reward was to make that bastard eat dust.
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    Last edited by Granyala; 06-23-2016 at 03:45 AM.

  7. #7
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Granyala View Post
    If you can't down 4 bosses in 3 months, I have to break the news to you: Your raiders aren't savage material.
    In WoW a Tier with 10+ bosses typically lasts 6 months and Mythic is pretty much the same difficulty as savage.
    I have cleared every raid tier in this game 10 times before any nerf (aside from the initial nerf to twin). Please go on how I am not savage material. I might not be a server/world first raider, but I can get content down before nerfs or out gearing, so please save your asinine assumptions for someone that they will actually provoke.


    I raided 3 nights a week @ 3hrs in a guild that did NOT manage to clear mythic in time to the next patch (we got around 1/3rd to half way trough). I know what it feels like.

    We weren't mythic material.
    Simple, objective truth and we had to accept that the patches and reward cycle moved faster than we could.
    Yeah, show me which mythic raid tier had LFR giving out Mythic gear. That's what we are talking about, not weather you or I are "mythic" or "savage" material. Check you red herring detractors at the door plz.

    Edit:
    Come to think of it: you are actually LUCKY. In WoW, when a new patch and Raid Tier is deployed, the old one gets abandoned immediately, because it is rendered irrelevant.
    Thus I have not seen many a mythic boss, because guilds immediately get busy in the new raid.
    Here you have the luxury of getting a leg up on those missing 240 slots (essentially a mild encounter nerf over time by increasing your raids item level) and getting 3 additional months to shoot for a clear.

    Ofc if you only raid for "them bluez" I can see how you may lose interest. To me, gear was always mainly a tool. The actual reward was to make that bastard eat dust.
    I always clear content in this game before echo or nerfs. I was 239 when weeping city dropped and it was by my own volition that I was at such an ilvl. I will refer you to my earlier statement about your provocative assumptions.

    And, yes, I raid for the gear, along with for the challenge, cosmetics, and story. Three of those four aspects are completely irrelevant to raiding in this game.

    The story is killed in Normal mode, there is no sense of build up or progression.
    Normal mode killed the appeal of aesthetics since the N and S versions of the gear look exactly the same with some of the best colors being default colors.
    Gear is trivialized in this game, you don't need to raid to be in in raid equivalent gear.
    The only thing is the challenge and we all saw how well SCoB savage went when challenge WAS the reward.
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    Last edited by zosia; 06-23-2016 at 04:00 AM.