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  1. #1
    Player
    Granyala's Avatar
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    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by zosia View Post
    Where is my new savage gear since my old savage gear is invalidated now? Your argument has holes in it. Mythic raiders always have new mythic gear to chase down once their old gear has been trivialized. We don't have that fair exchange in this game.
    Interesting point.
    So your issue would be more about the awkward split patch release cadence? (Probably done to speed things up instead of waiting for everything to be ready at once)
    Would it be better if the release of a new void ark wing were to coincide with the release of a new savage tier?

    Oh boy, oh boy I could post another one.
    Lunch time over, o/
    Have fun.
    Quote Originally Posted by Kallera View Post
    making whole sections of the game only approachable for the top 1% is part of the problem here. The devs came to this conclusion when people just ignored even trying the content altogether.
    Due to what happened at gordias, the devs need to tap into the crowd that hasn't, or has only limited success with, getting to and clearing the raid tier..
    You can't have it both ways.
    Either you want super hard exclusive content (then you have to live with recruiting difficulties, low participation etc) or you lower the difficulty so more people can participate but give up the "special status" along the way.
    Quote Originally Posted by Cakekizyy View Post
    If raiders can clear raid, then they don't need the gear either.
    Typically you need the gear to be ready for the next Boss and Raid.

    Quote Originally Posted by Iromi View Post
    I wish that was the case for this game..but nope lol the raid gear is not required for any other fights..its mostly used to do your dailies or stand in town with. awesome >.>
    Hmm?
    Won't you need 240s for the next (probably last) Alexander wing? That was what I was referring to.
    (1)
    Last edited by Granyala; 06-23-2016 at 04:51 AM.

  2. #2
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Granyala View Post

    Typically you need the gear to be ready for the next Boss and Raid.
    I wish that was the case for this game..but nope lol the raid gear is not required for any other fights..its mostly used to do your dailies or stand in town with. awesome >.>
    (3)

  3. #3
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Iromi View Post
    I wish that was the case for this game..but nope lol the raid gear is not required for any other fights..its mostly used to do your dailies or stand in town with. awesome >.>
    ^ And while I agree, making raid gear somewhat unique compare to tomestone gear or dungeon gear would make raid maybe more appealing as well? Dunno. They should make more raid tiers as well so we can gear up different with different bonus stats or whatever as well.

    Quote Originally Posted by Cakekizyy View Post
    If raiders can clear raid, then they don't need the gear either.
    If a person with ilvl 240 gear cant do more than 1k dps in primal fights or dungeons, they don't need the gear either. It's just status for them, might as well be glamour. Just proves even higher gear wont even save their soul for being bad right?

    Also we all know there will mostlikely be some new crafter gear in next patch, so maybe 250 or something and raid will be 270? I dunno. Maybe 240 crafter gear then new cap is 260 at max. Then again crafter gear will be bis until they clear the content. Most raiders usually go for the gear that gives them most benefit than anything.

    So again. I'm going to blame the playerbase but also the fact SE is being ''greedy'' on battle content. We all know, well most here knows that money from sub and mogstation goes to other projects, but why? Why not put more investments into this game and make it better. 2 years worth of same pattern of gear and raiding isn't going to make the game better. Yeah sure you have glamour and stuff, but how is that going to make the game better. More subs doesnt mean the game is better, just means more people like that this game is close to sim city or some sort of ''waifu simulator'' that some one act is is. Many FF games and I'm a true hardcore fan one, is ff games had amazing story on top of epic fights and battles. This game leans towards more dress up simulator than anything.

    Before anyone gonna judge me because I'm a raider, I look at the way you play as ''casual''. I was more than happy you guys get more glamour and stuff, but how is the game going to be any game changer if they add more gear setups and things?`It wont hurt you, unless you gonna cry about they actually adding more content thats valid than you getting fancy stuff that everyone is going to wear the first 2-3 weeks then change to the next set of bandewagon glamour setup.

    Wish people could actually see that this won't make the game any different, it will only make it more exiciting. Just because you get less 1 glamour, doesn't mean the game is less appealing to you, because if it is, then this game was never for you in the first place.
    (1)
    Last edited by Seraphix2407; 06-23-2016 at 05:09 AM.

  4. #4
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Granyala View Post
    Interesting point.
    So your issue would be more about the awkward split patch release cadence? (Probably done to speed things up instead of waiting for everything to be ready at once)
    Would it be better if the release of a new void ark wing were to coincide with the release of a new savage tier?
    Yeah, That is definitely the core of the problem for me. I feel like the 24 man rewards/release has been mishandled since 2.3. I don't even mind proliferation of raid gear. I thought the EX primals were so much better when they dropped raid ilvl gear. I don't have a good answer to how SE can fix this problem.


    Character progression has been tied to this three month patch cycle. Every patch, that vast majority of endgame non raiding players have grown accustom to gaining 10 ilvl every patch. That is a hard cycle to break without upsetting a majority of the player base. The only solution I can think of that make raiders happy without hurting what non raiders are accustomed to would be to make all raid gear 145 and make each raid set perfectly itemized so every class could be full 145. It's a terrible solution imo because it makes gear very uninteresting, but it would at least give something to raiders while having no impact on non-raiders.

    BTW, I loved the coil model way more. More people were raiding on the coil model. I was able to survive the higher demands of savage, but I certainly never wanted this type of difficulty step up for so little step up in rewards.
    (0)
    Last edited by zosia; 06-23-2016 at 06:20 AM.

  5. #5
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    what good is making "exciting content" if its content you cannot experience? this is why crafting certain glamours was eased a bit, to provide a smooth method of progression. This is lacking in battle content. you could make an entire game past a savage tier, but it won't make it a good raiding design, as people will get resentful or lose interest as they get stuck with the same old formula, with the occasional jerk from the heavens griping in their df parties.

    Don't get me wrong, I think raiding is improving from what its been. Its now easier for people to get in and we are seeing more interest. I am wondering about the next step though, instead of backtracking to something more innaccessible.
    (2)
    Last edited by Kallera; 06-23-2016 at 06:23 AM.

  6. #6
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Kallera View Post
    Don't get me wrong, I think raiding is improving from what its been. Its now easier for people to get in and we are seeing more interest.
    You must not be talking about end-game raiding, because if you are you have no clue what's going on.

    The raiding scene is smaller than it was during coil, the amounts of clears T13 vs A4S in the same amount of time is abysmal, Midas clears are better but still far from as much as coil, did people get bored of raiding or did they simply quit, or was it because it's harder than coil? All of them.

    If you want i can provide numbers of end-game raiding clears.
    (3)

  7. #7
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by RobbieH View Post
    You must not be talking about end-game raiding, because if you are you have no clue what's going on.

    The raiding scene is smaller than it was during coil, the amounts of clears T13 vs A4S in the same amount of time is abysmal, Midas clears are better but still far from as much as coil, did people get bored of raiding or did they simply quit, or was it because it's harder than coil? All of them.

    If you want i can provide numbers of end-game raiding clears.
    The amount of t13 clears was pretty poor even in its own time. you can't just insist the game no longer be for casual players anymore. Keeping raiding out of reach will only cause people to ignore it, and abandon it when it goes too far.
    (4)
    Last edited by Kallera; 06-23-2016 at 07:53 AM.

  8. #8
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Kallera View Post
    The amount of t13 clears was pretty poor even in its own time. you can't just insist the game no longer be for casual players anymore. Keeping raiding out of reach will only cause people to ignore it, and abandon it when it goes too far.
    It was, but Alexander clears were by far worse, was just a comparison.
    (1)

  9. #9
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kallera View Post
    what good is making "exciting content" if its content you cannot experience?
    Alot of people have interest but the skill isn't there. The problem with FF14 is it doesnt attract enough people whos into raiding, because the raid is simple as a a4 paper.
    And yes skill does matter, many and I talk many I know who parser even simple content as 24 man raid, people do 500-600 dps while you have people who do 1500 plus. Imagine if people put some more weights and wipes most likely be less of, because you skip mechanics. I know its somewhat a bad example but I hope you get my point.
    Quote Originally Posted by RobbieH View Post
    If you want i can provide numbers of end-game raiding clears.
    Mostlikely quit because it was pretty much like the same thing as coil just in worse wrapping.
    (0)
    Last edited by Seraphix2407; 06-23-2016 at 07:14 AM.

  10. #10
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seraphix2407 View Post
    Mostlikely quit because it was pretty much like the same thing as coil just in worse wrapping.
    I could imagine many a raider (that wasn't there for the actual raid experience) quit when
    a) gear got meh
    b) story got taken care of in a DF-able tourist mode.

    Esp b could have hurt savage clear rates. Why bother wiping 200x on a boss that you have already beaten as a weaker version?
    I certainly struggled with that question for years in WoW until I finally came to the conclusion that mythic raiding was no longer worth it to me.

    Getting a whole new boss and unknown story development can be a powerful motivator on it's own.

    Don't get me wrong: I'm glad for the tourist mode. Else I would never have seen Alexander from the inside. But it did have a similar effect that LFR had in WoW, in the sense that many of the lower skilled / short on time folks no longer aspire to be a raider in order to get to see content.

    That there is nothing to choose between facerolling ANormal in DF and hitting the proverbial brickwall in ASavage surely doesn't help matters either.
    (2)
    Last edited by Granyala; 06-23-2016 at 08:48 AM.

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