Page 5 of 19 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 190
  1. #41
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Mahri View Post
    We're missing something from Thavnair, the Othardian Steppe, and Garlemald. I might be forgetting other places. I don't see a distinctly Garlean class happening until, at the earliest, we get an expansion into Ala Mhigo, so our next classes might come by way of Thavnair and Othard.
    You forgot Xelphatol. I wouldn't rule out the chance of a job from Dravania proper that may or may not relate to something predating the Dragonsong War.

    For the Othardian Steppe, I'd hedge my bets on something along the lines of Geomancer for the aesthetic from XI.

    (0)

  2. #42
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I want something different, something that they failed to do with Heavensward classes. I want classes that play differently. An example is:

    1. Beastmaster as a tank. this class works toghter with his/her pet to defend the group from being attacked. There should be a collect Beasts log aswell, so we can collect and store those beasts for use.
    2. Dancer as a healer. All 3 healers that we have right now are mages that use mana, I want the next healer not be a gandalf archtype mage. The dancer will wear medium armor and uses mostly TP with a little MP to heal and buff the group. Seriously SE, we realy do not need another mage as a healer for 4.0.
    3. Unlike healers and tanks, DPS classes are already pretty different, so I think we should give them something that they do not have. Samurai is a sword user, since there is no sword user with the dps role, I could see Samurai fitting in realy well. We also only have two casters, so maybe they could add a caster class like: Oracle from FF Tactics or the Arithmetician. The Arithmetician have support skills, they could be a dps caster with support skills.

    What I do not want from SE is:

    1. Tank: Knight class with a Sword or Axe, anything Knight type.
    2. Healer: No mages, enough with them. Final Fantasy is known for the non mages healers, so please add those classes.
    (1)

  3. #43
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazrah View Post
    You forgot Xelphatol. I wouldn't rule out the chance of a job from Dravania proper that may or may not relate to something predating the Dragonsong War.

    For the Othardian Steppe, I'd hedge my bets on something along the lines of Geomancer for the aesthetic from XI.

    Oh yeah! So. I'm thinking since Xelphatol is Ixal-land, they might go for a Mesoamerican feel to it. Dancer hook, in a very physical, intense, tribal-ritual incarnation of the job. Maybe some Capoeira? That could be immensely cool.

    I stopped playing XI long before Geomancer was introduced, but I like that general idea behind that look. Picturing a Geomancer AF now with those highly elaborate headdresses from traditional Mongolian dress, like so.

    So there's my general hope for new jobs, revised:

    Geomancer: Othardian Steppe origin, ranged DPS DoM. Mongolian aesthetic.
    Dancer: Xelphatol origin, melee Healer DoW. Mesoamerican tribal aesthetic.
    Blue Mage: Thavnairan origin, melee DPS DoM. Arabian Nights aesthetic.
    Red Mage: Origin undetermined, Tank DoM. Full-blown swashbuckling duelist aesthetic, rapiers and bucklers.
    Samurai: Doman origin, melee DPS DoW. Cherry blossoms everywhere.
    (1)
    Last edited by Mahri; 06-20-2016 at 03:34 PM.

  4. #44
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Instead of bringing out a healing class that is just an inbetweener, have something with completely different healing characteristics.
    The WHM and Scholar are significantly separate from each other, so players moving from one to the other feel like it's a distinct change.

    Not so with the new healing class, where they appeared to have struggled for differentiating ideas.

    [IMG]via Imgflip Meme Generator[/IMG]
    (3)

  5. #45
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Cipher_Zaabiz View Post
    A chemist as healer would be cool, we have enough casters already
    lol what? 8 non magic caster jobs and 5 magic casters....hmm

    or really 2 caster dps, 3 healers, 3 tanks, 5 phys dps.
    (1)

  6. #46
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Laerune View Post
    2. Dancer as a healer. All 3 healers that we have right now are mages that use mana, I want the next healer not be a gandalf archtype mage. The dancer will wear medium armor and uses mostly TP with a little MP to heal and buff the group. Seriously SE, we realy do not need another mage as a healer for 4.0.
    As cool as it would be, the biggest problem is just how insanely hard it is to balance a non-mana healer because of one key element to healing: resource management. Part of the skill factor as a healer is knowing how to manage that prime resource and there's no real way of achieving that properly with TP, resulting in either a series of constant resource droughts or a state of not having to bother with TP management. It's a much finer line to balance on compared to MP management, which is why devs tend to stick with that. There's also other factors like skill speed, well known as the bane to Paladins until they had the TP costs of some of their abilities reduced by just 10 (some more, but mostly standard attacks), which is an example of just how small a number can lead from resource drought to resource ignorance.

    I do agree that there should be breaking of molds when it comes to job concepts like a proper caster tank (no Dark Knights, no you're not) or a less spellcaster-like healer, but there is definitely a better reason why healers use MP instead of TP.
    (0)

  7. #47
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Mahri View Post
    Oh yeah! So. I'm thinking since Xelphatol is Ixal-land, they might go for a Mesoamerican feel to it. Dancer hook, in a very physical, intense, tribal-ritual incarnation of the job. Maybe some Capoeira? That could be immensely cool.
    If they're doing Mesoamerican for Xelphatol, the FFT version of Geomancer would work there as well.

    (0)

  8. #48
    Player
    Jeannes's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    102
    Character
    Arden Reign
    World
    Zalera
    Main Class
    Goldsmith Lv 60
    I'm expecting them to create a class based on creation of illusions or blood drain(necromancer).

    However,

    I'd be great with a healer dps like Blade dancer instead of just Dancer.

    Also a Sword Conjurer/Blade Witch/Weapon Summoner would be the best thing ever if they could pull it off as a INT that uses Swords. Like the anime Fate's character Gilgamesh.

    But I think they would use an existing new class to go off on like the Machinist. I think there are more weapons to choose from to expand on NPC's that already exist. The Arsonist would use heavy guns unlike the machinist that would be 2 hand weapons like machine guns, cannons, grenade launchers, but in a way that would make sense in the realm of eorzea that would probably infuse allagan technology.

    (0)

  9. #49
    Player
    Picchu's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    R'aqui Tia
    World
    Cactuar
    Main Class
    Ninja Lv 60
    No healing dancers please. They are much more traditionally a buffer/debuffer in the franchise (Most jobs didn't begin with XI people, remember V and Tactics?), and I think that they would work well as a melee counterpart to BRD and MCH especially for people who want to play a support dps job, but do not want to deal with Wanderer's Minuet/Gauss Barrel.

    As for actual suggestions, I think Chemist would be a good healer job that's a bit different. It could have different Mix skills for either offense or defense/healing, sort of like Rikku from X but there'd be no consumables to always have on hand.
    (0)

  10. #50
    Player
    Somewarlock84's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    40
    Character
    Mills Lugae
    World
    Excalibur
    Main Class
    Machinist Lv 60
    I would like to see some interesting Jobs/Classes like Juggler or Mime but those might be unrealistic since nobody likes clowns and Mime would be rather hard to pull off.
    Tho Blue Mage, Beastmaster, Viking and Sage I would see being able to be done. Tho I do think we shall see Samurai and/or Red Mage at the vary least.
    Here's hoping for a vary interesting Job/Class.
    (1)

Page 5 of 19 FirstFirst ... 3 4 5 6 7 15 ... LastLast