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  1. #1
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kazrah View Post
    When people wanted Dark Knight, they looked at how it was traditionally and thought "it sacrifices health to do extra damage, so of course it'll be a dps". When Dark Knight came out as a tank instead, that simply proved that job concepts can be more or less bent toward roles not expected by the playerbase.

    This is why I said that Red Mage could be pinned to any role: it has far more flexibility than Dark Knight in that regard.
    Not really a good comparison. The Dark Knight, whether as a DPS or Tank, is a very straight-forward job and thus only the most basic trait had to be tweaked/changed for it to work as a Tank; so that instead of sacrificing health to do damage, they absorb health depending on the amount of damage they deal, which was already a thing in previous FFs through the use of Blood Equipment.

    To make Red Mage work as a tank or healer, you'd have to completely change the whole concept of the job, which is them being versatile allrounders who are adept in many forms of combat and magic but not excelling in any of them. How can you tank with mediocre (at best) defensive abilities and lackluster base stats, or be a committed healer when you're not able to use the higher levels of White Magic? It just doesn't work.
    As a Hybrid DPS they would however be able to make use of their versatility, utilizing both melee combat and offensive magic while buffing themselves and their party members with offensive and defensive utility spells.

    So, imo, there's no way to sell RDM as a tank or healer without completely redesigning the whole job.
    (2)

  2. #2
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by aeoncs View Post
    So, imo, there's no way to sell RDM as a tank or healer without completely redesigning the whole job.
    The job has been redesigned before, going from all-arounder to spellblade and back. There really isn't as much as you'd think stopping them from reworking something like Red Mage into a role you'd never expect.

    If Red Mage was made into a tank, it would still retain that hybrid aspect: it's in melee, it'd still have some sort of spells and have back-up healing ability in case that healer has a worse attention span than I do healing. Either the tank stance or some starting trait could modify defenses to match those of other tanks while their unique mechanic could be a partial MP-shield where part of the damage they take is reduced and most of that reduced damage gets converted into MP burn while having some attacks and cooldowns (more than Dark Knight has) to restore MP to compensate.

    If it was announced that Red Mage would be a healer, that would only confirm my suspicions that Red Mage wouldn't get the "black and white magic" concept, but rather mock versions of those spells. It would still have offensive spells, melee attacks would probably be an MP generator, and Doublecast could either be a cooldown or a Darkside-type buff that would either allow double healing strength, healing while doing damage like an AoE version of Bloodbath, or working in a more similar fashion to Synastry but possibly at a greater extent for a greater MP cost.

    I do applaud your point of view as well since it also provides the possibility of the story for Red Mage: with many views and preconceived notions on what Red Mage is or what it should be, the story could very well be the search for what it is meant to be.
    (1)

  3. #3
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by aeoncs View Post
    snip
    Classic RDM is Melee Damage/Magic Damage/Healing in equal measures. Let's take a look at what we would get with RDM in each of the roles in FFXIV:

    RDM Healer
    Melee Damage - Non-existent
    Magic Damage - Low
    Healing - High

    RDM DPS
    Melee Damage - High
    Magic Damage - High
    Healing - Low

    RDM Tank
    Melee Damage - Low
    Magic Damage - Low
    Healing - Low

    It might not be exciting, but a Tank RDM is the only balanced RDM.
    (1)

  4. #4
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    What I want is a bit more in depth than just names of jobs. What I want probably fits most as a Red Mage, so let's go with that. I'd like them to be a bit original and make a Melee/Ranged Physical/Magic dps job. Maybe use like a rapier as physical melee, then have a stance dance rotation where it ends up ranged and magic damage.
    (1)

  5. #5
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I thought they got rid of the class model and are just making anything new it's own job with cross abilities from the existing classes.
    (0)

  6. #6
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Catmancer, Patissier, and Dancer. >w>
    (2)

  7. #7
    Player
    Ashewalker's Avatar
    Join Date
    Nov 2014
    Posts
    160
    Character
    Nevina Ashewalker
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    I still think that a Fencer Job would be much better for the game at the moment. It's a solid dps job that could be done easily and they have the data from Bravely Second to make it.

    But from what i see of all of you, you want jobs with so many gimiks in just one job that it would make SE's life hard to create them.

    • Red Mage: You want this class as it was originaly, a Melee Dps/Magic Dps/Healer/Tank, where in this game, every job is one specific Role, so big no there.
    • Blue Mage: Its a nice idea, but think of it like this, it would mean they remove the main thing of Blue Mages, getting the monster's abilities, since this game runs on set abilities for each class/Job, it would remove that pleasure of getting each ability and making abilities that end up being useless. This would work with Job Quests but... its not the same freedom.
    • Samurai: I can't see them making Samurai without it being turned into a Tank... Samurai to me is Counter based, thus making it a Tank, and making it a DPS wouldn't make it classic... Though i would love to see it in game.
    • Morpher: No... just... no... They would add Beast Master before they even think of this one...

    So please guys, think of a Job/Class that would be popular with normal gimiks, that way it will make them easier to make them.
    (0)

  8. #8
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    One idea I have in my head would be to introduce Flayer/Whip user/trainer as a new pet class which focused on commanding it's pet through whipping, and then have it branch into Beast master and Summoner. It might be messy but that would be cool and a lot of Summoners would love that. Kind of like a alternate chi user who unlocks new potential in their pet through the whip.
    (1)

  9. #9
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I wouldn't be surprised if we got SAM and RDM for 4.0, with SAM wearing Maining gear and RDM going into a truly dynamic direction.

    What I'm hoping for is for them to use the WM/GB idead. RDM has always been a jack of all, master of none. If they put them in Casting gear, give them exceptionally high HP, and a stance that converts all melee attacks into spells I think they could achive this. If the stance change also worked like Cleric's stance, you would have a class that could go in all sword swinging, or sit back and cast all day. Maybe mix it up when the bard has the magic buff I can't think off.

    Also if we're headed east for Ala Mhigo, I'm really hoping that includes Thavanir and Dancer or BLU.
    (0)

  10. #10
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by EdwinLi View Post
    Looks like someone forgot all tanks share armor, Summoner and Black Mage share Armor, and all Healers share armor with the only thing excluded being the Iconic Armor sets.

    Sam will obviously not be sharing the Dragoon's Iconic armor but share the mail armor types.

    Ninja and Monk only got separated because they used different base stats being Dex and Str.
    Ur naive if u believe i forget.

    Casters n healers n tanks all seem equal. Theres not much that set them apart enought to separate their gear, imo.

    But melee classes r different. It doesnt bother me that monk n ninja dont share gear frankly im over the dispute. But i do respect the diiferences between the three especially with drg. I do not want to wear drg armor.
    (0)

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