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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,373
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Geomancer (GEO) is technically completley obsolete now though, given their traditional gimmick is using elemental powers to generate spells based on the surrounding environment. Story wise this is already what the CNJ class does (borrow elemental power from the environment), and gameplay wise, it's useless - remember the elemental wheel in this game is virtually deliberately neutered in order to prevent class favouritism in battles - elemental affinity of spells does exist, it's just so low as to have virtually no bearing on damage dealt at all.

    Also although old style original 1.0 CNJ was more closer to GEO than the current incarnation of CNJ is (in the release version of CNJ in FFXIV 1.0, CNJ had native access to all elemental spells, including Fire, Ice and Lightning, only to eventually lose these when the classes were redesigned in order to incorporate a better fit for the introduction of Jobs, and they were given to THM), story wise they are still mages who channel elemental powers - limited to water, wind and air - from the land and then mould that elemental power into spells - very much the same as GEO's traditional concept.

    So either way, GEO as it stands will never be added to the game I'm sorry to say.
    (0)

  2. #2
    Player
    LDR's Avatar
    Join Date
    Sep 2015
    Location
    Healing Idiots, DPS tanking, being more fashionable than you, touching your butt
    Posts
    196
    Character
    Kessler Larael
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Give me Dancer
    with a big hammer
    and fast speed
    and some healing ability

    JUST give me Meru

    alternatively [Rune Fencer]

    Shame traps will never be a viable system
    (1)
    Kessler Larael / Alesana Gardeneau / Sierra Alpha / Moko Tarou
    [Coeurl Army]

    Raeleighn Corinthian / Riley Renault
    [Balmung Hobos]

    6 characters, 1 massive idiot

  3. #3
    Player
    Ashewalker's Avatar
    Join Date
    Nov 2014
    Posts
    160
    Character
    Nevina Ashewalker
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by LDR View Post
    Give me Dancer
    with a big hammer
    and fast speed
    and some healing ability

    JUST give me Meru

    alternatively [Rune Fencer]

    Shame traps will never be a viable system
    I would agree with that Rune Fencer, as i want a Fencer class in the game^^ But with Rapiers, not hammers^^
    (0)

  4. #4
    Player
    Selsix's Avatar
    Join Date
    Aug 2013
    Location
    Old Sharlayan
    Posts
    295
    Character
    Tristan Chevrefeuille
    World
    Jenova
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mizukaru View Post
    Now in a previous statement by Yoshi, they would not be releasing all 3 classes during an expansion ever again due to the strain it caused. So It's safe to assume if they are to implement further classes, they will be partitioned out by patch.
    Why do people always incorrectly cite this? That isn't what he said at all. He said that releasing 3 new jobs AFTER doing NIN mid-expansion was the problem, so we wouldn't be getting jobs outside of expansions anymore. We can still likely expect 3 jobs for 4.0.

    That said, I don't know why everyone is talking about Dancer. It hasn't been hinted at even once. The 2015 rising event blatantly screamed RDM and SAM are next, and two arguing NPCs in the back of the room were arguing over "what comes after White and Black?" One insists Red, the other votes Blue. Given that these are all colors of mages, and that we currently have WHM and BLM it's safe to assume that this is another hint, and that BLU is also on deck.
    (3)

  5. #5
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Selsix View Post
    He said that releasing 3 new jobs AFTER doing NIN mid-expansion was the problem, so we wouldn't be getting jobs outside of expansions anymore.
    That's definitely true, but he also said that each new job is months worth of work for the team, strongly implying that we might not get three new jobs with the next expansion. I'm hoping we still get three new jobs, but I'm expecting two.
    (0)

  6. #6
    Player
    Selsix's Avatar
    Join Date
    Aug 2013
    Location
    Old Sharlayan
    Posts
    295
    Character
    Tristan Chevrefeuille
    World
    Jenova
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Beckett View Post
    That's definitely true, but he also said that each new job is months worth of work for the team, strongly implying that we might not get three new jobs with the next expansion. I'm hoping we still get three new jobs, but I'm expecting two.
    You rouse a good point. Still, I expect 3 jobs. Not because we got 3 for HW exactly, but also because XI set a trend for 3 jobs per expansion. 2 jobs is definitely possible, but given that as a baseline and the fact that the 2015 rising event hinted at 3 possibly in the works? It seems more likely.
    (0)

  7. #7
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Selsix View Post
    You rouse a good point. Still, I expect 3 jobs. Not because we got 3 for HW exactly, but also because XI set a trend for 3 jobs per expansion. 2 jobs is definitely possible, but given that as a baseline and the fact that the 2015 rising event hinted at 3 possibly in the works? It seems more likely.
    Well, of the five FFXI expansions, two of them only introduced 2 new jobs each, and one of them didn't introduce any new jobs at all. You're definitely right about the Rising event, though. It would be pretty annoying for them to practically guarantee two jobs, while heavily hinting at a third, and then only introducing two new ones.

    Quote Originally Posted by RobbieH View Post
    I'm ok with two, we don't need more healers.
    I hope that they don't feel pressure again to come out with 1 Tank, 1 DPS and 1 Healer. They said previously that they felt it was necessary to do that to avoid huge queues for DPS classes when new jobs were introduced, but I'd much rather deal with that very temporary problem than deal with the permanent problem of jobs not having proper identity. I'm really hoping that they worry more about what new jobs would be fun to play, and work in the game in the long run, and less about how the new jobs will effect the duty finder when the initial rush happens.
    (2)

  8. #8
    Player
    Ochretis's Avatar
    Join Date
    Jun 2016
    Posts
    7
    Character
    Sarunia Eidol
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Sticking to the idea of hinted at jobs and following the story, I think we're likely to see one of each role again.

    Tank: unfortunately samurai, although because Yoshi p seems to have wanted it dps, I think following the lore a engineer type class would work. Utilizing magitek to tank or a judge style class wielding gunblades.

    Healer: I would say rdm along with support aspects because it's a class that's been hinted at, however I definitely think dancer would make a fantastic variance to the healer role. Utilizing moves that can regain it's tp.

    DPS: again slightly hinted at was blue Mage, which is honestly one of my favorite classes but I'm terrified with how the class will play in ffxiv. If samurai wasn't tank I could see it being here. But again as something following ala mhigo, a mercenary class that dual wields swords like raubahn.

    At lastly, I know majority of people don't care about DoH or DoL, but I think we could really benefit from a trapper class. Where you would utilize different traps and baits to catch monsters for hides, bones, and misc mats. It would give players a way to obtain these items with more certainty and incorporate a bestiary giving monsters more lore.
    (0)
    Last edited by Ochretis; 06-21-2016 at 09:29 AM.

  9. #9
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Beckett View Post
    That's definitely true, but he also said that each new job is months worth of work for the team, strongly implying that we might not get three new jobs with the next expansion. I'm hoping we still get three new jobs, but I'm expecting two.
    I'm ok with two, we don't need more healers.

    - Samurai as Tank
    - Red Mage as DPS
    (0)

  10. #10
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by RobbieH View Post
    I'm ok with two, we don't need more healers.

    - Samurai as Tank
    - Red Mage as DPS
    We don't particularly need more tanks either. Really the only niche that isn't filled is melee caster and ranged STR. Though as most people are saying, it'll probably be a STR and INT DPS, playstyle is a tossup. Wouldn't surprise me in the least if we didn't get a tank or healer in the Xpac.
    (0)

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