Geomancer (GEO) is technically completley obsolete now though, given their traditional gimmick is using elemental powers to generate spells based on the surrounding environment. Story wise this is already what the CNJ class does (borrow elemental power from the environment), and gameplay wise, it's useless - remember the elemental wheel in this game is virtually deliberately neutered in order to prevent class favouritism in battles - elemental affinity of spells does exist, it's just so low as to have virtually no bearing on damage dealt at all.
Also although old style original 1.0 CNJ was more closer to GEO than the current incarnation of CNJ is (in the release version of CNJ in FFXIV 1.0, CNJ had native access to all elemental spells, including Fire, Ice and Lightning, only to eventually lose these when the classes were redesigned in order to incorporate a better fit for the introduction of Jobs, and they were given to THM), story wise they are still mages who channel elemental powers - limited to water, wind and air - from the land and then mould that elemental power into spells - very much the same as GEO's traditional concept.
So either way, GEO as it stands will never be added to the game I'm sorry to say.


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