I agree, there should be varied options for leveling; grind, quests, dungeons, etc., but none of them should be a significant shortcut over all the others, which is what we seem to be presented with in this game now.I think that's a separate problem, and one that's not necessarily a rule. If I enjoy something that takes more effort to accomplish than something that is easier time to accomplish, but I don't have as much fun doing it, then I'll pick the more difficult path. I'm not advocating for the removal of grind. I think it's a necessary part of an MMO, but it shouldn't be the only option.
edit: Sorry Bled. Misunderstood.
Does that work in reverse as well? Should one option be vastly superior to the other?
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