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  1. #1
    Player
    Travesty's Avatar
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    Mar 2011
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    Travesty Eidolon
    World
    Coeurl
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    Dragoon Lv 90
    Quote Originally Posted by Blarp View Post
    What's wrong with emergent?

    Freedom of choice should be something players advocate for. If there are players who enjoy grinding on mobs for months, then they should have that option, but too often people seem to think that there's only room for one way of progression in an MMO. Niche MMO's and games are great, but more and more these so called "AAA MMOs" are looking to appeal to wider audiences. If SE wants to bring in more players, then there should be options. If I want to grind, I can do that. If I want to solo my way to level cap in a reasonable amount of time, I should have that option. It would be a shame to alienate the segment of players who want a variety of ways to progress.
    Well, the problem with that is, when the easier path exists, it's the one that becomes the default. Like I said earlier, if easy exists, very few people choose hard. It's the developer's job to make it so that kind of problem doesn't occur, and within this genre, removing one of the classic staples is not the way to do it.
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  2. #2
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    Quote Originally Posted by Travesty View Post
    Well, the problem with that is, when the easier path exists, it's the one that becomes the default. Like I said earlier, if easy exists, very few people choose hard. It's the developer's job to make it so that kind of problem doesn't occur, and within this genre, removing one of the classic staples is not the way to do it.
    I think that's a separate problem, and one that's not necessarily a rule. If I enjoy something that takes more effort to accomplish than something that is easier time to accomplish, but I don't have as much fun doing it, then I'll pick the more difficult path. I'm not advocating for the removal of grind. I think it's a necessary part of an MMO, but it shouldn't be the only option.

    edit: Sorry Bled. Misunderstood.
    (0)

  3. #3
    Player
    Travesty's Avatar
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    Travesty Eidolon
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    Coeurl
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    Dragoon Lv 90
    Quote Originally Posted by Blarp View Post
    I think that's a separate problem, and one that's not necessarily a rule. If I enjoy something that takes more effort to accomplish than something that is easier time to accomplish, but I don't have as much fun doing it, then I'll pick the more difficult path. I'm not advocating for the removal of grind. I think it's a necessary part of an MMO, but it shouldn't be the only option.

    edit: Sorry Bled. Misunderstood.
    I agree, there should be varied options for leveling; grind, quests, dungeons, etc., but none of them should be a significant shortcut over all the others, which is what we seem to be presented with in this game now.
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  4. #4
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    Quote Originally Posted by Travesty View Post
    I agree, there should be varied options for leveling; grind, quests, dungeons, etc., but none of them should be a significant shortcut over all the others, which is what we seem to be presented with in this game now.
    Does that work in reverse as well? Should one option be vastly superior to the other?
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  5. #5
    Player
    Travesty's Avatar
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    Travesty Eidolon
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    Coeurl
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    Dragoon Lv 90
    Quote Originally Posted by Blarp View Post
    Does that work in reverse as well? Should one option be vastly superior to the other?
    I don't really understand your question lol.
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  6. #6
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    Quote Originally Posted by Travesty View Post
    I don't really understand your question lol.
    I hit post too fast. It's 4:20 a.m. you'll have to excuse me.
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  7. #7
    Player
    Travesty's Avatar
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    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Blarp View Post
    I hit post too fast. It's 4:20 a.m. you'll have to excuse me.
    Haha, no problem. Same time here, I should be sleeping.

    Hope this thread isn't a flame war when I wake up, we have a good discussion going.
    (0)

  8. #8
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    Quote Originally Posted by Blarp View Post
    I think that's a separate problem, and one that's not necessarily a rule. If I enjoy something that takes more effort to accomplish than something that is easier time to accomplish, but I don't have as much fun doing it, then I'll pick the more difficult path. I'm not advocating for the removal of grind. I think it's a necessary part of an MMO, but it shouldn't be the only option.

    edit: Sorry Bled. Misunderstood.
    good deal ^^ was hoping we would get that cleared up lol

    human nature:

    exhibit A - hard way
    exhibit B - easy way

    most people take the easy way, yeah your right there are people who like hardcore time consuming difficult content. However if the easy way is present a VAST majority of people will seek the easy way thus belittling the people who chose the hard way. 95% of the population would just go with the easy way where 5% are stuck with a crappy population to experience the hard way.

    I'm not arguing for some all mighty way a game should be played, I'm still piecing my ideas together my self. However i do not think that an ridiculously obvious easy way should be an option for people, there needs to be a balance of content.
    (1)
    Last edited by Bled; 10-06-2011 at 05:16 PM.


    http://youtu.be/CFRfL0fmAOU